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I noticed Daniel's profile seems oddly wanked in the abilities section so i wanted to fix that;
Let's start shall we?
Automatic Statistics Amplification and Automatic Statistics Reduction depending on the opponent (The Ultra Instinct ability without having it mastered makes the unconscious state stronger, and vice versa, depending on the combative ability of his opponent.)
Fixing something about his Abilities;
Damage reduction gets changed to UI Daniel key as he performs the feat while in UI
Resistence to Poison gets changed to Post time Skip key as the feat was performed there
Attack Reflection gets changed to UI Daniel key as he performs the feat while in UI (Also the shoulder roll gets removed, Attack reflection means you are using the attack of the opponent against them, Shoulder roll doesn't do that)
Enhanced Martial Arts gets changed to UI Daniel (While he is in this state he has over 7 martial arts already mastered)
Statistics change for UI Daniel;
Attack Potency: Varies (The Ultra Instinct ability without having it mastered makes the unconscious state stronger, and vice versa, depending on the combative ability of his opponent) up to at least Small Building level in UI Mode (Was able to beat Gun Park. Greater than True Body Daniel)
Speed: Varies up to at least Supersonic+ (Maximizes his Dynamic visual in UI state. Relative to Gun and Goo. Superior to Johan)
Lifting Strength: Varies up to Class 25 (Comparable to Zack Lee)
Striking Strength: Varies up to at least Small Building level
Weakness - The Ultra Instinct ability without having it mastered makes the unconscious state stronger, and vice versa, depending on the combative ability of his opponent
TL;DR
Staff Agrees - LephyrTheRevanchist, DarkDragonMedeus
Staff Disagrees -
Let's start shall we?
Automatic Statistics Amplification and Automatic Statistics Reduction depending on the opponent (The Ultra Instinct ability without having it mastered makes the unconscious state stronger, and vice versa, depending on the combative ability of his opponent.)
Pain Tolerance (Able to keep fighting despite great injuries[5][6][7])
Instinctive Action (While Daniel is completely distracted thinking of another topic, Daniel was able to evade at the last second from multiple attacks[8]. Can detect and intercept ambush attacks[9])
Pain Infliction, Limited Durability Negation (Systema Users can inflict pain and bypass Logan's natural defense[18])
Accelerated Development (Combat: Skills - Can get more skilled when copying others or when his body is pushed to the limit[10][9][7])
Reactive Evolution (Capable of adapting to attacks he previously got knocked out the first time)
Weapon Mastery (Able to use a whip and brass knuckles to fight despite never using them before[19][20][21])
Resistance to Analytical Prediction (Easily adapted to Chuck's Analytical Prediction early on[12][13]. Later on completely outmatched Justin and Chuck together when they overwhelmed him in the past as a duo[14])
- This ability is now considered stamina
Instinctive Action (While Daniel is completely distracted thinking of another topic, Daniel was able to evade at the last second from multiple attacks[8]. Can detect and intercept ambush attacks[9])
- "Can detect and intercept ambush attacks" - Zack was legit screaming his lungs out
Pain Infliction, Limited Durability Negation (Systema Users can inflict pain and bypass Logan's natural defense[18])
- Durability negation is fine, But what is not is the pain infliction, It's not stated anywhere that this move focuses on pain
- I don't have any problems with everything here, I just want to change the justification, Because, Daniel getting stronger and skilled the more he fights is just Accelerated development (Which he doesn't get stronger or faster)
- It's not really reactive evolution on the martial arts part but more on the creating resistences
- He also never developed a perfect way to counter someone, He was just getting more skilled via Accelerated development
Accelerated Development (Combat: Skills - Can get more skilled when copying others or when his body is pushed to the limit[10][9][7])
- It's not stated they were getting stronger or faster, They were just getting more skilled as the fight progressed
- They were not creating new abilities, They were not resisting new abilities there was nothing like that, Their skills was the only thing that was getting stronger
Reactive Evolution (Capable of adapting to attacks he previously got knocked out the first time)
- As for the weapon mastery part, Daniel was just swinging his belt and using his flexibility to his advantage, He did not become a master at using whip-like weapons
Weapon Mastery (Able to use a whip and brass knuckles to fight despite never using them before[19][20][21])
- Whip - Daniel was just swinging and using his flexibility to his advantage, Just being capable of using something does not grant you weapon mastery
- Brass Knuckles is just you placing on your hand and just start fighting like you normally do, What does mastery have to do with any of this?
Resistance to Analytical Prediction (Easily adapted to Chuck's Analytical Prediction early on[12][13]. Later on completely outmatched Justin and Chuck together when they overwhelmed him in the past as a duo[14])
- Daniel never adapted to their Analytical Prediction when Chuck doesn't even have it in the first place as It's not stated anywhere Chuck is predicting, Daniel is far from Chuck, Chuck sees Daniel going for a kick from a far away, Since when this is predicting?
- Daniel here legit fell for the same attack TWICE
- Resisting analytical prediction means you cannot be readed by the user using Analytical prediction which was not the case with Daniel
- Also one shotting them is not predicting at all, He just got stronger that is all, What did he even resist here?
- Also, I see the profile is using Jake as a means to justify it, Thing is, The fight between Daniel VS Samuel, Jake and Terry Kwon was BEFORE Jake obtained the ability to see visions so this argument is also invalid
- As for the Johan part, There's not even a single mention about how Daniel is twarting Johan's prediction because he is not even predicting in the first place, He is copying Daniel's martial arts, Heck, Jake even mentions that Johan is letting himself be hit
- This is just Social Influence (Instilling fear via Intimidation and strenght difference) and there's nothing supernatural about this
- They started feeling fear the moment they witnessed his strenght
- They were also not paralyzed with fear further showing they have enough willpower to circumvent this as stated in the Social influence Page
- There is also not even a single mention about Aura
- It's legit stated that he had the martial arts already mastered, Also he wasn't evolving, He was just obliterating Johan due to being more skilled + versatile + experienced + more techniques
- Daniel has copied CQC but he never did copy the heart paralysis inducement as he never saw it in the first place
- "and masters them right away" - The profile is using UI Daniel, UI Daniel is stated to have already mastered the martial arts he is using, He did not master them after copying
- Though, I say his UI Key should get a Enhanced Martial Arts (Has several martial arts already mastered)
- This one is also using UI to justify
Fixing something about his Abilities;
Damage reduction gets changed to UI Daniel key as he performs the feat while in UI
Resistence to Poison gets changed to Post time Skip key as the feat was performed there
Attack Reflection gets changed to UI Daniel key as he performs the feat while in UI (Also the shoulder roll gets removed, Attack reflection means you are using the attack of the opponent against them, Shoulder roll doesn't do that)
Enhanced Martial Arts gets changed to UI Daniel (While he is in this state he has over 7 martial arts already mastered)
Statistics change for UI Daniel;
Attack Potency: Varies (The Ultra Instinct ability without having it mastered makes the unconscious state stronger, and vice versa, depending on the combative ability of his opponent) up to at least Small Building level in UI Mode (Was able to beat Gun Park. Greater than True Body Daniel)
Speed: Varies up to at least Supersonic+ (Maximizes his Dynamic visual in UI state. Relative to Gun and Goo. Superior to Johan)
Lifting Strength: Varies up to Class 25 (Comparable to Zack Lee)
Striking Strength: Varies up to at least Small Building level
Weakness - The Ultra Instinct ability without having it mastered makes the unconscious state stronger, and vice versa, depending on the combative ability of his opponent
TL;DR
- Daniel Loses resistence to analytical prediction in all of his keys
- Weapon Mastery gets removed
- Pain infliction via Systema gets removed
- Instinctive action gets nerfed
- Attack reflection gets nerfed
- Daniel loses aura and fear inducement as they are through natural means
- Reactive evolution gets nerfed and gets the justification changed
- UI Daniel's reactive evolution gets removed
- Accelerated development heavily nerfed
- Daniel gets "Varies" in his statistics
- Some skills move to another key
- UI Daniel gets his dura neg and paralysis inducement removed
Staff Agrees - LephyrTheRevanchist, DarkDragonMedeus
Staff Disagrees -
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