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Well, Kindred's current page does them absolutely no justice. Let's fix that, shall we? In a recent blog I outlined the nature of Kindred's existence and abilities and used that to make a new version of Kindred's page. This new page has all the new powers as well as rewritten ability descriptions that remove game mechanics and come closer to describing what Kindred really does and is.
So, what changed?
Are there any questions or qualms?
New Profile | |
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One face split in two, Kindred is the embodiment of death itself in Runeterra. Once a pale man that all would have to meet, the world became afraid of and shunned the man. Gripped by loneliness, the man split himself in two. The resulting halves were Lamb and Wolf, the dichotomy of death, the ever Kindred. Found in all things, Lamb and Wolf dance from sword to spear on the battlefield, sit in the crowd as an actress has a heart attack, and follow the jaws of a predator descending on its prey. All will meet them, though who takes the kill, Lamb or Wolf, is up to the dying. If one faces death and acknowledges its inevitability, Lamb's arrow will find its mark. However, should one flee and refuse to accept what must come, Wolf chases and descends on the hapless denier of the natural order. Those who are marked by Kindred will be forced to meet them, although, in truth, the mark only gives a "when" rather than an "if". All who know life will know Kindred, and then know no more. Powers and Stats Tier: Unknow Name: Kindred, the Eternal Hunters, Lamb and Wolf Origin: League of Legends Gender: Female and Male (Lamb and Wolf, respectively) Age: Unknown Classification: Personification of Death Powers and Abilities: Immortality (Types 5 and 9), Abstract Existence (Type 1), Conceptual Embodiment (Type 2), Cosmic Awareness, Curse Manipulation (Can mark a target for an early death), Darkness Manipulation (Wolf can become, create, and expand darkness), Death Manipulation (Kindred is death itself and their attacks are the only true reason death occurs; if they chooses to prevent it, death becomes impossible, even if natural causes would have normally proved lethal), Duplication (Their physical avatars can appear numerous enough to fill a concert hall), Healing, Intangibility (Even their physical forms are capable of passing through all they do not wish to interact with), Invisibility (Even their physical forms can be hidden from the sight of those they do not wish to see them), Non-Corporeal, Non-Physical Interaction, Perception Manipulation (Can make themselves look like whatever they wish to those they wish to reveal themselves to), Soul Manipulation (Kindred's death is a final one and will completely end the target, soul or otherwise), Status Effect Inducement (Can cripple and slow a target), Weapon Mastery (Kindred is a master of her bow) Attack Potency: Unknow (Their attacks are the work of death itself and thus can take any life without dealing physical damage) Speed: Omnipresent (Kindred is present across all of space-time as the concept of death itself, even being present across the countless timelines Ekko has shattered) Lifting Strength: Unknow Striking Strength: Unknow Durability: Unknow (As death itself, Kindred cannot be harmed conventionally) Stamina: Limitless (They exist across all of reality, bringing death to all who must die, and yet never tire or rest) Range: Standard melee range as Wolf's manifestation, Dozens of meters with Lamb's arrows and other abilities, Multiversal+ otherwise (Kindred can manifest in any way they like across the infinite League of Legends multiverse and, as death, exist everywhere on such a scale) Standard Equipment: Bow Intelligence: Unknown, likely Omniscient (Although Wolf may act primal, both aspects of Kindred, Wolf and Lamb, seem to see and know all) Weaknesses: None notable Notable Attacks/Techniques:
Others Notable Victories: Notable Losses: Inconclusive Matches: |
Old Profile | |
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Separate, but never parted, Kindred represents the twin essences of death. Lamb's bow offers a swift release from the mortal realm for those who accept their fate. Wolf hunts down those who run from their end, delivering violent finality within his crushing jaws. Though interpretations of Kindred's nature vary across Runeterra, every mortal must choose the true face of their death. Powers and Stats Tier: Low 7-C | Likely High 6-C Name: Kindred, the Eternal Hunters, Lamb and Wolf Origin: League of Legends Gender: Female (Lamb), Male (Wolf) Age: Unknown (Has existed since the concept of death) Classification: Spirit, Reaper, Personification of Death Powers and Abilities: Superhuman Physical Characteristics, Skilled archer, Immortality (Type 8 [Reliant on the concept of Death]), Regenerationn (Mid-Godly), Limited Invulnerability (via Lamb's Respite), Healing, Can attack people's souls directly, Death Manipulation, Wolf has Enhanced sense of hearing and smell, Darkness Manipulation, and Intangibility, The laws of physics don't apply to them Attack Potency: Small Town level+ (Can fight on-par with Gare and similarly powerful champions), Their attacks ignore conventional durability | Likely Large Island level (Comparable to Super Galaxy Rumble), Their attacks ignore conventional durability Speed: Hypersonic+ with Massively Hypersonic+ reactions and combat speed (Can keep up with champions like Kled and Gare as well as close range lightning/light-based attacks), otherwise Omnipresent (Kindred is present across all of space-time, even being present across the countless timelines Ekko has shattered) | Likely Relativistic (Comparable to Super Galaxy Rumble, who flew from the moon to Runeterra in seconds), otherwise Omnipresent (Kindred is present across all of space-time, even being present across the countless timelines Ekko has shattered) Lifting Strength: Unknow Striking Strength: Small Town Class+ | Likely Large Island Class Durability: Small Town level+ | Likely Large Island level Stamina: Superhuman Range: Standard melee range as Wolf, Dozens of meters with Lamb's arrows and other abilities Standard Equipment: Bow Intelligence: Lamb is extremely intelligent, possibly Nigh Omniscient (Described as being comparable to Bard), but Wolf is Below Average Weaknesses: Has a limited supply of mana with which to cast spells, their spells have cooldown periods, during which time they cannot be cast (Both are highly exaggerated in-game for gameplay balance purposes; for instance, Ekko is shown to be able to use his ultimate ability in rapid succession in his cinematic) Notable Attacks/Techniques:
Others Notable Victories: Notable Losses: Inconclusive Matches: |
- Removed SGKindred Key
- Reworded description to be unique
- Tier: Low 7-C -> Unknown
- Superhuman Physical Characteristics, Regenerationn, Invulnerability, Enhanced Senses, and Physics Manipulation Removed
- Immortality changed from Type 8 to Types 5 and 9
- Abstract Existence, Conceptual Embodiment, Curse Manipulation, Duplication, Invisibility, Non-Corporeal, Non-Physical Interaction, Perception Manipulation, and Status Effect Inducement Added
- Power descriptions and justifications changed.
- AP: Small Town level -> Unknown
- Speed: Hypersonic+ with Massively Hypersonic+ reactions and combat speed otherwise Omnipresent -> Omnipresent
- Striking Strength: Small Town Class -> Unknown
- Stamina: Superhuman -> Unknown
- Range: Clarified and Multiversal+ range added, as Kindred encompasses death in all realities, which LoL has an infinite amount of.
- Intelligence: Clarified and changed from Nigh-Omniscience to Omniscience.
- Mana weakness removed (Completely game mechanics; was agreed on as such a long time ago and just never got removed)
- Reworded ability descriptions
Are there any questions or qualms?