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Kharn the Betrayer VS Siegfried (Soulcalibur)

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Siegfried with True Soulcalibur to even it out

Rules:To the death, no BFR (not that it would work), no prior knowledge, collar is in effect.

Round 1: Speed unequalised

Round 2: Speed equalised

Siegfried-schtauffen-in-soul-calibur-4
Siegfried with Soulcalibur

Kharn battlefield1
The Champion of the Blood God
 
Kharn takes this due to a combo of his experience, stamina and combat speed. Shoot, Sieg is not even fast enough to keep up with Kharn in close quarters on any level. He will never get a hit in and Kharn will just eventually hack him to pieces. That simple.

Well, another Skull for the Skull Throne.
 
Honestly, this is a mismatch. Sieg is not bringing anything to the table that Kharn hasn't probably fought before. In addition, Kharn's physiology gives him a big advantage. The two are around the same level, given that Kharn is only a little lower than him in AP and Dura and even then, it's likely he's higher than that given the enemies he would have faced in 10,000 years.

But back to Kharn's physiology. He has two hearts and a healing factor that will take care of most his wounds. In fact, as an astartes, most of Kharn's wounds will seal up in a few seconds if they're not too grievous. Kharn's body is built to keep fighting even in the worst of conditions. During the Shadow Crusade during the Horus Heresy, he recieved wounds that were healing but kept reopening due to combat. That had happened for 2 hours and it was noted that if he was a normal human, he'd be dead just from that. Forget the fact that he was still up and fighting in spite of it.

Sieg, for all his stength and speed, does not possess such a physiology. Whereas Kharn can ignore most his wounds in battle, Sieg will succumb or at least suffer in his battle performance as he takes hits and given his opponent, that is just matter of time.

Not too mention that it is likely that Soul Calibur does not work on Kharn due to the Blessings of the Blood God with it being a magical weapon. Ex: Force weapons, who utilize psychic energy, have no effect on Kharn if they hit him. Soul Calibur could quite possibly fall under the same category.
 
The BFR wouldn't have worked anyways. I don't know how nightmare or algol could stop Kharn.
 
Durability Negation, Low-Godly Regen, The fact that if Algol goes to Astral Chaos he has High-End Reality Warping. Sealing, etc
 
Dragonmasterxyz said:
Durability Negation, Low-Godly Regen, The fact that if Algol goes to Astral Chaos he has High-End Reality Warping. Sealing, etc
Durability Negation, High-End Reality Warping, Sealing, none of that would affect Kharn.

Godly Regen would be consumed by Gorechild.
 
Dragonmasterxyz said:
How would none of that affect Kharn Nothing on his file says he is immune to that.
If Khorne doesn't like it and considers it magic, Khorne negates it.

Kharn has walked through pestilence storms, reality warping, dimensional tears by Eldar Psykers.

Literally, if Khorne considers it dishonorable, Khorne will negate it.
 
If it's a magical weapon, Kharn's blessings negate that (power and magical weapons in 40k have no affect on Kharn), if it's magical innate ability, psychic, whatever, Khorne's blessings will negate it.
 
Aparajita said:
Dragonmasterxyz said:
How would none of that affect Kharn Nothing on his file says he is immune to that.
If Khorne doesn't like it and considers it magic, Khorne negates it.
Kharn has walked through pestilence storms, reality warping, dimensional tears by Eldar Psykers.

Literally, if Khorne considers it dishonorable, Khorne will negate it.
That's kind of NLFish. That's pretty much saying he can negate any hax because he doesn't like it. Plus nothing says that his soul cannot be absorbed. I doubt if Soul Edge could not steal Algol's Soul I doubt Kharn would when he's weaker than Soul Edge. Plus Soul Edge and Soul Calibur are not Magic based. Also his regen seems to only be Low-Mid meaning he actually dies. When Algol's body is destroyed he literally just wills another body.
 
It's not NLF, it does have a limit, it's just that the limit is based off of Khorne's power, not Kharn's.
 
Dragonmasterxyz said:
Kharn is literally the walking anti-hax machine. He has to be to fight against Tzneecht's followers, who casually soul-rip and reality warp for ***** and giggles.

His soul belongs to Khorne, it's been Marked by the Blood God, unless Algol is strong enough to override that?

Verse Equalizations. They're considered magical because that's the only representation in W40K.

Stalemate: Khorne will continue to revive Kharn until he chooses to not do so.


Neither Kharn nor Algol can permanently kill each other.
 
I'd ask Azathoth about that, Dragon. He's the only one i know of on this site who is more knowledgable about 40k than I.
 
Aparajita said:
Verse Equalizations. They're considered magical because that's the only representation in W40K.
Should probably be noted that in 40k, all forms of psychic powers, magic, reality warping, soul manipulation, etc. are put under the same banner of "psychic abilities" most of the time due to all such powers stemming from the Warp.
 
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