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Currently we are forced to equalize a variety of stats at times when trying to create matchups because otherwise there would be stomps everywhere and we'd have a much smaller list of viable fights to work with.
Speed is the most common stat that gets equalized, followed closely by ap and durability.
These equalizations have mostly done their job of allowing more matches to happen, but there are issues with this solution - and I have an idea for how to fix one of those problems.
It's true that equalizing stats allows fighter who are slightly mismatched to be able to have an interesting fight, but it's also true that completely equalizing a stat is both unfair to the character who'se stat advantage was taken away and also less representative of how that character would fight. If you equalize the flash for example (an extreme case) vs batman, you have a match that makes no sense because the flash's entire identity and combat style revolvs aroung being faster than his opponant - and that has been taken away from him.
Here's my poposed solution: rather than equalizing speed, or some other stat, so that both fighters are the same, how about you lower the stat of the higher stat fighter down into a reasonable level - but still have it be higher than the other fighter. The character who specialized in that stat will still have a stat advantage, but it won't be to the point where they auto win a fight.
This probably could use some more thought into exactly how close to bring the stats, but to start off the idea somewhere lets say to bring the higher stat down into the high end of the tier that the lower character was in.
For example, in a fight with a low end hypersonic character vs a relativistic character, you bring the relativistic characters speed down into the hypersonic range - but you leave it at the high end so that they still have a measurable and useful speed advantage. The match can now happen without one character getting insta blitzed and stomped, but the character who by all rights is actually faster still gets to enjoy the advantage of speed in the matchup.
What do you think? See issues that need to be addressed? Have better ideas for high to easily bring the stats closer while still giving one the edge?
Speed is the most common stat that gets equalized, followed closely by ap and durability.
These equalizations have mostly done their job of allowing more matches to happen, but there are issues with this solution - and I have an idea for how to fix one of those problems.
It's true that equalizing stats allows fighter who are slightly mismatched to be able to have an interesting fight, but it's also true that completely equalizing a stat is both unfair to the character who'se stat advantage was taken away and also less representative of how that character would fight. If you equalize the flash for example (an extreme case) vs batman, you have a match that makes no sense because the flash's entire identity and combat style revolvs aroung being faster than his opponant - and that has been taken away from him.
Here's my poposed solution: rather than equalizing speed, or some other stat, so that both fighters are the same, how about you lower the stat of the higher stat fighter down into a reasonable level - but still have it be higher than the other fighter. The character who specialized in that stat will still have a stat advantage, but it won't be to the point where they auto win a fight.
This probably could use some more thought into exactly how close to bring the stats, but to start off the idea somewhere lets say to bring the higher stat down into the high end of the tier that the lower character was in.
For example, in a fight with a low end hypersonic character vs a relativistic character, you bring the relativistic characters speed down into the hypersonic range - but you leave it at the high end so that they still have a measurable and useful speed advantage. The match can now happen without one character getting insta blitzed and stomped, but the character who by all rights is actually faster still gets to enjoy the advantage of speed in the matchup.
What do you think? See issues that need to be addressed? Have better ideas for high to easily bring the stats closer while still giving one the edge?