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Downscaling

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Just a few questions about downscaling.

1 - Why is downscaling allowed and used on vs battle?

2 - When can and can't downscaling be used?

3 - Why is downscaling used in calcs?

These are my main questions, that I just don't understand since it often lead to inconsistencies in the scaling/series from my own experience, but I would love to hear everyone's thoughts on this.

Thank you all for your help and opinions on the subject, and I wish you all a Great Day!
 
The thing is for low levels of speed or attack potency a few joules is a big deal but fir higher levels that is meaningless, a few thousand joules of kilometers change nothing, which is why I think dowscaling is good. Imagine character A and B, with B being faster and stronger than A but they can still fight each other, and A wins because of his smarts that would be a case of A downscaling from B as they are clearly close enough to be comparable even if one is above them. It's not like you can always calc their power individually, it's not always that you can have a calc for A and another for B so dowscaling is better than "unknown"
 
1 - Why is downscaling allowed and used on vs battle?
Because it's a concept that exist. IDK what you mean by this. Can you better explain what you mean?

2 - When can and can't downscaling be used?
If someone is comparable but weaker than someone they're fighting. I'll assume you're talking about downscaling in tiers and not downscaling in general.

If the person someone is downscaling from is close to a lower tier, they might be able to downscale to that lower tier.

Example: Character A is stated and shown to be weaker than Character B, who scales to exactly 100 Tons of TNT, yet Character A can still take hits from them and hurt them in return. As such, Character A downscales to 8-B+ in order for this to make sense. Making them 100 Tons of TNT would go against what is shown to us.

If Character A is defeated by Character B in one shot, they do not downscale at all. You also cannot downscale to a lower tier if someone is massively higher than the lower bound of that tier. For example, if Character B is 500 Tons of TNT, Character A will just be noted as being 8-A but below 500 Tons of TNT.

3 - Why is downscaling used in calcs?
This doesn't make any sense. Calculations have nothing to do with scaling.

I feel like this isn't what you meant and you just wrote this down wrong. Can you better explain this?
 
Why is downscaling allowed and used on vs battle?
The thing is for low levels of speed or attack potency a few joules is a big deal but fir higher levels that is meaningless, a few thousand joules of kilometers change nothing, which is why I think dowscaling is good. Imagine character A and B, with B being faster and stronger than A but they can still fight each other, and A wins because of his smarts that would be a case of A downscaling from B as they are clearly close enough to be comparable even if one is above them. It's not like you can always calc their power individually, it's not always that you can have a calc for A and another for B so dowscaling is better than "unknown"
In short, we do our best to scale the characters according to certain values lol.
When can and can't downscaling be used?
Basically, if it is consistent with other feats the character has, we use it, otherwise we do not use it.
Why is downscaling used in calcs?
I don't understand what you mean here. Could you be confusing it with low-end?
 
Because it's a concept that exist. IDK what you mean by this. Can you better explain what you mean?
What I mean, is that I have seen a lot of characters that have a rating that is only supported by a chain of downscaling a fandom made calc.

If someone is comparable but weaker than someone they're fighting. I'll assume you're talking about downscaling in tiers and not downscaling in general.
Yeah...


If the person someone is downscaling from is close to a lower tier, they might be able to downscale to that lower tier.

Example: Character A is stated and shown to be weaker than Character B, who scales to exactly 100 Tons of TNT, yet Character A can still take hits from them and hurt them in return. As such, Character A downscales to 8-B+ in order for this to make sense. Making them 100 Tons of TNT would go against what is shown to us.

If Character A is defeated by Character B in one shot, they do not downscale at all. You also cannot downscale to a lower tier if someone is massively higher than the lower bound of that tier. For example, if Character B is 500 Tons of TNT, Character A will just be noted as being 8-A but below 500 Tons of TNT.
hmmm Alright, but can I ask why it's a stable rating (meaning an exact rating, instead of a more vague one?)

This doesn't make any sense. Calculations have nothing to do with scaling.

I feel like this isn't what you meant and you just wrote this down wrong. Can you better explain this?
Excuse my bad phrasing, but basically I often see exact or rather stable ratings/tiers, that are only supported by calcs that are downscaled. So I was mainly wondering why such methods are used, since from my own experience with them, they only lead to incosistansis

Basically, if it is consistent with other feats the character has, we use it, otherwise we do not use it.
As mentioned, the problem is when it's the "only" "feat" for it's rating...

I don't understand what you mean here. Could you be confusing it with low-end?
I think I explained it above pretty well...
 
What I mean, is that I have seen a lot of characters that have a rating that is only supported by a chain of downscaling a fandom made calc.
What are you talking about? If someone downscales, like I mentioned above, that means anyone that scales to that character would scale to the same "downscale".

hmmm Alright, but can I ask why it's a stable rating (meaning an exact rating, instead of a more vague one?)
There doesn't have to be an exact rating. They're just somewhere in 8-B+ in the case I mentioned above.

If people want, I believe they can, but you don't need to give an exact rating in the case I listed.

There's no reason to make them Unknown when they have clear scaling and you cannot scale them to the same value as a person they're weaker than. This creates a contradiction since they're suppose to be weaker, but we're saying they're exactly equal to each other.

For examples where the tier gap is too big to downscale, we just give them an At most rating.

Excuse my bad phrasing, but basically I often see exact or rather stable ratings/tiers, that are only supported by calcs that are downscaled. So I was mainly wondering why such methods are used, since from my own experience with them, they only lead to incosistansis
I already explained this. You've basically ask the same question multiple times, so I don't know how to respond to this.

You claim something is inconsistent yet you provide no examples. I cannot understand you otherwise.
 
What I mean, is that I have seen a lot of characters that have a rating that is only supported by a chain of downscaling a fandom made calc.
...cause if I can hurt John but not knock him out and my punch scales to a calc, John would be able to survive something of a similar level???
 
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