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Doomslayer Attack Speed Addition

Firestorm808

VS Battles
Administrator
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Despite the name designating it as a coilgun, the Gauss Canno is actually a portable railgu, with mechanics similar to the railguns of the Quake series.

Gauss Cannon Weapon Description:

"The Gauss accelerator design has been used by the UAC as the basis for numerous industrial projects over the years - such as the Argent Tower itself, and the Ore Diggers on Deimos and Phobos. With very few moving parts, the Gauss Cannon makes a reliable, powerful weapon. By accelerating steel flechettes through a magnetized chamber, extremely high velocities can be achieved. The weapon has near perfect accuracy thanks to the aerodynamic design of the projectiles. Ammunition is cheap and readily available, and is designed to maintain its composition when passing through organic material. The Gauss Cannon has a noticeable kick that must be compensated for by the operator."

Precision Bolt:

A standard telescopic sight can be placed on the Gauss Cannon, allowing for even greater accuracy at long ranges with this precise weapon. While using the scope, the operator can accumulate additional magnetic charge within the launch chamber, which when released will fire the flechettes at an even greater speed. When fully charged, a functional flechette is almost unstoppable, and will pass through multiple targets.

Current Steel Flechettes have been documented as about 20 grams.

Current Railgu technology shows that they already reached Hypersonic to Hypersonic+ speeds.

In 1994, India's DRDO's Armament Research and Development Establishment developed a railgun with a 240 kJ, low inductance capacitor bank operating at 5 kV power able to launch projectiles of 3-3.5 g weight to a velocity of more than 2.00 km/s.

The Yugoslavian Military Technology Institute developed, within a project named EDO-0, a railgun with 7 kJ kinetic energy, in 1985. In 1987 a successor was created, project EDO-1, that used projectile with a mass of 0.7 kg (1.5 lb) and achieved speeds of 3,000 m/s (9,800 ft/s), and with a mass of 1.1 kg (2.4 lb) reached speeds of 2,400 m/s (7,900 ft/s). It used a track length of 0.7 m (2.3 ft). According to those working on it, with other modifications it was able to achieve a speed of 4,500 m/s (14,800 ft/s). The aim was to achieve projectile speed of 7,000 m/s (23,000 ft/s).

Since the UAC has much more advanced technology than current society, these speeds should be applicable to Doomslayer's Gauss Cannon.
 
It makes sense to me. DOn't think anything really can scale because its hitscan, but oh well.

On a side note what tier do we consider the gauss cannon? It does almost as much damage as the BFG with siege mode.
 
I don't think we have a proper calc for the Guass Cannon. But I would guess at least 9-A.
 
I mean, it's the choice weapon to deal with the first Cyber Demon quickly, if that means anything.
 
That might be considered game mechanics; especially since anything can chip away damage in gameplay. Someone has tried to put Guass Cannon and Chainsaw on par with BFG, but that was considered iffy iirc. BFG is something that vaporizes all non boss enemies in one shot; which I'm not sure if Guass Cannon oneshots Barons of Hell among other enemies.
 
Doom Ultra Nightmare Cyberdemon (PS4)
Doom Ultra Nightmare Cyberdemon (PS4)

I suppose you can scale the damage for each weapon to the health bar decrease of the BFG 9000.
 
We don't really use health bar depletion for scaling; that's both Calc Stacking and Game Mechanics. Most weapons are generally prefered to simply scale from their own calcs unless there's some in depth lore details about them. We also generally avoid reverse power scaling.
 
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