- 12,978
- 21,949
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Nah, Wall level+ indeed starts at 10.467 MJ.Adding onto Thelastmlg's answer.
Wikipedia states that such Dynamite stick is 0.19 kg, 33mm (3.3cm) in diameter, and 200mm (20cm) long. The picture itself seems to show Dynamite as larger. Though it shouldn't be any large amount larger. Though just a heads up, the term "tanked" is normally taken weirdly, as I take it as "taking/absorbing an attack with little to no effect that could affect themselves" so if it's them being injured by it, they'd likely not get an "At least" rating for Wall level.
I originally thought Wall level+ was 10.467MJ was Wall level+ though as Thelastmlg said, it's Wall level+.
Ahh.Nah, Wall level+ indeed starts at 10.467 MJ.
I originally thought that as well. Though we apparently calculate feats by dividing how many hits it takes.I thought that we treated something like 6 explosives exploding together as simply 6 attacks of one single level, instead of adding up the energy of all of them.
Which should be 6 MJ using the division logic.The item itself makes one large explosion, not multiple smaller ones, if that clears anything up.
To be honest, I disagree a lot with the logic of dividing attacks, we use them because we assume that the energy accumulates but I dislike that assumption. In real life you can't break a wall by punching it until the amount of joules to break it is reached.I originally thought that as well. Though we apparently calculate feats by dividing how many hits it takes.
I remember a feat by destroying a door took a few attacks they divided it by that number, which would mean it'd take the multiplied number to do the feat in one strike.
That sounds confusing so let me put it in simple words.
It takes 6 MJ's to destroy something we have a 1MJ punch, using the logic we use with the dividing attacks, we'd need 6 punches to achieve the 6 Megajoule feat. The character supposedly takes all those "punches" at once. Unless I'm wrong and are missing something.
Yeah I myself agree. Punching something over and over again shouldn’t add up, it should stay the same consistency damaging something on the level it is. Though we seem to use the logic of dividing AP via hits for unknown reasons.To be honest, I disagree a lot with the logic of dividing attacks, we use them because we assume that the energy accumulates but I dislike that assumption. In real life you can't break a wall by punching it until the amount of joules to break it is reached.
Nah, that would happen only if the explosives exploded separately like a chain reaction, if they're stacked up and detonated at once, then we combine the full yield of all those explosives.I thought that we treated something like 6 explosives exploding together as simply 6 attacks of one single level, instead of adding up the energy of all of them.
This requirement sorta goes out of the window if the explosion takes less than 23 cm away from your body (This is assuming that the explosion strikes your 0.68 m^2 cross sectional area, but the taller and heavier you are the larger your cross-sectional area and thus the higher the yield you tank).
- If we factor area of contact and how much energy has been transferred, this would be significantly lower.
That is a very interesting fact. Thanks!This requirement sorta goes out of the window if the explosion takes less than 23 cm away from your body (Assuming 0.68 m^2 cross sectional area, but the taller and heavier you are the larger your cross-sectional area and thus the higher the yield you tank).
Inverse-square law only really works properly once you're farther than 23 cm from the bomb. If you're any closer than that threshold, inverse-square law goes up shit creek and at that point area of contact really doesn't matter anymore.
No, the bomb needs to be smaller than you or about your size. Also if it's a nuke the shelling alone would make sure you're never anywhere near that close to the main explosive anyway. Shelling's got to be at least a foot or two thick, minimum.So basically if you tank the explosion on your face you always scale to the full yield? Even if the blast is far bigger than you like a nuke?
The OP implies it’s point-blank to say the least.So basically if you tank the explosion on your face you always scale to the full yield? Even if the blast is far bigger than you like a nuke?
So yeah, the inverse-square law was never made to handle crazy-close distances to small-sized bombs. The formula itself was designed for explosions that are not point-blank.That is a very interesting fact. Thanks!
Then it should be fine to scale to the full yield.The OP implies it’s point-blank to say the least.
Ye.Depends on how far away you are from the dynamite when it detonates, but assuming point blank, it's 9-B as others said above.