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Lucky number vs Stronk Robloxian (The Seven [Only 8-C's] vs Player [Combat Warriors])

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Well well well we got ourselves another roblox match. Lets see how long he will survive against the 8-C seven.

Only 8-C Seven's (The Deep, Stormfront, Pre-Training Queen Maeve, 8-C Starlight, 8-C A-Train, 8-C Black Noir)
Player has all of their melee weapons, can use skills (gives him higher rating), and is bloodlusted
Speed is equalized


Combat Warriors:

8-C Seven:

None get a star code:
 
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I don't know. He still doesn't have abilities from mythical weapons on his profile which will increase the number of peeps that can work as an opponent.
I might make a minor CRT for that. The sea beast, crucible, and energy sword should scale a LOT higher than 8-C due to their abilities.
 
I say this before I actually read the profile.
Also bump. Gimme a diff character to put CWbro up against.
Put him against some mid-tier from The Boys. Hell, have him fight the Boys or the Seven without the top-tiers. A super soldier tier from MCU can also work.
 
Get rid of Firecracker and Sister Sage (SS4), replace them with either Translucent (SS1) or Stormfront (SS2). Reason is because the Seven has a different line up for each season so you can't have certain characters on the team at the same time (also because FC and SS are really not the best choice for combat).
 
Ok well stuff like Stormfronts lightning is gonna be a bit of a problem especially since the player hasn't really ever dealt with anything like that
The energy sword can conjure lightning, but the TK is something he hasn't seen before so I agree.
He seems to only use Skull Crusher to oneshot if the target is about half health (or at least that's how it works in game). Black Noir shouldn't be underestimated. He's the only guy who can hope to match the Player's agility (keep in mind that he was out here dodging Homelander) and slightly keep up with them in skill. Other than that, Deep is definitely dying early.
 
Black Noir shouldn't be underestimated. He's the only guy who can hope to match the Player's agility (keep in mind that he was out here dodging Homelander) and slightly keep up with them in skill.
Yeah fair enough, but if basically anyone else tries to go hand to hand they're probably losing. So A-train, Maeve and the Deep are all going to have a pretty rough time. Plus the lifting strength difference is kind of crazy.

Granted Maeve does seem to have some level of skill but I doubt it's enough
 
Reminder that with his mythical weapons, Player can two shot other players equivalent to him in strength so that's something to keep in mind.
He can one shot with various abilities as well.
 
Yeah fair enough, but if basically anyone else tries to go hand to hand they're probably losing. So A-train, Maeve and the Deep are all going to have a pretty rough time. Plus the lifting strength difference is kind of crazy.
Maeve is actually the only one who can contend with the Player's LS physically and is slightly superior to it (50 tons Vs 40 tons). Since we're using the Seven from season 2, speed equalization will allow A-Train to move much faster than his team and Roblox Man. He won't be able to do it for too long else he'll risk a heart attack, but he should be able to run circles around the Warrior to land a ton of hits and even move his teammates out of harm's way (though I'm not sure if the latter is in character for him).
It would allow her to keep up quite a bit, especially since Maeve also has some decent acrobatics herself and has other supes with different abilities distracting him.
Since player has ALL of his melee weapons and can use their skills, he can do some crazy s*** like this or this.
Reminder that with his mythical weapons, Player can two shot other players equivalent to him in strength so that's something to keep in mind.
He can one shot with various abilities as well.
Mythical weapons aren't on the profile right now so they can't be used (they'll also be given a "higher" rating anyway). His skills won't necessarily oneshot and Player won't be spamming them, but they'll still do a lot of damage (just look at the scans for them on the profile).
 
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Hell, his dragon slayer can 2 shot as well.
A lot of his weapons can. Only issue is that the stronger weapons are slower and they're still just melee weapons if you don't take shockwave skills into account.
 
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Only issue is that the stronger weapons are slower and they're still just melee weapons if you don't take shockwave skills into account.
That's true. I also noticed that player doesn't really have any ranged options. Plus if A-train runs around in circles and even tries to get hits in, then he's gonna get parried and stunned, then glory killed like hell.
 
That's true. I also noticed that player doesn't really have any ranged options. Plus if A-train runs around in circles and even tries to get hits in, then he's gonna get parried and stunned, then glory killed like hell.
A-Train is much faster so if he just keeps hitting Player before he can react and parry then that won't happen, though he'll probably try to bullrush or pull a Blue Hawk on him first which wouldn't work too well due to LS. The hardest part about making a good match for the Player is Parry. It's an ability that's kind of too hard for an average fighter to figure out and counter without prior knowledge. It's a good thing that they're fighting in a group because Parry can't deflect multiple attacks at the same time so Player won't be able to abuse it too much assuming they'll be jumping him.
 
Mythical weapons aren't on the profile right now so they can't be used (they'll also be given a "higher" rating anyway)
Alright, I added mythical weapons to the profile (listed as abilities for now) but since they fall under weapons, I probably won't make a CRT requesting mythical weapons specifically for a higher+ rating as they still fall under weapons, just exceptionally more powerful.
 
Player won't be able to abuse it too much
Parry has a 1 second cooldown if it connects sooo if he parries a lot of people who are jumping him, it won't end well for a good portion of the seven.


It's an ability that's kind of too hard for an average fighter to figure out and counter without prior knowledge.
True. Fighters will try to onrush player not knowing they can get stunned at any given moment.
 
Parry has a 1 second cooldown if it connects sooo if he parries a lot of people who are jumping him, it won't end well for a good portion of the seven.
I meant if they're hitting him at the exact same time then Parry will only block one of them. There are also the ranged attacks from Noir, Starlight, and Stormfront which will just go right through it. Noir's stealth + sleep gas is a possible wincon too since Player will probably just think it's a normal gas grenade like the ones he's familiar with.
 
I meant if they're hitting him at the exact same time then Parry will only block one of them.
They won't be able to jump him for long when he can do this (the around swing grabs enemies around him) + added mythical weapons to the profiles listed as abilities.
 
They won't be able to jump him for long when he can do this (the around swing grabs enemies around him) + added mythical weapons to the profiles listed as abilities.
You do know that a staff member has the profile on his watchlist right? First, make a CRT. Second, mythical weapons make this a stomp anyway because they scale higher than normal weapons. The abilities you added are also half-ass as hell. All mythical weapons inflict status effects that slowly drain the target's health for a short amount of time, Sea Beast and Hell's Excalibur has size manipulation and summoning, Energy Blade and Hell's Excalibur has energy manipulation, their skills have much more range than the skills of other weapons,... Mythical weapons should just get their own tabbers for abilities.
 
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