- 24
- 1
This is an explanation and summary of Light Realm energy.
I took heavy inspiration from the Honkai Energy page in terms of formatting when making this.
\---
The Light Realm is the primordial source of elemental energy, predating the Seven Elements, Celestia, and the current order.
It is also the origin and source of power for all Light Realm-related beings—for example, dragons, the moons, and so on—including the authorities and power of the Archons.
"Thanks to research by Master and the Hexenzirkel, we know that Teyvat's seven elements are derived from the more primordial power of the Light Realm…"
"Now, all elemental energy is, of course, derived from Light Realm energy to begin with.
Hence, I suspect that the device works by restoring elemental energy to its original state."
"This presumes a theoretical model of the seven elements akin to that of light refracted through a prism…"
"…which is antagonistic with and counters the power of the Void Realm (Abyss)."
The Light Realm is the place of origin for all pure, primordial elemental beings.
Its most prominent inhabitants are Elemental Lifeforms and Dragons, ruled by the Dragon Sovereigns and the Three Moons.
It represents the primordial and original form of elemental energy in Teyvat.
Dragons are creatures of the Light Realm.
"The Vishaps' ancestry can be traced directly back to the Fontemer Sea (Primordial Sea), which is why they are so adept at evolution."
Typically, when life arises from the elements, it either descends and becomes a slime or ascends and becomes a crystalfly.
Rarely does this process give rise to dangerous elemental monsters.
Elemental dragons are rarely seen and possess powers that match the gods of old.
Lore Excerpt Regarding Lava:
In ancient times, it was believed that all forms of life could be traced back to conflagration, and that in the spark of burning matter lay the origins of the soul and sentient wisdom.
Perhaps the existence of the Avatar of Lava bears out such a belief—or perhaps it was the emergence of this theory itself that explains how they came to inhabit Natlan.
According to Kukulkan, the dragons of Natlan subsisted on phlogiston-rich soils, which the Heavenly Principles and its human colonists regarded as "Holy Soil."
This term, however, has previously been applied to the infertile soils of Watatsumi Island affected by the Light Realm.
It is almost certainly the case that all dragons in Teyvat subsisted on similar "Holy Soils."
Vishaps and elemental dragons, in particular, are extremely susceptible to the darkness of the Void Realm.
The Smaragdus Jadeite is a type of crystal resin that contains an immense concentration of elemental energy.
Any non-allogene mortal who cannot wield Elemental Power will succumb to its effects, becoming sick or even experiencing a drastic change in personality—a byproduct of exposure to its heavy elemental concentration.
However, after the Heavenly Principles' arrival, the Light Realm was suppressed, and the Human Realm was interposed between it and the Void Realm.
The Light Realm manifests in various forms, including Phlogiston (associated with Pyro), the Primordial Sea (associated with Hydro), and Kuuvahki (the power of the Light Realm expressed through the Welkin Moon's authority).
These energies predate the modern elemental system. The Primordial Sea in particular has abilities that transcend the laws of the material world.
Legend has it that the original primal flame was the birthplace of light and wisdom, and the horn of the Pyro Dragon shone like a pillar of fire, illuminating the savage, desolate world.
And though the base of the flaming horn has been corroded, the light that once illuminated the world remains without blemish In the beginning, in the deepest, darkest of nights, the master of flame emulated the sun, thus supplanting the light of the starry skies.
Though the flame's glow has been halfway corroded, it still reflects the world of old in its glory.
This is what happens when Huitzilopochtli occurs—it could be a peek at primordial Teyvat, at least where Phlogiston is involved:
There shall be neither Ley Lines nor substantive bodies… We shall own everything, yet never again own anything.
We shall be beholden to neither birth nor death. Perhaps even life's meaning shall become null and void to us.
When Natlan is fully Phlogistonized, the very concept of life will be rewritten.
That authority will then return naturally.
Before you stretches a world of pure white. None can know what light means in this realm, for it permeates every corner.
Nor does time retain any meaning—ten million years pass in what seems but a moment. "It," or something that was once "it," is the sole remaining consciousness.
This is a world the shadow can never again threaten, but is it a world with any meaning?
"It" knows that the primal flame is not inexhaustible, though it shall burn for billions of years in this dark cosmic sea.
Sometimes, "it" recalls, as if in a dream, travels it once embarked on alongside two companions when the land was still tangible.
Holding onto these memories, "it" thinks it might yet endure the torment until death comes upon eternity's far shore.
Still, "it" recalls, time and again… But still, for reasons none can know, only "it" remains. If it could return to that moment, was there… another choice?
\---
Universal Use
Light Realm Energy is the source of all elemental power in Teyvat. It is used by:
Dragon Sovereigns – The seven strongest elemental dragons, who held the seven elemental Authorities and ruled the old world.
The Pyro Dragon Xiuhcoatl was born from Phlogiston, making him an information-based life form. The Hydro Dragon was the "beating heart" of the Primordial Sea, the source of most life.
Elemental Dragons and Vishaps – All elemental lifeforms trace their ancestry to the Light Realm. Vishaps are born from the elements, and their ancestry can be traced directly back to the Primordial Sea.
The Three Moons – Created by Nibelung to govern Teyvat's laws. Kuuvahki is described as "the purest, most ancient, and most primordial form of elemental energy—just like a beam of light that can be split into seven colors."
Archons
Vision Bearers (Allogenes) – Use elemental energy that is a diluted form of Light Realm power. Visions are described as "primitive" compared to Gnoses.
The current elements of Teyvat aren't normal elements; instead, they were "modified" to function more like Phlogiston to counteract the Abyss.
——
Empowerment
Vishaps can adapt and evolve through exposure to different environments, gaining new powers and becoming stronger.
Elemental Power can be channeled through the body of all wielders of Visions and Allogenes, amplifying speed and giving them better control over their power. All higher users of elemental power can probably do this.
\---
Impairment
·The Smaragdus Jadeite is a type of crystal resin that contains an immense concentration of elemental energy.
Any non-allogene mortal who can't wield Elemental Power will succumb to its effects and become sick or even experience a drastic change in personality, as a byproduct of exposure to its heavy elemental concentration.
The negative effects of meteor constellations that contain elemental energy can cause one to fall asleep and have strange dreams.
Too much exposure to Kuuvahki energy can cause negative symptoms, such as frequent nosebleeds, dizziness, headaches, and nausea.
Direct exposure to Arkhium energy can be dangerous; symptoms include nausea, vomiting, subcutaneous bleeding, and even coma.
\---
Core Mechanisms
Light Realm Energy possesses the following abilities:
Information Manipulation (Type 2) –
Phlogiston is an atom upon which information can be transcribed—a form of "computronium" that can imitate the essence of anything through the weaving of language.
This is why Phlogiston can take different forms and why phantoms could be seen at repair mechanisms. It is programmable matter and considered the most efficient form of storing information.
Life Manipulation (Conceptual) –
According to Hydro Vishap legend, the Primordial Sea's composition was similar to blood, and life within it was not individual.
Life that evolved to walk on land formed blood vessels to keep the Primordial Sea within themselves.
The Hydro Dragon was the "beating heart" that controlled it.
The Hydro Dragon Sovereign holds full authority over the Primordial Sea and could be regarded as this planet's original "God of Life."
In addition to commanding Hydro, the Hydro Dragon mastered the sea that was the source of life.
Before any outside life forms were created, all life on the planet traced its origins to the Primordial Sea.
The Hydro Dragon Neuvillette could turn Primordial Sea water inside Fontainians into blood.
The Primordial Sea is stated to be the essence of immortality, transcending the laws of the material world and capable of rewriting rules.
Creation – The Pyro Dragon Xiuhcoatl used Phlogiston to create the Dragonborn, gifting them with offshoots of that fire. He created the Sacred City of Tollan, a realm within the Sacred Mountain, with a single flap of his wings.
Conceptual Manipulation (Type 2) – The Primordial Sea "transcends the laws of the material world" and is "capable of rewriting rules."
Phlogiston can be used to "rewrite the concept of life." The Moons controlled all laws and concepts in Teyvat, though this was previously Nibelung's role.
Space Manipulation – René de Petrichor was able to manipulate space using the power of the Primordial Sea.
Zhongli has shown feats of space manipulation, such as saving the group in the Chasm even though space and time were being warped there.
Strong attacks fueled with elemental energy can warp weak space.
When targeted at places where different spaces connect—such as the borders between two spaces—a rift can be torn between the two to allow travel.
Matter Manipulation – Phlogiston is programmable at the atomic level. Huitzilopochtli can transform all matter into Phlogiston, transcribing and replicating all information into Phlogiston units.
Reality Warping (Limited) – The Moons and Nibelung can warp and change Teyvat and its laws as they please.
Pocket Reality Manipulation – The Pyro Dragon Sovereign created the Sacred City of Tollan.
Adepti can create pocket realms through Sub-space Creation, called abodes, which are dimensions separate from the main universe.
The moons can create pocket realms.
Transmutation – The Primordial Sea can assimilate all matter, energy, and even the will of living beings. Neuvillette turned Primordial Sea water into blood.
Abstract Existence – The Pyro Dragon, born from Phlogiston, was an information-based life form.
In the primordial era before Celestia, dragons were more abstract beings. Lore states that in that era, "there was no boundary between life and death; will and power flowed freely among countless beings."
Arkhium – Arkhium is a crystalline ore that naturally occurs in certain areas of Fontaine. It has the property of separating matter, or "certain things outside of matter."
Apparently, this separation can also be reversed, though there has been little academic interest in this direction.
Limited Gravity Manipulation – Arkhium, the purest form of Arkhe, is capable of counteracting the effects of gravity.
\---
Standard Effects
Purification – Light Realm energy vanquishes the darkness of the Void Realm (Abyss). Mavuika was able to use her Gnosis to momentarily repel the Abyss from her surroundings.
Venti mentions that he was trying to purify Dvalin of Durin's corrupted blood.
Resistance to Abyssal Energy – Vision wielders possess more resistance to the Abyss than the average person, though pure elemental beings are extremely vulnerable to it.
\---
Light Realm Energy Manipulation
Low-Level Manipulation
Elemental Manipulation – Users can control one or more of the seven elements (Pyro, Hydro, Anemo, Electro, Geo, Dendro, Cryo).
Forcefield Creation – Wielders of elemental energy can create an elemental barrier to defend themselves.
Elemental Sight – Elemental users can use Elemental Sight, which allows one to detect elemental traces or objects. Some characters like Eula and Kokomi were able to detect Idyia's true form due to her elemental energy composition.
Statistics Amplification – Elemental power can be channeled through the body, amplifying stats and giving better control over abilities.
Transformation (Elemental) – Some Vision wielders can transform into their respective elements.
Space Manipulation (Limited) – Strong attacks fueled with elemental energy can warp weak space. When targeted at places where different spaces connect—such as the borders between two spaces—a rift can be torn between the two to allow travel between them.
Information Conversion – Wielders of elements can convert knowledge, speech, emotions, and memories into pure elemental energy. This was shown when elemental creatures "convert their knowledge, speech, emotions, memories into pure elemental energy, revivifying their homeland."
Non-Physical Interaction – Elemental energy can interact with incorporeal things.
Yelan mentions that Vision users are able to endure for long periods of time near the karmic presence of the Yakshas. Hu Tao mentions that by possessing elemental energy, both she and her friends should not be seriously affected by Xiao's karma.
\---
High-Level Manipulation
Elemental Authority – Upon attaining an elemental authority over one of the seven elements and the throne of it, Dragons will no longer be bound by the system of fate.
Conceptual Manipulation (Type 2) – The Primordial Sea "transcends the laws of the material world" and can "rewrite rules." Phlogiston can be used to "imitate the essence of any and all things" and rewrite the concept of life.
Law Manipulation – The Three Moons control the fundamental laws of Teyvat, including life, death, time, and space.
Life Manipulation – The Hydro Dragon is the "God of Life" with authority over the Primordial Sea, the source of most life in Teyvat. The Pyro Dragon created life (Dragonborn) using Phlogiston. High-level manipulation of Hydro and Dendro also grants life manipulation hax.
Death Manipulation – High-level Pyro manipulation could grant death-related hax, as the Shade of Death appears connected to Pyro.
Time Manipulation – High-level Anemo manipulation could grant time-related hax, as the Shade of Time (Istaroth) appears connected to Anemo.
Space Manipulation – High-level Geo manipulation could grant space-related hax, as the Shade of Void appears connected to Geo.
Zhongli has shown multiple feats of space manipulation, such as saving the group in the Chasm even though space and time were being warped there. Most of the enemies in the Temple of Space are Geo-related.
Creation –
Pocket Reality Creation – Through the technique of Sub-space Creation, the Adepti are able to create pocket realms through their imagination.
The realms created by Sub-space Creation are called abodes, which are dimensions separate from the outside world.
Mind Manipulation & Dream Manipulation – Nahida has mind and dream manipulation.
Through Adeptus arts, Zhongli can enter and manipulate dreams.
Sealing – Zhongli sealed away several gods during the Archon War.
\---
Ley Lines Manipulation
Abilities granted if a character can manipulate Ley Lines.
Conceptual Manipulation – The conceptual network that connects everything, through which different types of elements flow. It is said that everything that occurred on both the surface and below it is embedded into the Ley Lines system. Caribert also explains that reweaving the Ley Lines will change the entire world. The Pyro Archon can also create a conceptual net in the Night Kingdom.
Soul Manipulation & Memory Manipulation –
The building blocks of this world and the source of many miraculous things.
All sorts of things happen when elements interact. Adventurers, travelers, and warriors all use elemental reactions to get things done at a fraction of the effort it might otherwise take.
A mysterious network links the whole world together, within which flow the elements. It's said the Ley Lines remember all things that happen in this world, from the surface down to the deepest depths.
The Ley Lines also contain souls. Memories were stated to be the same as or correspondent to souls; the memory essence, which is practically the same as soul essence, is used to repair souls.
Status Effect Inducement (Sleep & Memory Inducement) –
The Abyss Order's tampering with the Ley Lines caused the Traveler to fall unconscious and revoke the memories from centuries ago with their sibling.
Existence Erasure (Fundamental & Memory) –
If a Ley Lines system that pertains to one's being were to be replaced, then they will be erased from existence, and all of reality will be rewritten according to their disappearance.
This causes everyone who remembers the erased entity to have all their memories erased, though some are resistant to this, and information about these characters can exist in the form of stories.
Illusion Creation & Perception Manipulation –
The Ley Lines caused Qi Ding and many other miners to witness a manifestation called a "Wish Granter."
Upon interacting with that Wish Granter, it evoked illusions and manipulated their perspective based on their yearning and desired memories.
Soul Healing & Regeneration –
Memories of the Ley Lines can fill in the gaps of souls and revivify them to their original preserving state. Memories were stated to be the same as or correspondent to souls; the memory essence, which is practically the same as soul essence, is used to repair souls.
Concept Creation – The Night Kingdom is a river of Ley Lines consisting of elemental flow that can be used to create a certain concept, attributing it to a certain object. Examples include creating the concept of a net to catch concepts, analogous to catching a fish.
\---
Dragon Sovereigns
The Seven Sovereigns are the seven strongest elemental dragons, each holding an elemental Authority derived from the Light Realm. They should have all the abilities listed above as well as those below.
In the primordial era before Celestia, dragons were possibly more abstract beings. In that era, there was no boundary between life and death.
Reincarnation – Even after being killed, some dragons can reincarnate later, though there is a limit. Complete destruction or Abyssal corruption may prevent reincarnation.
Evolution & Adaptation – Dragons possess the concept of evolution. Through evolution, they gain new powers and grow stronger to adapt to their environment.
Immortality (Types 1, 3, 4)
Ley Line Connection – Elemental dragons and Ley Lines affect each other. Powerful Geovishaps can draw energy from Ley Lines. Azhdaha planned to absorb energy from the entire world's Ley Lines to destroy everything after freeing himself.
Resistance to Fate Manipulation – Fully-fledged dragons (such as Neuvillette) are not susceptible to some of the Heavenly Principles' rules, such as destiny. Upon attaining an elemental authority over one of the seven elements and the throne of it, Dragons will no longer be bound by the system of fate.
Weakness – Vishaps and elemental dragons are extremely susceptible to the Void Realm.
\---
Specific Sovereign Abilities
Hydro Dragon
· Life Manipulation
· Law Manipulation
· Space Manipulation
· Fate Perception – The Primordial Sea can be used to calculate and perceive fate. René de Petrichor once foretold the fate of the world.
· Transmutation
· Assimilation
Pyro Dragon (Phlogiston)
· Information Manipulation (including light and heat manipulation)
· Matter Manipulation
· Creation
· Pocket Reality Manipulation
· Abstract Existence (Type 2)
· Self-Sustenance
· Invulnerability
\---
The Three Moons
The Three Moons were created by Dragon King Nibelung to govern Teyvat in his absence. According to Nicole:
"In the beginning, no moons adorned the sky. It was the Dragon King Nibelung who raised the three moons into the heavens, and thus were the Moon Goddesses born.
They were shadows of the planet, born to wield Nibelung's authority and oversee the world on his behalf. They were extensions of his will, manifestations of his majesty."
Law Manipulation –
"Our authority is linked to the most fundamental rules of Teyvat… I suppose it's no wonder that many would covet that power."
"Eons ago, before the Heavenly Principles came to Teyvat, it was the then-three Moon Goddesses who controlled the laws of this world. Life, 'Death,' and such."
Conceptual Manipulation (Type 2) – They can manipulate the concepts of life, death, time, and space within Teyvat.
Fate Manipulation – Can manipulate the fate of all living beings by weaving the silver threads of destiny and spinning the Wheel of Fate (Constellations).
Space-Time Manipulation – Can influence the fabric of space and time and manipulate it.
Gravity Manipulation – The Moons can manipulate gravity and entropy.
Creation – Anything that existed in the past, the Moon Sisters can recreate within their limits.
Teleportation & Spatial Displacement – Can move freely between the Moon and Teyvat. Can transport themselves and others.
Enhanced Senses – Can locate someone in the world, find them, and bring them to any location within their power.
Curse Manipulation – Can freely place curses on people; for example, a curse that triggers if someone performs a certain action, such as moving. If the target lacks resistance, they could simply curse them to die if they move.
Perception Manipulation – Can alter perceptions and actions by overturning the world's laws using the power of the Three Moons.
Temporal Restoration – Can restore damage received by rewinding time.
Pocket Reality Manipulation – Can create a pocket realm containing the starry skies and the Three Moons.
Reality Warping (Low-Mid) – (See Core Mechanisms)
Light Manipulation (Kuuvahki) – Specifically for the Welkin Moon. The power of Kuuvahki energy works similarly to a magnet; it can attract and repel.
There are two main types of Kuuvahki: red and blue.
They have opposite polarities, which causes them to repel objects of the same color and attract objects of the opposite color. Using a trick with the power of Kuuvahki, Columbina can erase her presence and surprise the Traveler and Paimon from behind.
\---
Tri-Lune
After acquiring Tri-Lunar authority, Columbina naturally had some questions: Could this power really do everything? What should she use it for?
She felt that the things she wanted to do were almost all within the reach of the three moons' power: moving freely between the moon and Teyvat, effortlessly transporting herself and other objects, making flowers bloom more brilliantly, causing fruits to grow fuller.
She even tried to wake Sandrone up. But that was one of the few things this Tri-Lunar power could not accomplish for her.
As for everything else, she either didn't want to do it or felt that she shouldn't.
What she loved was the way this world and her home looked now. Changing it at will just because she could, molding its appearance and rules to suit her own whims…
She felt that would be wrong. No matter how good her intentions, doing so would make her no different from The Doctor.
\---
Archons
Venti – Venti's true form is a wind spirit; thus, he is comprised out of Anemo energy, making him immune to effects that rely on normal human biology or purely physical attacks.
Lore: The wind gliders from lands far abroad realized that their working principles did not follow physical laws at all.
If it were not for the Anemo Archon's blessing upon each item, they would be as a millstone even if granted to a mighty eagle, causing it to plummet out of the skies with enough force to smash tortoise shells below.
Zhongli – Is able to create Geo constructs, weapons such as the Summit Shaper and Primordial Jade Winged-Spear, and sentient animals composed of Geo. As the prime Adeptus, he has all Adeptus arts, which include:
Pocket dimension space and creation manipulation
Soul Manipulation (pinned down and sealed away the Chi's spirit and soul separate from its flesh and bone)
Mind Manipulation
Sealing (sealed away several gods Adeptus during the Archon War; during his story quest, he sealed away the last of Havria's artifacts under the Guyun Stone Forest)
Dream Manipulation (through the Adepti Art of "Gifting Dreams and Visions," Zhongli can enter and manipulate the dreams of others)
Raiden Ei – She has shown space manipulation, giving her durability negation, along with limited time manipulation
(the Electro Archon can manipulate the very inauspicious stars themselves, though it's unclear what this means precisely).
Ei exists as a disembodied consciousness within her sword "Musou Isshin," residing within the Plane of Euthymia.
· BFR (Ei can pull opponents into the Plane of Euthymia)
· Abstract Existence (Raiden's true form exists as a form of consciousness within her Plane of Euthymia)
Dendro Archon – Possesses mind, dream, and life manipulation, and possible soul manipulation along with creation and information manipulation.
Pyro Archon – Astral projection and spatial manipulation (Mavuika tore through the space of the Night Kingdom to rescue the Traveler, Mualani, Iansan, Kachina, and Chasca from the Abyss).
\---
Nibelung
Created the Moon's Reflection:
Tholindis: "Time flows backwards here. The road ahead only leads further and further into the past."
Tholindis: "But I was simply too weak… Like a speck of dust against the whole universe. Look at me — I didn't even survive the journey here. Not physically, at least."
Tholindis: "I know I'm never getting out of here."
Tholindis: "Rerir… You're there, aren't you? I cannot see you, because you exist in the future. I expect we'll be trapped in this prison of space-time for all eternity."
Columbina: "Back here again… Time is flowing backwards here, and I can use that familiar power to enter the world of the past…
What lies at the end of all of this? Will time keep flowing into the past? And… Will I ever find my way back? I cannot sense any power up ahead.
Just a void, stretching out into infinity… This is likely my final chance to enter the past. It's now or never. I have to find a way back."
Columbina: "Hmm? Wait, time flowing backwards… The Tri-Lune authority… Does that mean… I think I know what the final destination of this lunar reflection might be."
Columbina: "Like I thought… No more paths back to reality have emerged since… But how can I be sure that I'm going the right way without scenes from reality to keep me on track?
I can't even be sure of how long I've been walking for… The further I travel, the less stable this space becomes. There are even moments where I can sense something that feels like Abyssal energy…"
"Rächer of Solnari": "When I first got here, I was filled with hatred… remorse… and rage… But to no avail. This is a place with no exit."
"Rächer of Solnari": "This is the second time I've entered this space, though I have no memory of the first. I was torn to shreds the moment I entered."
"Rächer of Solnari": "Are you the source of the Abyssal power in here? Not all of it. Some is from when I first arrived here and tried to destroy everything. But there was already a degree of Abyssal power here before I entered."
"Rächer of Solnari": "I can't. I don't know why, but I can't move freely in this space as you can."
Tholindis: "And it's not just me. It's this whole place… Wherever it is, it seems like it's existed forever. It's such a mystery… Where is it going?"
Tholindis: "I have no way of verifying any of it by this point. But if it's true, you might be able to reach that era if you keep walking…"
Aria: "…This is where Teyvat's original ruler, the Dragon King Nibelung, imprisoned the moon goddesses."
Canon: "A moon goddess cannot live without her moon, Columbina. Our souls may endure within this lunar palace, but if our moons are destroyed…"
Sonnet: "…Then we shall disappear the moment we depart from it."
Canon: "Be aware that we cannot grant you the power of the three moons beyond these prison walls. Now that we have given up our power and authority, our bodies are merely mortal shells.
This prison is dissolving them as we speak… Now that we have lost our powers, I doubt this space will seek to hold us further."
Nefer: "So, you think that the moon's reflection might be where Nibelung imprisoned the Three Moon Sisters?"
Nicole: "Yes. It would explain a lot, such as why that space would respond to a Moon Goddess's power, opening the Moon Gate at her command… It would also explain why Miss Columbina has been unable to leave, and why time flows in reverse there…"
Canon: "Nibelung constructed this realm specifically to prevent us from using our powers to interfere in his war. No moon goddess can leave this place alive…
But no matter where we go, this space will eventually bring us back here. It's like the center of a whirlpool. Everything ultimately converges here, at the moment when Nibelung imprisoned us."
Nicole: "Every road has an end… the end of the road is the moment that Teyvat was born."
Tholindis: "Time flows backwards here. The road ahead only leads further and further into the past."
Sealing of Powers – Columbina: "Does this mean that… within the moon's reflection, time flows backwards? Starting from the moment I fell in."
Canon: "We have tried everything. But no matter where we go, this space will eventually bring us back here."
Columbina: "Hmm. I can't sense anything. I guess I could try opening the gate once more?"
Columbina: "No response… Maybe this space can't be opened from inside. Or… No, I'm not unscathed. Even the air here feels… frozen in place. There is nothing here with which I can restore my power…"
Columbina: "Is it really possible that from in here, I can change the past?"
Columbina: "Every time I influence reality within that space, this force intervenes and pulls me back… It's as if it's trying to stop me from leaving…"
Columbina: "I'm getting weaker and weaker… And before that, I encountered an old enemy whose entire soul survives here intact, while the power that once corrupted his body has faded away."
Canon: "So perhaps this space is specifically designed to imprison divinity—soul and authority, but not the physical body."
Columbina: "Wait. Time… That's it. Every time I've entered 'reality' within this space, it's been at an earlier point in time…
Every one of those points has been before I fell into the moon's reflection… And everything I've done to affect reality really did happen in the past…"
Nicole: "But where Miss Columbina will end up along this road… That depends on where this particular river of reversed time began."
Tholindis: "Only to be torn apart the moment I entered by powerful energy currents. Only my soul remains now."
Columbina: "First, I will leave my soul here."
Aria: "Your soul? You mean, your divinity?"
Columbina: "Yes. I once left a portion of my soul in the future—one so small that this prison barely noticed anything.
In this very moment, she can resonate with my soul across time. When the time comes, I believe that she can serve as an anchor to pull my soul from here back to the future reality…"
Canon: "…Just as gravity connects the world to the moon."
Columbina: "I shall turn my body into moonlight and pour it over Nod-Krai. That power shall protect the land and quietly blend into it, awaiting my soul's return in the future."
\---
Notes
· Nibelung was able to leave Teyvat and traverse the universe.
I assume he kept most of his powers. This might imply that the Light Realm isn't limited to Teyvat, which would make sense as its opposite, the Void Realm, is a universal phenomenon.
· While the Pyro Dragon can't use the Primordial Sea, the Hydro Dragon can't use Phlogiston, and so on, the Dragon Sovereigns should be able to do everything weaker characters have been shown doing with elemental energy
but to a greater degree. They should also have all those abilities. This should also apply to the Moons and Archons to some extent, I think.
· Nibelung had the unified powers of the Light Realm, so he can do everything here to a greater degree and has all the abilities and powers of the Sovereigns and the Moons.
· Some of the information here I got from VSBW, while some is information I researched previously for past posts.
I took heavy inspiration from the Honkai Energy page in terms of formatting when making this.
\---
The Light Realm is the primordial source of elemental energy, predating the Seven Elements, Celestia, and the current order.
It is also the origin and source of power for all Light Realm-related beings—for example, dragons, the moons, and so on—including the authorities and power of the Archons.
"Thanks to research by Master and the Hexenzirkel, we know that Teyvat's seven elements are derived from the more primordial power of the Light Realm…"
"Now, all elemental energy is, of course, derived from Light Realm energy to begin with.
Hence, I suspect that the device works by restoring elemental energy to its original state."
"This presumes a theoretical model of the seven elements akin to that of light refracted through a prism…"
"…which is antagonistic with and counters the power of the Void Realm (Abyss)."
The Light Realm is the place of origin for all pure, primordial elemental beings.
Its most prominent inhabitants are Elemental Lifeforms and Dragons, ruled by the Dragon Sovereigns and the Three Moons.
It represents the primordial and original form of elemental energy in Teyvat.
Dragons are creatures of the Light Realm.
"The Vishaps' ancestry can be traced directly back to the Fontemer Sea (Primordial Sea), which is why they are so adept at evolution."
Typically, when life arises from the elements, it either descends and becomes a slime or ascends and becomes a crystalfly.
Rarely does this process give rise to dangerous elemental monsters.
Elemental dragons are rarely seen and possess powers that match the gods of old.
Lore Excerpt Regarding Lava:
In ancient times, it was believed that all forms of life could be traced back to conflagration, and that in the spark of burning matter lay the origins of the soul and sentient wisdom.
Perhaps the existence of the Avatar of Lava bears out such a belief—or perhaps it was the emergence of this theory itself that explains how they came to inhabit Natlan.
According to Kukulkan, the dragons of Natlan subsisted on phlogiston-rich soils, which the Heavenly Principles and its human colonists regarded as "Holy Soil."
This term, however, has previously been applied to the infertile soils of Watatsumi Island affected by the Light Realm.
It is almost certainly the case that all dragons in Teyvat subsisted on similar "Holy Soils."
Vishaps and elemental dragons, in particular, are extremely susceptible to the darkness of the Void Realm.
The Smaragdus Jadeite is a type of crystal resin that contains an immense concentration of elemental energy.
Any non-allogene mortal who cannot wield Elemental Power will succumb to its effects, becoming sick or even experiencing a drastic change in personality—a byproduct of exposure to its heavy elemental concentration.
However, after the Heavenly Principles' arrival, the Light Realm was suppressed, and the Human Realm was interposed between it and the Void Realm.
The Light Realm manifests in various forms, including Phlogiston (associated with Pyro), the Primordial Sea (associated with Hydro), and Kuuvahki (the power of the Light Realm expressed through the Welkin Moon's authority).
These energies predate the modern elemental system. The Primordial Sea in particular has abilities that transcend the laws of the material world.
Legend has it that the original primal flame was the birthplace of light and wisdom, and the horn of the Pyro Dragon shone like a pillar of fire, illuminating the savage, desolate world.
And though the base of the flaming horn has been corroded, the light that once illuminated the world remains without blemish In the beginning, in the deepest, darkest of nights, the master of flame emulated the sun, thus supplanting the light of the starry skies.
Though the flame's glow has been halfway corroded, it still reflects the world of old in its glory.
This is what happens when Huitzilopochtli occurs—it could be a peek at primordial Teyvat, at least where Phlogiston is involved:
There shall be neither Ley Lines nor substantive bodies… We shall own everything, yet never again own anything.
We shall be beholden to neither birth nor death. Perhaps even life's meaning shall become null and void to us.
When Natlan is fully Phlogistonized, the very concept of life will be rewritten.
That authority will then return naturally.
Before you stretches a world of pure white. None can know what light means in this realm, for it permeates every corner.
Nor does time retain any meaning—ten million years pass in what seems but a moment. "It," or something that was once "it," is the sole remaining consciousness.
This is a world the shadow can never again threaten, but is it a world with any meaning?
"It" knows that the primal flame is not inexhaustible, though it shall burn for billions of years in this dark cosmic sea.
Sometimes, "it" recalls, as if in a dream, travels it once embarked on alongside two companions when the land was still tangible.
Holding onto these memories, "it" thinks it might yet endure the torment until death comes upon eternity's far shore.
Still, "it" recalls, time and again… But still, for reasons none can know, only "it" remains. If it could return to that moment, was there… another choice?
\---
Universal Use
Light Realm Energy is the source of all elemental power in Teyvat. It is used by:
Dragon Sovereigns – The seven strongest elemental dragons, who held the seven elemental Authorities and ruled the old world.
The Pyro Dragon Xiuhcoatl was born from Phlogiston, making him an information-based life form. The Hydro Dragon was the "beating heart" of the Primordial Sea, the source of most life.
Elemental Dragons and Vishaps – All elemental lifeforms trace their ancestry to the Light Realm. Vishaps are born from the elements, and their ancestry can be traced directly back to the Primordial Sea.
The Three Moons – Created by Nibelung to govern Teyvat's laws. Kuuvahki is described as "the purest, most ancient, and most primordial form of elemental energy—just like a beam of light that can be split into seven colors."
Archons
Vision Bearers (Allogenes) – Use elemental energy that is a diluted form of Light Realm power. Visions are described as "primitive" compared to Gnoses.
The current elements of Teyvat aren't normal elements; instead, they were "modified" to function more like Phlogiston to counteract the Abyss.
——
Empowerment
Vishaps can adapt and evolve through exposure to different environments, gaining new powers and becoming stronger.
Elemental Power can be channeled through the body of all wielders of Visions and Allogenes, amplifying speed and giving them better control over their power. All higher users of elemental power can probably do this.
\---
Impairment
·The Smaragdus Jadeite is a type of crystal resin that contains an immense concentration of elemental energy.
Any non-allogene mortal who can't wield Elemental Power will succumb to its effects and become sick or even experience a drastic change in personality, as a byproduct of exposure to its heavy elemental concentration.
The negative effects of meteor constellations that contain elemental energy can cause one to fall asleep and have strange dreams.
Too much exposure to Kuuvahki energy can cause negative symptoms, such as frequent nosebleeds, dizziness, headaches, and nausea.
Direct exposure to Arkhium energy can be dangerous; symptoms include nausea, vomiting, subcutaneous bleeding, and even coma.
\---
Core Mechanisms
Light Realm Energy possesses the following abilities:
Information Manipulation (Type 2) –
Phlogiston is an atom upon which information can be transcribed—a form of "computronium" that can imitate the essence of anything through the weaving of language.
This is why Phlogiston can take different forms and why phantoms could be seen at repair mechanisms. It is programmable matter and considered the most efficient form of storing information.
Life Manipulation (Conceptual) –
According to Hydro Vishap legend, the Primordial Sea's composition was similar to blood, and life within it was not individual.
Life that evolved to walk on land formed blood vessels to keep the Primordial Sea within themselves.
The Hydro Dragon was the "beating heart" that controlled it.
The Hydro Dragon Sovereign holds full authority over the Primordial Sea and could be regarded as this planet's original "God of Life."
In addition to commanding Hydro, the Hydro Dragon mastered the sea that was the source of life.
Before any outside life forms were created, all life on the planet traced its origins to the Primordial Sea.
The Hydro Dragon Neuvillette could turn Primordial Sea water inside Fontainians into blood.
The Primordial Sea is stated to be the essence of immortality, transcending the laws of the material world and capable of rewriting rules.
Creation – The Pyro Dragon Xiuhcoatl used Phlogiston to create the Dragonborn, gifting them with offshoots of that fire. He created the Sacred City of Tollan, a realm within the Sacred Mountain, with a single flap of his wings.
Conceptual Manipulation (Type 2) – The Primordial Sea "transcends the laws of the material world" and is "capable of rewriting rules."
Phlogiston can be used to "rewrite the concept of life." The Moons controlled all laws and concepts in Teyvat, though this was previously Nibelung's role.
Space Manipulation – René de Petrichor was able to manipulate space using the power of the Primordial Sea.
Zhongli has shown feats of space manipulation, such as saving the group in the Chasm even though space and time were being warped there.
Strong attacks fueled with elemental energy can warp weak space.
When targeted at places where different spaces connect—such as the borders between two spaces—a rift can be torn between the two to allow travel.
Matter Manipulation – Phlogiston is programmable at the atomic level. Huitzilopochtli can transform all matter into Phlogiston, transcribing and replicating all information into Phlogiston units.
Reality Warping (Limited) – The Moons and Nibelung can warp and change Teyvat and its laws as they please.
Pocket Reality Manipulation – The Pyro Dragon Sovereign created the Sacred City of Tollan.
Adepti can create pocket realms through Sub-space Creation, called abodes, which are dimensions separate from the main universe.
The moons can create pocket realms.
Transmutation – The Primordial Sea can assimilate all matter, energy, and even the will of living beings. Neuvillette turned Primordial Sea water into blood.
Abstract Existence – The Pyro Dragon, born from Phlogiston, was an information-based life form.
In the primordial era before Celestia, dragons were more abstract beings. Lore states that in that era, "there was no boundary between life and death; will and power flowed freely among countless beings."
Arkhium – Arkhium is a crystalline ore that naturally occurs in certain areas of Fontaine. It has the property of separating matter, or "certain things outside of matter."
Apparently, this separation can also be reversed, though there has been little academic interest in this direction.
Limited Gravity Manipulation – Arkhium, the purest form of Arkhe, is capable of counteracting the effects of gravity.
\---
Standard Effects
Purification – Light Realm energy vanquishes the darkness of the Void Realm (Abyss). Mavuika was able to use her Gnosis to momentarily repel the Abyss from her surroundings.
Venti mentions that he was trying to purify Dvalin of Durin's corrupted blood.
Resistance to Abyssal Energy – Vision wielders possess more resistance to the Abyss than the average person, though pure elemental beings are extremely vulnerable to it.
\---
Light Realm Energy Manipulation
Low-Level Manipulation
Elemental Manipulation – Users can control one or more of the seven elements (Pyro, Hydro, Anemo, Electro, Geo, Dendro, Cryo).
Forcefield Creation – Wielders of elemental energy can create an elemental barrier to defend themselves.
Elemental Sight – Elemental users can use Elemental Sight, which allows one to detect elemental traces or objects. Some characters like Eula and Kokomi were able to detect Idyia's true form due to her elemental energy composition.
Statistics Amplification – Elemental power can be channeled through the body, amplifying stats and giving better control over abilities.
Transformation (Elemental) – Some Vision wielders can transform into their respective elements.
Space Manipulation (Limited) – Strong attacks fueled with elemental energy can warp weak space. When targeted at places where different spaces connect—such as the borders between two spaces—a rift can be torn between the two to allow travel between them.
Information Conversion – Wielders of elements can convert knowledge, speech, emotions, and memories into pure elemental energy. This was shown when elemental creatures "convert their knowledge, speech, emotions, memories into pure elemental energy, revivifying their homeland."
Non-Physical Interaction – Elemental energy can interact with incorporeal things.
Yelan mentions that Vision users are able to endure for long periods of time near the karmic presence of the Yakshas. Hu Tao mentions that by possessing elemental energy, both she and her friends should not be seriously affected by Xiao's karma.
\---
High-Level Manipulation
Elemental Authority – Upon attaining an elemental authority over one of the seven elements and the throne of it, Dragons will no longer be bound by the system of fate.
Conceptual Manipulation (Type 2) – The Primordial Sea "transcends the laws of the material world" and can "rewrite rules." Phlogiston can be used to "imitate the essence of any and all things" and rewrite the concept of life.
Law Manipulation – The Three Moons control the fundamental laws of Teyvat, including life, death, time, and space.
Life Manipulation – The Hydro Dragon is the "God of Life" with authority over the Primordial Sea, the source of most life in Teyvat. The Pyro Dragon created life (Dragonborn) using Phlogiston. High-level manipulation of Hydro and Dendro also grants life manipulation hax.
Death Manipulation – High-level Pyro manipulation could grant death-related hax, as the Shade of Death appears connected to Pyro.
Time Manipulation – High-level Anemo manipulation could grant time-related hax, as the Shade of Time (Istaroth) appears connected to Anemo.
Space Manipulation – High-level Geo manipulation could grant space-related hax, as the Shade of Void appears connected to Geo.
Zhongli has shown multiple feats of space manipulation, such as saving the group in the Chasm even though space and time were being warped there. Most of the enemies in the Temple of Space are Geo-related.
Creation –
Pocket Reality Creation – Through the technique of Sub-space Creation, the Adepti are able to create pocket realms through their imagination.
The realms created by Sub-space Creation are called abodes, which are dimensions separate from the outside world.
Mind Manipulation & Dream Manipulation – Nahida has mind and dream manipulation.
Through Adeptus arts, Zhongli can enter and manipulate dreams.
Sealing – Zhongli sealed away several gods during the Archon War.
\---
Ley Lines Manipulation
Abilities granted if a character can manipulate Ley Lines.
Conceptual Manipulation – The conceptual network that connects everything, through which different types of elements flow. It is said that everything that occurred on both the surface and below it is embedded into the Ley Lines system. Caribert also explains that reweaving the Ley Lines will change the entire world. The Pyro Archon can also create a conceptual net in the Night Kingdom.
Soul Manipulation & Memory Manipulation –
The building blocks of this world and the source of many miraculous things.
All sorts of things happen when elements interact. Adventurers, travelers, and warriors all use elemental reactions to get things done at a fraction of the effort it might otherwise take.
A mysterious network links the whole world together, within which flow the elements. It's said the Ley Lines remember all things that happen in this world, from the surface down to the deepest depths.
The Ley Lines also contain souls. Memories were stated to be the same as or correspondent to souls; the memory essence, which is practically the same as soul essence, is used to repair souls.
Status Effect Inducement (Sleep & Memory Inducement) –
The Abyss Order's tampering with the Ley Lines caused the Traveler to fall unconscious and revoke the memories from centuries ago with their sibling.
Existence Erasure (Fundamental & Memory) –
If a Ley Lines system that pertains to one's being were to be replaced, then they will be erased from existence, and all of reality will be rewritten according to their disappearance.
This causes everyone who remembers the erased entity to have all their memories erased, though some are resistant to this, and information about these characters can exist in the form of stories.
Illusion Creation & Perception Manipulation –
The Ley Lines caused Qi Ding and many other miners to witness a manifestation called a "Wish Granter."
Upon interacting with that Wish Granter, it evoked illusions and manipulated their perspective based on their yearning and desired memories.
Soul Healing & Regeneration –
Memories of the Ley Lines can fill in the gaps of souls and revivify them to their original preserving state. Memories were stated to be the same as or correspondent to souls; the memory essence, which is practically the same as soul essence, is used to repair souls.
Concept Creation – The Night Kingdom is a river of Ley Lines consisting of elemental flow that can be used to create a certain concept, attributing it to a certain object. Examples include creating the concept of a net to catch concepts, analogous to catching a fish.
\---
Dragon Sovereigns
The Seven Sovereigns are the seven strongest elemental dragons, each holding an elemental Authority derived from the Light Realm. They should have all the abilities listed above as well as those below.
In the primordial era before Celestia, dragons were possibly more abstract beings. In that era, there was no boundary between life and death.
Reincarnation – Even after being killed, some dragons can reincarnate later, though there is a limit. Complete destruction or Abyssal corruption may prevent reincarnation.
Evolution & Adaptation – Dragons possess the concept of evolution. Through evolution, they gain new powers and grow stronger to adapt to their environment.
Immortality (Types 1, 3, 4)
Ley Line Connection – Elemental dragons and Ley Lines affect each other. Powerful Geovishaps can draw energy from Ley Lines. Azhdaha planned to absorb energy from the entire world's Ley Lines to destroy everything after freeing himself.
Resistance to Fate Manipulation – Fully-fledged dragons (such as Neuvillette) are not susceptible to some of the Heavenly Principles' rules, such as destiny. Upon attaining an elemental authority over one of the seven elements and the throne of it, Dragons will no longer be bound by the system of fate.
Weakness – Vishaps and elemental dragons are extremely susceptible to the Void Realm.
\---
Specific Sovereign Abilities
Hydro Dragon
· Life Manipulation
· Law Manipulation
· Space Manipulation
· Fate Perception – The Primordial Sea can be used to calculate and perceive fate. René de Petrichor once foretold the fate of the world.
· Transmutation
· Assimilation
Pyro Dragon (Phlogiston)
· Information Manipulation (including light and heat manipulation)
· Matter Manipulation
· Creation
· Pocket Reality Manipulation
· Abstract Existence (Type 2)
· Self-Sustenance
· Invulnerability
\---
The Three Moons
The Three Moons were created by Dragon King Nibelung to govern Teyvat in his absence. According to Nicole:
"In the beginning, no moons adorned the sky. It was the Dragon King Nibelung who raised the three moons into the heavens, and thus were the Moon Goddesses born.
They were shadows of the planet, born to wield Nibelung's authority and oversee the world on his behalf. They were extensions of his will, manifestations of his majesty."
Law Manipulation –
"Our authority is linked to the most fundamental rules of Teyvat… I suppose it's no wonder that many would covet that power."
"Eons ago, before the Heavenly Principles came to Teyvat, it was the then-three Moon Goddesses who controlled the laws of this world. Life, 'Death,' and such."
Conceptual Manipulation (Type 2) – They can manipulate the concepts of life, death, time, and space within Teyvat.
Fate Manipulation – Can manipulate the fate of all living beings by weaving the silver threads of destiny and spinning the Wheel of Fate (Constellations).
Space-Time Manipulation – Can influence the fabric of space and time and manipulate it.
Gravity Manipulation – The Moons can manipulate gravity and entropy.
Creation – Anything that existed in the past, the Moon Sisters can recreate within their limits.
Teleportation & Spatial Displacement – Can move freely between the Moon and Teyvat. Can transport themselves and others.
Enhanced Senses – Can locate someone in the world, find them, and bring them to any location within their power.
Curse Manipulation – Can freely place curses on people; for example, a curse that triggers if someone performs a certain action, such as moving. If the target lacks resistance, they could simply curse them to die if they move.
Perception Manipulation – Can alter perceptions and actions by overturning the world's laws using the power of the Three Moons.
Temporal Restoration – Can restore damage received by rewinding time.
Pocket Reality Manipulation – Can create a pocket realm containing the starry skies and the Three Moons.
Reality Warping (Low-Mid) – (See Core Mechanisms)
Light Manipulation (Kuuvahki) – Specifically for the Welkin Moon. The power of Kuuvahki energy works similarly to a magnet; it can attract and repel.
There are two main types of Kuuvahki: red and blue.
They have opposite polarities, which causes them to repel objects of the same color and attract objects of the opposite color. Using a trick with the power of Kuuvahki, Columbina can erase her presence and surprise the Traveler and Paimon from behind.
\---
Tri-Lune
After acquiring Tri-Lunar authority, Columbina naturally had some questions: Could this power really do everything? What should she use it for?
She felt that the things she wanted to do were almost all within the reach of the three moons' power: moving freely between the moon and Teyvat, effortlessly transporting herself and other objects, making flowers bloom more brilliantly, causing fruits to grow fuller.
She even tried to wake Sandrone up. But that was one of the few things this Tri-Lunar power could not accomplish for her.
As for everything else, she either didn't want to do it or felt that she shouldn't.
What she loved was the way this world and her home looked now. Changing it at will just because she could, molding its appearance and rules to suit her own whims…
She felt that would be wrong. No matter how good her intentions, doing so would make her no different from The Doctor.
\---
Archons
Venti – Venti's true form is a wind spirit; thus, he is comprised out of Anemo energy, making him immune to effects that rely on normal human biology or purely physical attacks.
Lore: The wind gliders from lands far abroad realized that their working principles did not follow physical laws at all.
If it were not for the Anemo Archon's blessing upon each item, they would be as a millstone even if granted to a mighty eagle, causing it to plummet out of the skies with enough force to smash tortoise shells below.
Zhongli – Is able to create Geo constructs, weapons such as the Summit Shaper and Primordial Jade Winged-Spear, and sentient animals composed of Geo. As the prime Adeptus, he has all Adeptus arts, which include:
Pocket dimension space and creation manipulation
Soul Manipulation (pinned down and sealed away the Chi's spirit and soul separate from its flesh and bone)
Mind Manipulation
Sealing (sealed away several gods Adeptus during the Archon War; during his story quest, he sealed away the last of Havria's artifacts under the Guyun Stone Forest)
Dream Manipulation (through the Adepti Art of "Gifting Dreams and Visions," Zhongli can enter and manipulate the dreams of others)
Raiden Ei – She has shown space manipulation, giving her durability negation, along with limited time manipulation
(the Electro Archon can manipulate the very inauspicious stars themselves, though it's unclear what this means precisely).
Ei exists as a disembodied consciousness within her sword "Musou Isshin," residing within the Plane of Euthymia.
· BFR (Ei can pull opponents into the Plane of Euthymia)
· Abstract Existence (Raiden's true form exists as a form of consciousness within her Plane of Euthymia)
Dendro Archon – Possesses mind, dream, and life manipulation, and possible soul manipulation along with creation and information manipulation.
Pyro Archon – Astral projection and spatial manipulation (Mavuika tore through the space of the Night Kingdom to rescue the Traveler, Mualani, Iansan, Kachina, and Chasca from the Abyss).
\---
Nibelung
Created the Moon's Reflection:
Tholindis: "Time flows backwards here. The road ahead only leads further and further into the past."
Tholindis: "But I was simply too weak… Like a speck of dust against the whole universe. Look at me — I didn't even survive the journey here. Not physically, at least."
Tholindis: "I know I'm never getting out of here."
Tholindis: "Rerir… You're there, aren't you? I cannot see you, because you exist in the future. I expect we'll be trapped in this prison of space-time for all eternity."
Columbina: "Back here again… Time is flowing backwards here, and I can use that familiar power to enter the world of the past…
What lies at the end of all of this? Will time keep flowing into the past? And… Will I ever find my way back? I cannot sense any power up ahead.
Just a void, stretching out into infinity… This is likely my final chance to enter the past. It's now or never. I have to find a way back."
Columbina: "Hmm? Wait, time flowing backwards… The Tri-Lune authority… Does that mean… I think I know what the final destination of this lunar reflection might be."
Columbina: "Like I thought… No more paths back to reality have emerged since… But how can I be sure that I'm going the right way without scenes from reality to keep me on track?
I can't even be sure of how long I've been walking for… The further I travel, the less stable this space becomes. There are even moments where I can sense something that feels like Abyssal energy…"
"Rächer of Solnari": "When I first got here, I was filled with hatred… remorse… and rage… But to no avail. This is a place with no exit."
"Rächer of Solnari": "This is the second time I've entered this space, though I have no memory of the first. I was torn to shreds the moment I entered."
"Rächer of Solnari": "Are you the source of the Abyssal power in here? Not all of it. Some is from when I first arrived here and tried to destroy everything. But there was already a degree of Abyssal power here before I entered."
"Rächer of Solnari": "I can't. I don't know why, but I can't move freely in this space as you can."
Tholindis: "And it's not just me. It's this whole place… Wherever it is, it seems like it's existed forever. It's such a mystery… Where is it going?"
Tholindis: "I have no way of verifying any of it by this point. But if it's true, you might be able to reach that era if you keep walking…"
Aria: "…This is where Teyvat's original ruler, the Dragon King Nibelung, imprisoned the moon goddesses."
Canon: "A moon goddess cannot live without her moon, Columbina. Our souls may endure within this lunar palace, but if our moons are destroyed…"
Sonnet: "…Then we shall disappear the moment we depart from it."
Canon: "Be aware that we cannot grant you the power of the three moons beyond these prison walls. Now that we have given up our power and authority, our bodies are merely mortal shells.
This prison is dissolving them as we speak… Now that we have lost our powers, I doubt this space will seek to hold us further."
Nefer: "So, you think that the moon's reflection might be where Nibelung imprisoned the Three Moon Sisters?"
Nicole: "Yes. It would explain a lot, such as why that space would respond to a Moon Goddess's power, opening the Moon Gate at her command… It would also explain why Miss Columbina has been unable to leave, and why time flows in reverse there…"
Canon: "Nibelung constructed this realm specifically to prevent us from using our powers to interfere in his war. No moon goddess can leave this place alive…
But no matter where we go, this space will eventually bring us back here. It's like the center of a whirlpool. Everything ultimately converges here, at the moment when Nibelung imprisoned us."
Nicole: "Every road has an end… the end of the road is the moment that Teyvat was born."
Tholindis: "Time flows backwards here. The road ahead only leads further and further into the past."
Sealing of Powers – Columbina: "Does this mean that… within the moon's reflection, time flows backwards? Starting from the moment I fell in."
Canon: "We have tried everything. But no matter where we go, this space will eventually bring us back here."
Columbina: "Hmm. I can't sense anything. I guess I could try opening the gate once more?"
Columbina: "No response… Maybe this space can't be opened from inside. Or… No, I'm not unscathed. Even the air here feels… frozen in place. There is nothing here with which I can restore my power…"
Columbina: "Is it really possible that from in here, I can change the past?"
Columbina: "Every time I influence reality within that space, this force intervenes and pulls me back… It's as if it's trying to stop me from leaving…"
Columbina: "I'm getting weaker and weaker… And before that, I encountered an old enemy whose entire soul survives here intact, while the power that once corrupted his body has faded away."
Canon: "So perhaps this space is specifically designed to imprison divinity—soul and authority, but not the physical body."
Columbina: "Wait. Time… That's it. Every time I've entered 'reality' within this space, it's been at an earlier point in time…
Every one of those points has been before I fell into the moon's reflection… And everything I've done to affect reality really did happen in the past…"
Nicole: "But where Miss Columbina will end up along this road… That depends on where this particular river of reversed time began."
Tholindis: "Only to be torn apart the moment I entered by powerful energy currents. Only my soul remains now."
Columbina: "First, I will leave my soul here."
Aria: "Your soul? You mean, your divinity?"
Columbina: "Yes. I once left a portion of my soul in the future—one so small that this prison barely noticed anything.
In this very moment, she can resonate with my soul across time. When the time comes, I believe that she can serve as an anchor to pull my soul from here back to the future reality…"
Canon: "…Just as gravity connects the world to the moon."
Columbina: "I shall turn my body into moonlight and pour it over Nod-Krai. That power shall protect the land and quietly blend into it, awaiting my soul's return in the future."
\---
Notes
· Nibelung was able to leave Teyvat and traverse the universe.
I assume he kept most of his powers. This might imply that the Light Realm isn't limited to Teyvat, which would make sense as its opposite, the Void Realm, is a universal phenomenon.
· While the Pyro Dragon can't use the Primordial Sea, the Hydro Dragon can't use Phlogiston, and so on, the Dragon Sovereigns should be able to do everything weaker characters have been shown doing with elemental energy
but to a greater degree. They should also have all those abilities. This should also apply to the Moons and Archons to some extent, I think.
· Nibelung had the unified powers of the Light Realm, so he can do everything here to a greater degree and has all the abilities and powers of the Sovereigns and the Moons.
· Some of the information here I got from VSBW, while some is information I researched previously for past posts.