- 79
- 3
Starting off, the pictures for everyone but The Beheaded aren't great. The gamepedia page has better ones (e.g. https://deadcells.gamepedia.com/File:Conjunctivius.png) which should probably replace the other pictures.
New Powers for The Beheaded:
Starting with the one I am most certain about:
The Beheaded should get Earth Manipulation: The Hand of the King has Earth Manipulation, The Beheaded can achieve identical results via Telluric Shock.
Immediately moving on to powers I am less certain of:
Summoning: Currently The Beheaded has summoning under Animal Manipulation, however he also has more specific summoning via the Giant Whistle, which is described by the wiki as summoning, and seems to be so as the fist appears from the ground only when the whistle is used.
Status Effect Inducement: This one is much less clear cut but I believe "Immobilised" should be added to the status the Beheaded can inflict. There are four weapons, that specifically interact with immobilisation and a possible fifth. The first four either specifically immobilise enemies, or get a critical hit on an immobilised enemy, while the fifth has an identical visual effect to the first four and could theoretically work in synergy, just I have never seen or tried this. I can test this if it is needed.
The Homunculus Rune is another notable power worth mentioning but I have no idea how to begin classifying that. I will also bring this up a little later.
There might be a few others that he should get, but I can't tell.
New Resistance for The Beheaded:
I have a feeling this isn't valid and I'm wasting my time, but here goes:
Limited/Resistance to Disease Manipulation: As it stands there are four mutations I can say for certain back this point up, one I am a little less certain about and one I believe is wholly irrelevant but I could be wrong.
Melee: Prevents The Beheaded from being infected by an enemy hit in close combat for a period of time. (This time scales with the respective stat.)
Soldier Resistance: Prevents the Beheaded from being infected rapidly in a short period of time.
Berserker: Grants The Beheaded immunity from infection for three seconds after a melee kill.
Dead Inside: Increases the infection meter by six points, essentially meaning The Beheaded has to take more points of Malaise to be affected.
Necromancy: Heals one point of Malaise on a boss kill. To my knowledge, this is a simple case of the boss is killed, the meter drops by one, showing no outside curing of this. I am not wholly certain about this point. If requested I can test this.
Extended Healing: Occasionally heals a point of Malaise on an elite kill. This I know for a fact is done by the elite dropping a small cough syrup, an item, which heals the Malaise. This may be what happens for Necromancy, but again, I am unsure. This is unlikely to be relevant to the resistance, but may be something else.
Aside from mutations, the lore of the Malaise describes it as fatal, but The Beheaded survives, with his health reduced to 10% and taking additional damage from all sources. This may just be game mechanics, but considering the sparsity of lore for Dead Cells, its kind of hard to tell.
Lastly for this, The Panacea: The Panacea in lore is a potion that can cure any illness, created by The Alchemist. It is worth noting that both The Alchemist and The Beheaded believe it to be a success, showing it can at least cure the Malaise, which is the cause for the final boss fight. This is a rather impressive feat considering that The Alchemist, the person most educated about the Malaise, believes the disease to be capable of breaking out of The Time Keeper's time loop. This would only apply with The Panacea, but I plan of proposing to add that to the optional equipment of The Beheaded later.
Everything aforementioned applies only to the body The Beheaded is inhabiting, as The Beheaded itself seems to take no effect from the Malaise, or anything for that matter, and even persists once the body it inhabits has been fully infected by the Malaise, or has been destroyed by The Panacea, implying that 1: The Panacea isn't that effective, 2: What The Beheaded is infected by or has been made into is stronger than a disease capable of breaking a time loop or 3: The Beheaded is so far above his verse in regards to both durability and resistances that the actual Beheaded gives the term "Stone Wall" a brand new meaning.
The Hand of the King:
The Hand of the King should get Forcefield Creation via creating the forcefield around the King. (It's really hard to find proper footage for this, so the link I have to show this is from a stream. Sorry. https://youtu.be/qklClnEwFRU?t=2313.)
The Time Keeper:
Should get Portal Creation via creating a portal and leaving the boss room upon being defeated https://youtu.be/AU454y8JcIE?t=184.
If my proposal for an immobilised status effect for The Beheaded is valid, The Time Keeper should get this as well, due to her grappling attack rooting, or immobilising, The Beheaded https://youtu.be/AU454y8JcIE?t=23.
Conjonctivius:
Possibly Transformation, or whatever power fits this more, via this https://gfycat.com/fr/imaginativeshamefulflounder-deadcells-destiny2 which seems to imply Conjonctivius was the source of the mutation.
Equipment:
The Beheaded should have The Panacea as optional equipment. He obtains it at the end of his fight with The Alchemist, which I think is enough to justify optional equipment. This would grant the aforementioned disease resistance but also a damage amp albeit, to an unknown degree.
Amps:
The Beheaded can amp his damage. By a lot. He can enter 8-B with the measurable amps (two to four times damage dealt and taken, or just two to four times damage dealt with no penalty, 100% more on a poisoned target, 60% more on a bleeding target and 30% more on a burning target.) and this is even disregarding the, at my guess, twenty or so amps that cannot be properly measured due to not being percentage based.
This extreme amount of damage amps leads me to believe The Beheaded should have his High 8-C listed as is, but with a whatever all the measurable amps put together come to likely higher (for the amps that cannot be measured).
This creates less scaling issues than it might seem, though they still exist, as with even some of these amps, everything, including The Hand, is utterly fodderised on zero Cell, one Cell and kind of fodderised on two Cell, but being practically necessary on three Cell and above. This means that everything can still be considered High 8-C for low cell difficulties and can be rated differently for higher cell difficulties. If cell difficulties are just game mechanics, which I will argue against, then the higher tier still fits by fodderising zero cell.
Lifting Strength:
The Beheaded has access to the Symmetrical Lance, the weapon used by The Hand of the King, albeit a smaller version. If it can't be scaled to The Hand of the King there is still a potential lifting stregnth upgrade for The Beheaded here.
The Weird True Form of The Beheaded:
The Homunculus Rune, as mentioned earlier, allows the true Beheaded to detach from his possessed body and roll around. This cannot be damaged. At all. Environmental hazards do nothing ( though upon entering lava the head will return to the body) but neither do attacks from any enemies (you'll just have to take my word on this for now). Enemies do not even give it any attention. They do not attack it, dodge it or stop patrolling. When it starts attacking enemies, only the ones that can teleport to the body and start attacking. On four or five cell, this is all enemies.
This doesn't seem to be simply game mechanics either, as The Giant, The Hand of the King and possibly The Time Keeper all hate The Beheaded, yet make no effort to destroy the true form of The Beheaded any of the many times The Beheaded fights them, with each being cannon as the dying and starting again is cannon to Dead Cells, despite, as mentioned earlier, the hatred they have, especially The Giant, for The Beheaded.
The Beheaded itself seems to never be affected by Malaise either, avoiding any negative consequences to its true form even when a body it inhabits becomes fully infected.
Furthermore, The Panacea had no effect on the true form of The Beheaded. This could be because The Alchemist did not use diseases to turn The Beheaded into what it is, but The Alchemist specialised in researching disease, specifically the Malaise.
Lastly, as proof of the seemingly invincible nature of The Beheaded, The Beheaded seems to want to use The Panacea to die saying that the island may be doomed to eternity, but he won't be stuck with it. The Panacea destroys The Beheaded's body, but not the actual Beheaded. This seems to imply that The Beheaded found no way to truly die on the island and The Panacea was his last resort.
So what does this mean?
Good question actually.
I don't really know what this means. Perhaps we list The Beheadeds' true form as being massively above the rest of his verse? I really don't know and the main reason I brought this up was because I thought I would let someone who knew what they were talking about tell me the implications.
General wrap up:
The Beheaded can likely be given "Male" as its gender, or "Formerly Male", via being referred to as The King of the island by The Giant.
The Alchemist still doesn't have a profile. Is one in the works or should I throw something together?
Due to copying between a word document and fandom a few links broke. I have tried to fix them all, but if any have broken let me know.
New Powers for The Beheaded:
Starting with the one I am most certain about:
The Beheaded should get Earth Manipulation: The Hand of the King has Earth Manipulation, The Beheaded can achieve identical results via Telluric Shock.
Immediately moving on to powers I am less certain of:
Summoning: Currently The Beheaded has summoning under Animal Manipulation, however he also has more specific summoning via the Giant Whistle, which is described by the wiki as summoning, and seems to be so as the fist appears from the ground only when the whistle is used.
Status Effect Inducement: This one is much less clear cut but I believe "Immobilised" should be added to the status the Beheaded can inflict. There are four weapons, that specifically interact with immobilisation and a possible fifth. The first four either specifically immobilise enemies, or get a critical hit on an immobilised enemy, while the fifth has an identical visual effect to the first four and could theoretically work in synergy, just I have never seen or tried this. I can test this if it is needed.
The Homunculus Rune is another notable power worth mentioning but I have no idea how to begin classifying that. I will also bring this up a little later.
There might be a few others that he should get, but I can't tell.
New Resistance for The Beheaded:
I have a feeling this isn't valid and I'm wasting my time, but here goes:
Limited/Resistance to Disease Manipulation: As it stands there are four mutations I can say for certain back this point up, one I am a little less certain about and one I believe is wholly irrelevant but I could be wrong.
Melee: Prevents The Beheaded from being infected by an enemy hit in close combat for a period of time. (This time scales with the respective stat.)
Soldier Resistance: Prevents the Beheaded from being infected rapidly in a short period of time.
Berserker: Grants The Beheaded immunity from infection for three seconds after a melee kill.
Dead Inside: Increases the infection meter by six points, essentially meaning The Beheaded has to take more points of Malaise to be affected.
Necromancy: Heals one point of Malaise on a boss kill. To my knowledge, this is a simple case of the boss is killed, the meter drops by one, showing no outside curing of this. I am not wholly certain about this point. If requested I can test this.
Extended Healing: Occasionally heals a point of Malaise on an elite kill. This I know for a fact is done by the elite dropping a small cough syrup, an item, which heals the Malaise. This may be what happens for Necromancy, but again, I am unsure. This is unlikely to be relevant to the resistance, but may be something else.
Aside from mutations, the lore of the Malaise describes it as fatal, but The Beheaded survives, with his health reduced to 10% and taking additional damage from all sources. This may just be game mechanics, but considering the sparsity of lore for Dead Cells, its kind of hard to tell.
Lastly for this, The Panacea: The Panacea in lore is a potion that can cure any illness, created by The Alchemist. It is worth noting that both The Alchemist and The Beheaded believe it to be a success, showing it can at least cure the Malaise, which is the cause for the final boss fight. This is a rather impressive feat considering that The Alchemist, the person most educated about the Malaise, believes the disease to be capable of breaking out of The Time Keeper's time loop. This would only apply with The Panacea, but I plan of proposing to add that to the optional equipment of The Beheaded later.
Everything aforementioned applies only to the body The Beheaded is inhabiting, as The Beheaded itself seems to take no effect from the Malaise, or anything for that matter, and even persists once the body it inhabits has been fully infected by the Malaise, or has been destroyed by The Panacea, implying that 1: The Panacea isn't that effective, 2: What The Beheaded is infected by or has been made into is stronger than a disease capable of breaking a time loop or 3: The Beheaded is so far above his verse in regards to both durability and resistances that the actual Beheaded gives the term "Stone Wall" a brand new meaning.
The Hand of the King:
The Hand of the King should get Forcefield Creation via creating the forcefield around the King. (It's really hard to find proper footage for this, so the link I have to show this is from a stream. Sorry. https://youtu.be/qklClnEwFRU?t=2313.)
The Time Keeper:
Should get Portal Creation via creating a portal and leaving the boss room upon being defeated https://youtu.be/AU454y8JcIE?t=184.
If my proposal for an immobilised status effect for The Beheaded is valid, The Time Keeper should get this as well, due to her grappling attack rooting, or immobilising, The Beheaded https://youtu.be/AU454y8JcIE?t=23.
Conjonctivius:
Possibly Transformation, or whatever power fits this more, via this https://gfycat.com/fr/imaginativeshamefulflounder-deadcells-destiny2 which seems to imply Conjonctivius was the source of the mutation.
Equipment:
The Beheaded should have The Panacea as optional equipment. He obtains it at the end of his fight with The Alchemist, which I think is enough to justify optional equipment. This would grant the aforementioned disease resistance but also a damage amp albeit, to an unknown degree.
Amps:
The Beheaded can amp his damage. By a lot. He can enter 8-B with the measurable amps (two to four times damage dealt and taken, or just two to four times damage dealt with no penalty, 100% more on a poisoned target, 60% more on a bleeding target and 30% more on a burning target.) and this is even disregarding the, at my guess, twenty or so amps that cannot be properly measured due to not being percentage based.
This extreme amount of damage amps leads me to believe The Beheaded should have his High 8-C listed as is, but with a whatever all the measurable amps put together come to likely higher (for the amps that cannot be measured).
This creates less scaling issues than it might seem, though they still exist, as with even some of these amps, everything, including The Hand, is utterly fodderised on zero Cell, one Cell and kind of fodderised on two Cell, but being practically necessary on three Cell and above. This means that everything can still be considered High 8-C for low cell difficulties and can be rated differently for higher cell difficulties. If cell difficulties are just game mechanics, which I will argue against, then the higher tier still fits by fodderising zero cell.
Lifting Strength:
The Beheaded has access to the Symmetrical Lance, the weapon used by The Hand of the King, albeit a smaller version. If it can't be scaled to The Hand of the King there is still a potential lifting stregnth upgrade for The Beheaded here.
The Weird True Form of The Beheaded:
The Homunculus Rune, as mentioned earlier, allows the true Beheaded to detach from his possessed body and roll around. This cannot be damaged. At all. Environmental hazards do nothing ( though upon entering lava the head will return to the body) but neither do attacks from any enemies (you'll just have to take my word on this for now). Enemies do not even give it any attention. They do not attack it, dodge it or stop patrolling. When it starts attacking enemies, only the ones that can teleport to the body and start attacking. On four or five cell, this is all enemies.
This doesn't seem to be simply game mechanics either, as The Giant, The Hand of the King and possibly The Time Keeper all hate The Beheaded, yet make no effort to destroy the true form of The Beheaded any of the many times The Beheaded fights them, with each being cannon as the dying and starting again is cannon to Dead Cells, despite, as mentioned earlier, the hatred they have, especially The Giant, for The Beheaded.
The Beheaded itself seems to never be affected by Malaise either, avoiding any negative consequences to its true form even when a body it inhabits becomes fully infected.
Furthermore, The Panacea had no effect on the true form of The Beheaded. This could be because The Alchemist did not use diseases to turn The Beheaded into what it is, but The Alchemist specialised in researching disease, specifically the Malaise.
Lastly, as proof of the seemingly invincible nature of The Beheaded, The Beheaded seems to want to use The Panacea to die saying that the island may be doomed to eternity, but he won't be stuck with it. The Panacea destroys The Beheaded's body, but not the actual Beheaded. This seems to imply that The Beheaded found no way to truly die on the island and The Panacea was his last resort.
So what does this mean?
Good question actually.
I don't really know what this means. Perhaps we list The Beheadeds' true form as being massively above the rest of his verse? I really don't know and the main reason I brought this up was because I thought I would let someone who knew what they were talking about tell me the implications.
General wrap up:
The Beheaded can likely be given "Male" as its gender, or "Formerly Male", via being referred to as The King of the island by The Giant.
The Alchemist still doesn't have a profile. Is one in the works or should I throw something together?
Due to copying between a word document and fandom a few links broke. I have tried to fix them all, but if any have broken let me know.