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How to calc beams?

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And I am not asking how to pixel scale this, I already tracked down the mountain gap in the panel (there's only one such place in changwon so it was annoying but easy).

What I wanna know is how to calc the AP of this mf.
 
i've seen people take issues with using air dispersal for big beam calcs before
purely because there exist beams and similar lasers irl (pretty much all EM waves) that don't interact with air or actually take up any physical volume, and so wouldn't need to displace any air to begin with
 
i've seen people take issues with using air dispersal for big beam calcs before
purely because there exist beams and similar lasers irl (pretty much all EM waves) that don't interact with air or actually take up any physical volume, and so wouldn't need to displace any air to begin with
In this case it's a beam that left a giant crater in the ground and seemed shockwaves around it so I'd say if it can interact with a rock it can interact with air
 
In this case it's a beam that left a giant crater in the ground and seemed shockwaves around it so I'd say if it can interact with a rock it can interact with air
fair enough
i don't actually know what's happening here i just felt like it should be mentioned
 
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