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Game Mechanics

So I've been wanting to make pages for the tabletop game Exalted. Been wondering how certain things will crossover.

1. Perfect Attacks: These are a concept in the game where the attack that is launched is essentially guaranteed to hit unless it is met by an effect that allows someone to block unblockable attacks or dodge undodgeable attacks. They also have attacks that can ignore the soak (equivalent of durability) of their target.

2. Perfect Defenses: The antithesis of the above. In Exalted, defense always take priority. The immovable object stops the unstoppable force. A young Exalt with a perfect parry can take his magic sword and block a punch from a planet sized god with no damage.

3. Unexpected Attacks: They are able to make attacks unexpected, another method of making them unblockable and undodgeable. I figure a safe assumption is that the target is off guard when the attack is launched. Exalted characters can also use magical effects that make them able to block and dodge attacks they would otherwise be unable to. Would this let them fight much faster opponents?

Would things like this carry over if they were to be put on the wiki?
 
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