- 617
- 161
Hello everybody, I’m attempting to calculate something for the first time and I’m a bit lost - pointers would be appreciated. I’m not exactly as mathematically inclined as some of you probably are lol.
Trying to calculate this:
Values being used:
High striker example shown here: https://grokipedia.com/page/High_striker
Trying to calculate this:
Values being used:
High striker example shown here: https://grokipedia.com/page/High_striker
- bell height: 11 feet (3.3528 m)
- puck mass: 0.4 kg
- efficiency: 25% (the amount of energy transferred from the strike into the puck)
- Measuring the total time using the frame rate, etc., and calculating it that way (I’m specifically doing it this way because the cut at the beginning makes it hard to measure the speed of the first rise, so I’m using the total time). This outputs about the 70–80 J range, which seems low. Is this simply the lack of mechanical resistance? Perhaps cartoon inconsistences? I’m not sure. Counting every easily viewable rise outputs similar.
- A fractional-loss-based model which outputs about 266 J based on the fact that the sixth rise of the puck is 4/6ths of the way to the bell — but this model is highly assumptive (consistent energy depletion which is not necessarily true, etc).