- 320
- 104
Got even more comin' let's go.
Sonic gains:
Enhanced Senses (Heard trouble inside Castle of Acorn when Eggman activated his sleeper agents)
Technology Manipulation (Can scramble machinery with a device made by Rotor [Optional Equipment])
Fire Manipulation (With Fire Sword [Optional Equipment])
Tails gains:
Matter Manipulation, Data Manipulation, BFR & Existence Erasure (Via P.L.O.T Device, which can convert matter, in that case people into data and upload them into Digital World, which they can't get out of by themselves, if he downloads them into a corrupted deteriorating file, victim would be erased with it [Optional Equipment ])
Blaze gains:
All abilities and resistances from a Chaos Emerald with her Sol Emerald, as Sol Emeralds are said to possess very similar properties to Chaos Emeralds.
All Freedom Fighters (Minus Amy) gain:
Resistance to Diseases (When Rotor's auntie-body learned how to fight back against French Frirus by Sonic, the auntie bodies of other FFs quickly got rid of theirs after it called them about it)
Power Rings gain:
Telekinesis (Users can wish for items to be telekinetically moved)
Cloth Manipulation (Besides aging her up, the wish for the ring also transformed Amy's clothes)
Chaos Emeralds gain:
Sealing & Possibly BFR (Duke of Soleanna using the Chaos Emerald sealed Iblis inside Elise, this also potencially leads to possibility of replicating the game feat of sealing one in another dimension)
I also made the page for an Archie Spindash, so all the info on it from the profiles can be compiled here.
Metal Sonic 3.0 should lose his Neo and Overlord keys due to them not being pre-sgw.
Lastly, after talking for a bit with Shake, we decided that character abilities from Worlds Collide crossover gotta be on both Pre and Post SGW profiles due to it being a transitional phase between two eras.
Agree: Eseseso, Theuser, Pepto, y3p, Monsters, Zetsu, Minty, Shake, Elizhaa, Maverick
Disagree:
Neutral:
Sonic gains:
Enhanced Senses (Heard trouble inside Castle of Acorn when Eggman activated his sleeper agents)
Technology Manipulation (Can scramble machinery with a device made by Rotor [Optional Equipment])
Fire Manipulation (With Fire Sword [Optional Equipment])
Tails gains:
Matter Manipulation, Data Manipulation, BFR & Existence Erasure (Via P.L.O.T Device, which can convert matter, in that case people into data and upload them into Digital World, which they can't get out of by themselves, if he downloads them into a corrupted deteriorating file, victim would be erased with it [Optional Equipment ])
Blaze gains:
All abilities and resistances from a Chaos Emerald with her Sol Emerald, as Sol Emeralds are said to possess very similar properties to Chaos Emeralds.
All Freedom Fighters (Minus Amy) gain:
Resistance to Diseases (When Rotor's auntie-body learned how to fight back against French Frirus by Sonic, the auntie bodies of other FFs quickly got rid of theirs after it called them about it)
Power Rings gain:
Telekinesis (Users can wish for items to be telekinetically moved)
Cloth Manipulation (Besides aging her up, the wish for the ring also transformed Amy's clothes)
Chaos Emeralds gain:
Sealing & Possibly BFR (Duke of Soleanna using the Chaos Emerald sealed Iblis inside Elise, this also potencially leads to possibility of replicating the game feat of sealing one in another dimension)
I also made the page for an Archie Spindash, so all the info on it from the profiles can be compiled here.
Metal Sonic 3.0 should lose his Neo and Overlord keys due to them not being pre-sgw.
Lastly, after talking for a bit with Shake, we decided that character abilities from Worlds Collide crossover gotta be on both Pre and Post SGW profiles due to it being a transitional phase between two eras.
Agree: Eseseso, Theuser, Pepto, y3p, Monsters, Zetsu, Minty, Shake, Elizhaa, Maverick
Disagree:
Neutral:
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