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Force Calculations

Force= mass times acceleration

For acceleration, just figure out the difference between initial velocity and final velocity and that should be that.

Then, multiply the acceleration value with the mass of the object and you'll get your value in newtons, which you can then convert to kilograms-force for LS.
 
Force= mass times acceleration

For acceleration, just figure out the difference between initial velocity and final velocity and that should be that.

Then, multiply the acceleration value with the mass of the object and you'll get your value in newtons, which you can then convert to kilograms-force for LS.
So how could I calculate the force of this blow that moved a building weighing approximately 4274746772.87984 kg?
 
So how could I calculate the force of this blow that moved a building weighing approximately 4274746772.87984 kg?
Actually, this particular part is AP, I don't think this can scale to anyone's LS unless someone stopped it by pushing against it (Like wrestling against it).
 
Actually, this particular part is AP, I don't think this can scale to anyone's LS unless someone stopped it by pushing against it (Like wrestling against it).
If I scale to other characters, then for acceleration I can use 149.18534400226651829229 m/s?
 
If I scale to other characters, then for acceleration I can use 149.18534400226651829229 m/s?
Assuming there's situations where the character blocks the punch by grabbing it and assuming the fist punching stops that quick and is supported by the timeframes, yes.
 
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