koopa3144
He/Him- 7,172
- 3,935
- Fight takes place in a forest at night
- Base Skeleton is being used
- Speed is equalized
- SBA for anything else
Hammer Bro: 7
0.71 Tons of TNT
Skeleton: 0
0.31 Tons of TNT
Incon: 0
Last edited:
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To account for gravity, skeletons aim 0.2 blocks higher for every horizontal block of range to the target.Do skeletons attempt to adjust the elevation of their aim or their shot's trajectories?
Skeletons do Strafe in circular patterns to dodge attacks and retreat to a safe range if the player comes within 4 blocks.So if the Hammer Bro is constantly jumping up & down, moving back & forward (Maybe a little to the side; I don't remember their 3D game style movement patterns.), how does the skeleton respond, if at all?
If an enemy leaves their view, skeletons wait for some seconds with the bow charged, shooting the moment the enemy comes within range again.When does a skeleton begin to change its aim? As in, aiming where the target was last seen, or following it?
Ahhh.To account for gravity, skeletons aim 0.2 blocks higher for every horizontal block of range to the target.
Skeletons do Strafe in circular patterns to dodge attacks and retreat to a safe range if the player comes within 4 blocks.
If an enemy leaves their view, skeletons wait for some seconds with the bow charged, shooting the moment the enemy comes within range again.
Probably not due to them being thrown in arc'sAhhh.
I do wonder if the hammers would intercept the skeleton's arrow shots.
I'm pretty sure that Hammer Bro's have never used the environment like that, also this fight's location is a forest at night.Also, are Hammer Bros hammers known to do environmental destruction?
Potentially making a pit in Central Park's ground from hammers might lead to 1 or both parties getting trapped. (Although, a Hammer Bro MIGHT be able to jump out of some sizes of pits. XD )
I mean, they'd still go roughly in front of the Hammer Bro during their descent, which could block SOME arrows if the skeleton is shooting at the Hammer Bro from the front.Probably not due to them being thrown in arc's
My bad.I'm pretty sure that Hammer Bro's have never used the environment like that, also this fight's location is a forest at night.
So the skelleton is even more funkedYeah
Counted!Hammer Bro FRA
Counted!Hammer Bro FRA
Counted!Hammer bro fra
Counted! Grace has now begun!Having fire & ice options changes it radically. Plus, I'm of the opinion some of the thrown hammers may block some of the arrows. Verticality to their aim helps, too.
(Also, I'm suddenly remembering Sticker Star, where the Fire/Ice Bros have demonstratably absurd homing effects to their projectiles.)
My vote also goes to the Hammer Bro.
Hammer down the nail in this skeleton's coffin, & put it back in the ground for good, bro!Skeleton just can't reach its mark here.