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Lights, Camera... Stream!!!! (Screwball 's profile Overhaul-[Marvel])

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Hello!
Welcome to my latest work, In this case, we're going with Screwball...
I initially planned to make a few tweaks, but ended up adding a lot of things (if something is very redundant/unnecessary, please let me know).
Current profile - New profile

We have ... Not much to discuss, so let's go:

Profile Pictures: I Swap the order of the images, because Screwball's current design is the same as the old. The "Legacy" one (I don't know why it's called that), it's how she looks in Spider-Man/Deadpool and in an episode of Amazing Spider-Man (2018)

P&A (and Equipment... and Range): ITry to elaborate more on the explanations of things; besides that, I delete Afterimage Creation:
Afterimage Creation (As shown here) =This isn't afterimage creation, it's just a panel showing Screwball spinning while getting on the bus
And added Limited Social Influencing.
Leaving aside what she can do on its own (and Standard Equipment, because it's just an extension of what was already in the profile), the most significant change is the Optional Equipment table:
Drones appear in two consecutive stories: Amazing Mary Jane & Spider-Woman Vol 8 [in fact, they will probably be standard in the future, but to be safe I left it as optional], while Arcade's Technology deals with everything in Elektra Vol 5, considering that it is her training arc, it seemed too important to be ignored, however, these are specifically limited to Murderworld, almost everything should not work outside of it.
Obviously, these additions are also reflected in Equipment and Range.

TIERING:

These are all her battles:
Vs Spider-Man (Amazing Spider-Man (1999) #559): She just escaped from Spider-Man for a time

Vs Spider-Man (Amazing Spider-Man (1999) #562): She just escaped from Spider-Man for a time

Vs Spider-Man (Amazing Spider-Man Family (2008) #5 [C Story]): She dodge Spider-Man and his web-shooters

Vs "Mad Hatter" (Amazing Spider-Man Family (2008) #5 [C Story]): One Shot a Guy

Vs Spider-Man (Amazing Spider-Man (1999) #608): Spider-Man catch her, but she manages to escape by throwing away what she stole, forcing Spider-Man to leave her behind to collect everything he had stolen.

Vs Raptor (Damon Ryder) ( Amazing Spider-Man (1999) #610): Speedball can dodge shots from Raptor's automatic pistols, and kick him, other than that

Vs Spider-Man (Amazing Spider-Man (1999) #610): Spider-Man knocks her unconscious with one punch)

Vs Spider-Man (Amazing Spider-Man Digital (2009) #12): Spider-Man uses it to promote a friend's store (or something like that, I found it in PDF and every time I open it my computer freezes, I'll look at it later)

Vs Spider-Man (Amazing Spider-Man (1999) #645): He traps her from behind with spider webs

Vs Spider-Girl (Spider-Girl (2011) #1): Anya has no powers at the moment, although initially it seems that Screwball is faster than Spider-Girl, it turns out that Anya spent her time destroying her cameras mens, and defeats her with a punch to the face. Anya considers her fast, but not faster than herself, being able to dodge one of her blows without problems. (To be fair, it's the same comic run where she can outrun Red Hulk.)

Vs Spider-Girl (Spider-Girl (2011) #4): Faster than Spider-Girl remembered, Screwball displays her dodging abilities and almost wins the battle, if not for posing dramatically for a while, giving Spider-Girl time to grab a fire extinguisher and use it to hit her.

Vs J. J. Jameson's guards (Superior Spider-Man (2013) #6): Faster than them. Managing to pull down J. J. Jameson's pants and escape before the guards could do anything.

Vs Superior Spider-man (Superior Spider-Man (2013) #6): She gets beaten up

Vs Elektra (Elektra (2017)): She initially had the advantage thanks to the technology Arcade gave her, combined with the training she had received from him, seeing Elektra's attacks as something casual; however, Elektra would end up surprising her, and from there, two-shot her.

Vs Spider-man (Spider-Man/Deadpool (2016) #23): Literally nothing, Screwball activates a trap, but Spider-Man takes it away with him using his webs, after that Screwball tries to tackle Spidey

Vs Paparazzi (Amazing Mary Jane (2019) #4): Operating multiple drones simultaneously to ward off paparazzi. Drones that, judging by their color scheme, likely belong to her. These drones can flash others. Outsmarting the paparazzi

Vs Savage Six [With the help of Mysterio, Herbie, Kangaroo, Master Matrix and some normal humans] (Amazing Mary Jane (2019) #5): She isn't seen fighting (or at least not on the pirate site where I read it, but it felt like a page was missing)

Vs Spider-Woman & Spider boy (Spider-Woman (2023) #5): She uses drones to fight them both from a distance, then merges them, but is still defeated. Spider-Woman finds the function to evolve back into a drone's dock, so she follows it until she finds Screwball, who is easily captured.

Vs Spider-Man [With help of a lot of Villains] (Astonishing Spider-Man Infinity Comic (2024) #5): She does nothing

With that out of the way... In reality only 1 stat (not already mentioned) were actually altered, the rest are really the same, but with more evidence to back them up or without any change at all.

Intelligence
The stat that remains to be discussed is Intelligence...
Basically, the paragraph tries to delve into all the available information, and I think there's enough evidence for "Gifted," at least in technology...or something, it's clearly her greatest strength, so at the very least it should be highlighted.

Weaknesses
Well... she has shown weaknesses, so I put them there

CHARACTER THAT SCALE TO SCREWBALL?:
Nobody, really


...I shouldn't be doing this at 11 p.m.
 
This seems uncontroversial to apply. 🙏
 
I think so, yes. 🙏
 
Thank you for helping out. This can probably be applied then. 🙏
 
Thank you for helping out to you as well. 🙏
 
I mean this is an over thread, but I'd argue the weaknesses are kinda nonsense. 1 is standard tactics, 2 isn't bad aim it is lack of good aim: net zero isnt a negative, and 3 means nothing and can be applied to most other equipment based characters.

Rest is fine, its mostly just updated to the original file.
 
Well, I think that weaknesses 1 and 2 seem sufficiently relevant to keep, but not number 3. 🙏
 
I mean this is an over thread, but I'd argue the weaknesses are kinda nonsense. 1 is standard tactics, 2 isn't bad aim it is lack of good aim: net zero isnt a negative, and 3 means nothing and can be applied to most other equipment based characters.

Rest is fine, its mostly just updated to the original file.
Well, I think that weaknesses 1 and 2 seem sufficiently relevant to keep, but not number 3. 🙏

I can understand the point about aiming.

Regarding the first point, however:
Spider-Girl was losing the fight, but won only because she was able to take advantage of Screwball posing dramatically for too long: literally, in her attempt to put on a show, Screwball left an opening to be defeated (if that's not a weakness, I don't know what is).

This part could probably be removed, but the thing is, Spider-Girl literally kicks her right in the face and instead of moving or blocking, she starts checking if the shot came out well. If she was even able to run, it was because Spider-Girl already thought she had victory assured.
-

Regarding the third point
Although I definitely understand where this is coming from, I mean:
The thing is, Screwball's helmet has already been stolen by both Spider-Man (Amazing Spider-man Digital #12) and Elektra (one took it off without any problems in mid-air, the other knocked her out and immediately started using the helmet). This is especially problematic in Elektra's case, because that helmet is what gave her control of Murderworld.
If this isn't enough for you, I don't see a problem with removing it.
 
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