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Mercenary Enrollment CRT (AP/Durability upgrade & Ability removals, transfers and additions)

1,104
374
AP/Durability upgrade:
In this calc Sukjoo and Ijin Yu get hit by a van.

Here's the characters the calc is applicable to and how it'll effect them:
  • Sukjoo (Durability): His durability will be updated to 90.27 Kilojoules.
  • The Numbers and 001 to Mercenary key Ijin Yu (AP & Dura): Any of the numbers can obliderated Sukjoo in h2h so it'll scale to both their AP and duranility.
  • School key Ijin Yu (AP and Dura): Stronger than his younger self and all the members of the numbers.

Ability Removals:
These Abilities on Ijin's profile should be removed.
(Note: Due to the profile being poorly maintained every link on it is broken. This removal is based on the description of the feats present on the profiles.)
None of the feats match the description for Technology Manipulation. This should either get removed or changed to Technology Proficiency.
Making afterimages isn't Perception Manipulation, it Afterimage Creation.

Ability Transfers:
These abilities should be transfered from Ijin's School Key to his 001 to Mercenary Key since he learned how to do all of these from his training in the camp when he was a kid.

Ability Addition:
Ijin should get:
This should be listed as a sub-effect of his Preparation.

Agree (0):
Disagree (0):
Inconclusive (0):
 
Last edited:
Seems fine to apply. Also, Technological Manipulation being changed to Technological Proficiency seems unnecessary if all the proposition says is redirection to the same ability page with a different name on redirection to-be-hovered text.
 
Note: Due to the profile being poorly maintained
They are Supersonic without calcs when they are showed to aim dodge bullets, just to say

The Op seems fine.

I also believe some abilities from his school key should be listed under his mercenary key as he did most of his training there and in the school key he is only shown to improve physically for the most iirc. (Like Pressure Points)
 
They are Supersonic without calcs when they are showed to aim dodge bullets, just to say
Supersonic speed might not be a stretch considering the high tier characters are always dodging gunfire (sometimes point blank).
The Op seems fine.

I also believe some abilities from his school key should be listed under his mercenary key as he did most of his training there and in the school key he is only shown to improve physically for the most iirc. (Like Pressure Points)
Info analysis, pressure points, vehicular mastery, torture expert and parkour user should get moved to the first key.
 
Supersonic speed might not be a stretch considering the high tier characters are always dodging gunfire (sometimes point blank).
it's always aim dodging, they never dodge the bullet itself, it's never shown, it's shown ijin moves around to don't let the other dude aim properly but this ha snothing to do with the op so I'll drop this.
 
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