Made a thread about the topic
here.
Through the mass of the object, or the pressure required to change its state or cause failure, calculated directly through force rather than laundered through destruction values.
Some instances wouldn't, but others would.
Bending can be directly calculated as LS.
The LS would be derived from the height reached.
The issue I have isn't that destruction happens somewhere. It's that these are AP calculations simply dividing by length at the end to get LS.
In the same way, you can't get speed from KE destruction, but if a character threw a 1000 kg ball such that it crossed a country 2,000 km long in one minute, you could calculate both KE and speed from that. That does not run afoul of "speed from KE" standards, it's just an instance where speed and KE can be derived from the same feat.