• This forum is strictly intended to be used by members of the VS Battles wiki. Please only register if you have an autoconfirmed account there, as otherwise your registration will be rejected. If you have already registered once, do not do so again, and contact Antvasima if you encounter any problems.

    For instructions regarding the exact procedure to sign up to this forum, please click here.
  • We need Patreon donations for this forum to have all of its running costs financially secured.

    Community members who help us out will receive badges that give them several different benefits, including the removal of all advertisements in this forum, but donations from non-members are also extremely appreciated.

    Please click here for further information, or here to directly visit our Patreon donations page.
  • Please click here for information about a large petition to help children in need.

"I'll crush you!" Neo Metal Sonic vs Jukido Midoriya (Death Battle! Vs My hero Academia)

Spinoirr

He/Him
Messages
16,267
Reaction score
9,218
Speed is equal
Bowser VS Eggman: Neo Metal Sonic is being used
Dark Hero Arc Jukido is being used
Fight takes place in the mushroom kingdom

Attack Potency:
Jukido is 430 Teratons of TNT, far higher with acceleration comet

Metal sonic is 760 Teratons of TNT

Lifting Strength:
Jukido is at least 100 Tons, at least 152 Tons with orbit

Metal sonic is 3464.81931 Metric Tons
Durability:
Jukido is 430 Teratons of TNT, far higher with acceleration comet

Metal sonic is 760 Teratons of TNT, higher with Black Shield

"I'll crush you!":

"I ain't giving up! Not until I win and save everyone!":

Icon:
 
Last edited:
  • What's Jukido's standard fighting tactics? Cause Neo Metal just goes for the kill/knockout on sight, though via close range
  • Although the AP gap is >1.767x, Jukido also has willpower (which applies to withstanding pain) and a far higher rating via acceleration comet, so he should be able to survive attacks from Neo Metal, though would still get damaged of course. She might be able to tank it but she don't got what it takes to dish it
  • Stamina wise Metal still takes it due to being a machine outright, can't really get tired.
  • While speed is equalized Jukido has instinctive reaction meaning he has a small edge
  • Gravity manipulation seems pointless for Jukido since Metal has superior LS, which is worsened if we give Metal the phantom ruby, alowing him to uber-uno reverse card him hard
  • Jukido has superior intelligence and information analysis, but I don't think that could counter any of Metal's arsenal, or would allow him to find any weaknesses at all
  • Jukido takes with range, metal can only really do standard ranged attacks outside of his Super Neo form, meanwhile Jukido can reach several to tens of meters
Overall, unless the far higher rating via acceleration comet can really make a difference in AP, Metal should in theory win due to having more win conditions. i.e can tire out Jukido overtime even if he can't land a hit on him at the start (assuming his information analysis, intelligence level, and instinctive reaction is just that high) allowing him to take him down in some strikes. Has a significant lifting strength advantage, and can't be harmed that much by Jukido, at least not enough
 
  • What's Jukido's standard fighting tactics? Cause Neo Metal just goes for the kill/knockout on sight, though via close range
  • Although the AP gap is >1.767x, Jukido also has willpower (which applies to withstanding pain) and a far higher rating via acceleration comet, so he should be able to survive attacks from Neo Metal, though would still get damaged of course. She might be able to tank it but she don't got what it takes to dish it
  • Stamina wise Metal still takes it due to being a machine outright, can't really get tired.
  • While speed is equalized Jukido has instinctive reaction meaning he has a small edge
  • Gravity manipulation seems pointless for Jukido since Metal has superior LS, which is worsened if we give Metal the phantom ruby, alowing him to uber-uno reverse card him hard
  • Jukido has superior intelligence and information analysis, but I don't think that could counter any of Metal's arsenal, or would allow him to find any weaknesses at all
  • Jukido takes with range, metal can only really do standard ranged attacks outside of his Super Neo form, meanwhile Jukido can reach several to tens of meters
Overall, unless the far higher rating via acceleration comet can really make a difference in AP, Metal should in theory win due to having more win conditions. i.e can tire out Jukido overtime even if he can't land a hit on him at the start (assuming his information analysis, intelligence level, and instinctive reaction is just that high) allowing him to take him down in some strikes. Has a significant lifting strength advantage, and can't be harmed that much by Jukido, at least not enough
Jukido mainly fights at a distance using his Quirk to telekinetic fling objects at his foe, all while passively absorbing acceleration from whatever he removed the gravity. He'd definitely want to remove metals gravity too, even if he can't use his telekinesis on him he can still passively absorb his acceleration to boost himself and objects he removed the gravity of. He also flies and dodges attacks or swings his grappling hooks from his gauntlets like whips

But sometimes he'd flies up to his foe to use his martial arts or use his smash moves on them if he is in acceleration comet

Metal sonic Doesn't have his phantomruby
 
Oh yeah

Jukido has better range 'Kilometers with Orbit (Orbit removed the gravity of everything in front of entrance of a base, nearly 5.5 kilometers in diameter)'
 
Bump

Also Jukido starts by removing the gravity of the whole area by touching the ground
 
Back
Top