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Jinsye

She/Her
10,454
1,571
Izuku Midoriya
Deku 2nd Costume Full
I-I've got a lot to say to you, but... That'll have to come later...! Because it's like All Might said... giving help that's not asked for... is what makes a true hero!
~ Izuku to Iida
Powers and Stats

Tier: 8-C, higher with 20%

Name: Izuku Midoriya, "Deku" (His hero name and the nickname given to him by Bakugou and is frequently referred to as such by Uraraka)

Origin: My Hero Academia

Gender: Male

Age: 14 (First Appearance), 15 (Time-Skip), 16 (Hero License Exam Arc)

Classification: Hero-In-Training, Student, Bearer of One For All

Powers and Abilities: Superhuman Physical Characteristics, Skilled Hand-to-Hand Combatant, Power Bestowal (Can give One For All to other people), Shockwave Generation (Can fire compressed air blasts by focusing it with a finger flick), Resistance to Mind Manipulation

Attack Potency: Building level (Fought and injured Stai. Should be superior to Kyoka Jiro with her amplifiers. Kept up with Bakugou with 8%. Nearly matched the strength of Gentle in Lover Mode and incapacitated him with a kick to the face), higher with 20% (Believed he could defeat Chisaki with one strike to the head)

Speed: Transonic (Left a graze on Gran Torino, and can keep up with a restrained Stai), higher with 8% (Bakugou stated that Izuku is several levels faster than before. Kept up with Gentle in Lover Mode), at least Transonic, likely Supersonic with 20% (Impressed Chisaki with his speed, who only dodged his attacks because they were straightforward)

Lifting Strength: Class 5 (Comparable to Kirishima with Shoot Style, lifted a steel construction beam with one hand during his battle with Gentle), higher with 20%

Striking Strength: Building Class, higher with 20%

Durability: Building level (Able to withstand several explosions from Bakugou. Withstood several attacks from a restrained All Might. Took hits from a casual Muscular. Should be comparable to Yo Shindo, who can take the aftershocks of his quirk. After his training with All Might, Izuku can withstand the power of One For All 20% without hurting himself too much. Took several attacks from Gentle in Lover Mode)

Stamina: Extremely High. Izuku trains almost constantly, even doing calisthenics during class, he also bears an iron will despite his timid demeanor and will continue to fight for as long as he needs to. At the beginning of his career, he was still able to think coherently with a broken arm and two broken legs while falling at terminal velocity after punching out a giant robot. Later on, he was able to temporarily ignore the pain of using many times his normal output for One For All when 100% was enough to break all of the bones in his arm even while being pummeled by a villain who slaughtered two veteran heroes. He regained his composure soon afterward and was able to run all the way back to his camp from the top of a small mountain and was still able to fight until the crippling pain from his untreated injuries finally forced him to stop.

Range: Standard melee range. Several tens of meters with shockwaves and air blasts

Standard Equipment: His Hero Costume, which is specially made by the Support Department to resist wear and tear and provides support to his arms and legs and protection to his face with its mouth guard.

Intelligence: Izuku has proven himself to be exceptionally intelligent on many occasions. He has displayed keen skills of observation and analysis, coming up with a plan to escape dozens of fodder villains when trapped on a boat and can often be found mumbling his notes and thoughts to himself. It is usually his intelligence that has helped him more than his Quirk. Gran Torino even complimented Izuku's intelligence, saying that Izuku is the type of person who thinks before he acts. Izuku also bears a borderline encyclopedic knowledge of heroes, villains, and the general world he lives in and is very resourceful as a result. His time at U.A. has also allowed him to develop his own signature Shoot Style, allowing him to hold his own against villains with many more years of combat experience than him.

Weaknesses: Using 100% of One For All's power will break the bones of the limb it's used in. Using 20% or more of his power causes his movements to become stiff and predictable due to the pain in his muscles and bones.

Notable Attacks/Techniques:

  • One For All 100%
  • Detroit Smash
  • Delaware Smash
  • Anime Versio
  • Delaware Smash vs Todoroki
  • Delaware Detroit Smash
  • Anime Versio
  • One For All Full Cowl
  • Full Cowl's Agility Enhancement
  • Shoot Style
  • Delaware Smash Air Force
  • St. Louis Smash
  • One For All 20%
  • Manchester Smash
  • One For All Full Cowl - 100%
One For All: Izuku's Quirk gives him access to stockpiled power of the eight wielders before him, granting him an enormous boost in strength and speed. Though he still has to demonstrate superhuman speed, improved reflexes, and great durability to the level of All Might, Izuku has shown to be able to adequately control a small percentage of One For All's power, using it to increase his strength, speed, and agility. However, if Izuku doesn't disperse One For All across his body evenly, his limbs can be extremely damaged from the strength of his movements. In addition, the spirits of the previous bearers reside within him, allowing them to take limited control over Deku's body to help him break out of mind control.

  • Detroit Smash: Izuku emulates All Might, but instead of smashing his fist into the ground, he throws an uppercut to release the power upward. This attack was powerful enough to smash through every floor of a multi-story building and bust a hole in the roof while generating a gust of wind so powerful that it shifted debris on the top floor and broke off several of its support pillars. However, this attack pulverizes the bones in his arm, effectively rendering it unusable.
  • Delaware Smash: Focusing One for All's power into two of his fingers, he releases a tremendous amount of concentrated force at the cost of breaking those two fingers and can only use it five times. This attack is powerful enough to generate a fissure in water deep enough to keep aquatically-inclined Villains from escaping after being pelted with Mineta's sticky balls. It was also powerful enough to repel the waves of ice Shouto Todoroki sent at Izuku during the Sports Festival.
  • 1,000,000% Delaware Detroit Smash: Izuku's exceeds his normal 100% with an adrenaline-infused smash, blasting his opponent away with great force. This move was powerful enough to overpower Muscular's Muscle Augmentation, which matched Izuku's previous uses of One For All 100%, and incapacitate him.
One For All Full Cowl: This technique allows him to activate up to 20% (Previously 5% which was then improved to 8%) of One For All throughout his body, letting the power course and flow through him instead of concentrating it in one location. Activating this technique gives him enhanced strength, speed, and agility. It also prevents him from breaking his bones whenever he uses One For All.

  • Shoot Style: A variation Izuku developed to address the problem of his increasingly damaged arms, he channels the power of One For All primarily into his legs and lower torso, enabling him to use their naturally greater power to improve his striking strength and mobility by kicking his opponents.
  • Delaware Smash Air Force: Izuku uses his upgraded gloves to direct a blast of compressed air against his foe, possessing enough concussive force to stun Gentle while he was in mid-air, giving Izuku an opening to catch up to him. By using all his fingers, he can launch up to four Delaware Smashes simultaneously.
  • St. Louis Smash: Izuku leaps into the air before swinging around to deliver a roundhouse kick to his opponent's face. Izuku used this move to incapacitate Gentle Criminal, who had been empowered by La Brava's Lover Mode Quirk to match Izuku's Full Cowl at 8% of its power.
One For All 20%: Izuku uses 20% of One For All's full power and distributes it throughout his body, giving him an even greater power and speed boost. While it won't cause his bones to break, it does put immense strain on Izuku's body, causing him great pain to the point that it feels like his bones are on the verge of breaking.

  • Manchester Smash: Izuku leaps into the air and flips forward to bring down an axe kick upon his opponent. Although Chisaki managed to dodge it, it pulverized the ground thoroughly enough that Chisaki wasn't able to completely retaliate with his Overhaul Quirk.
Sonic the Hedgehog
SonictheHedgehogIDW
It's what I do. Just keep moving, doing good, saving folks, and living as free as the wind. Living by my way. My own way.
~ Sonic the Hedgehog​
Powers and Stats

Tier: 8-C

Name:
Sonic the Hedgehog

Origin: Sonic the Hedgehog

Gender: Male

Age: 15

Classification: Anthropomorphic Hedgehog

Powers and Abilities: Superhuman Physical Characteristics, Spin Dash, Homing Attack, Speed-based combat skills, 4th Wall Awareness

Attack Potency: Building level (Destroyed Egg Hammers alongside Tails which were comparable in size to buildings. Brought down a Death Crab which was of similar size)

Speed: At least Supersonic+ (Casually caused many sonic booms while taking down a Death Crab)

Lifting Strength: Class 100 (Comparable to Tangle the Lemur who physically overpowered a building-sized Motobug)

Striking Strength: Building Class

Durability:
Building level (Survived a large explosio generated by Blaze and came out just dazed)

Stamina: High

Range: Standard melee range

Standard Equipment: None

Intelligence: Above Average (Shown to have experiences similar to his game counterpart)

Weaknesses: Unknown
I know nothing about either of them, blame the random page button.

Speed Equalized

Who wins?

Sanic: 0

Izuku: o
 
Since we're only using the IDW version (I'm assuming):
Izuku. He has the range to hit Sonic with a stunning-shockwave, then can destroy him with some smash. Also, we haven't seen any signs of Super IDW Sonic, let alone feats, so.
 
Pretty sure Sonic has far more experience then Izuku, which will matter a lot in a match like this. Sonic's animal physiciology and attacks, as well as fast and powerful fighting style should be enough to take down Izuku. Also, Sonic fights what would probably be considered a pro villain (Eggman) nearly weekly, and virtually always decisively beats him. This isn't a stomp, but Sonic's experience should help him beat Izuku low diff.
 
Anyway, Izuku has a nearly 2x AP advantage at 8%, but it isn't exactly easy for him to maintain, Sonic should be able to outclass him.
 
22Easy said:
fast and powerful fighting style should be enough to take down Izuku. Also, Sonic fights what would probably be considered a pro villain (Eggman) nearly weekly, and virtually always decisively beats him. This isn't a stomp, but Sonic's experience should help him beat Izuku low diff.
You're implying that Sonic could take down Izuku with his hit light, but hit-a-lot nature, buuut who's to say he would be close enough to Izuku to do this? If they didn't already have distance between eachother, Izuku could keep Sonic away with his attack range, and the speed is also equalized so Izuku could possibly get away from Sonic.

Like I said, Izuku most likely stuns Sonic, or lands a hard enough hit when they're both near eachother.

Lastly, Sonic hasn't faced Eggman too much in the new IDW comics, and we can't say he has experience from previous games because he doesn't have his feats from previous games on the page.

Might just be a problem with the page though.
 
Jobbo said:
Anyway, Izuku has a nearly 2x AP advantage at 8%, but it isn't exactly easy for him to maintain, Sonic should be able to outclass him.
Izuku can hold 8% just as good as 5%, it isn't hard to maintain at all. Only 20% is something Izuku can't hold for long and that's because of the extreme pain.

Also don't know anything about this Sonic so I'm not voting.
 
You're implying Izuku would be able to spam his ranged attacks, when a literal point about Izuku's powers is that he needs to use them in moderation to not destroy his body. Izuku will only be able to keep Sonic away for so long, and running away won't help him win the fight. They're both close combat fighters and Sonic far outclasses him there. Izuku won't be landing a hit when Sonic can fight circles around him with skill and experience.

"Lastly, Sonic hasn't faced Eggman too much in the new IDW comics, and we can't say he has experience from previous games because he doesn't have his feats from previous games on the page."

It's still more then enough to give Sonic the skill and experience advantage.

Also, it's stated on Sonic's profile that he seems to have experiences similar to his game counterpart sooo...
 
Sonic should take this via having far more combat experience. He also should be able to dodge Deku's shock wave attacks via his Spin Dash/Homing Attack manuevers which enhance his mobility.
 
Jobbo said:
Anyway, Izuku has a nearly 2x AP advantage at 8%, but it isn't exactly easy for him to maintain, Sonic should be able to outclass him.
A nearly 4x AP advantage you mean, plus his iron soles, that increases his power output by two, Izuku should be able to one-shot Sonic pretty easily, also, where do you got that 8% is not easy for him to maintain? I think you confused with 20%, and that would be overkill, so he does not need it.

I vote for Izuku via AP and durability advantage, Any 20% Delaware Smash should be powerful enough to one-shot Sonic, and it would be very difficult to dodge them since Izuku can shoot four at the same time.
 
Dude what? Sonic is in 8-A while Izuku is in 8-B. Sonic one shots Izuku and goes plus hyper.
 
Holy shit I just realized how old this thread is. No wonder it's so outdated. Sorry for the necro and can someone please close this?
 
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