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Characters with such powers may simply be unaffected by normal attacks
What does normal attack mean and how is this different from durability? There needs to be a better explanation for the difference between invulnerability and just durability on the page. I'll give some examples of what I think is "real invulnerability" and maybe you could think of a better explanation
- Bending the laws of the universe to make one immune to damage
- This is invulnerability because its making you power null attacks that hit you, passively
- Being immune to attacks unless you can match the "wavelength" of the user to affect them
- This one is vague since we don't really know what "wavelength" exactly means, but we do know its implying you need something more than physical strength to damage something, so its still invulnerability, not just durability. We also wouldn't know the limit to the invulnerability, and can't assume the invulnerability of the character in the scan would block out attacks that are 8-A or whatever unless the invulnerability in question has feats on that level
- Generic "attacks that come to the user will get nullified or cancelled out"
- This one would be both power null and invulnerability
The problem is that for most legitimate examples of invulnerability, its almost no different from power nullification. So why is invulnerability even a thing if its literally just passive power null?
The second issue is for platformer characters with invulnerability powerups and forms. A lot of them get invulnerability simply because they're stated to be invulnerable. The problem with this is that there is no difference between being invulnerable to an attack and taking no damage from an attack because you're durable. If you tank a nuke with 0 damage, that's also being invulnerable to the nuke.
My suggestion is to either:
1) just merge the two abilities; if you have some kind of platformer invulnerable powerup that passively cancels out attacks, that would be the same as power null, like how if you add Heat Manipulation to a profile it would redirect to temperature manipulation
2) Keep the two abilities separate, but they would still be the same thing, similar to how heat manipulation and lava manipulation are pretty much the same thing, but how the ability is done is different. The only difference between invulnerability and power null is that the former is this passive thing and attacks are negated by the body of the user, not like using a move to seal an enemy's abilities
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