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Doomguy Combat Speed

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So yeah, Doomguy currently has HHS combat speed and reactions. I would like to take off his combat speed. None of the Doom characters have ever demonstrated that sort of speed in close combat with their arm and leg movements. The only speed feat we have right now gives them HHS reactions only not combat speed. Until we get a solid calc that demonstrates this sort of speed we should take that off. Opinions?
 
First of all, I'd recommend not doing the edits you want to discuss before making the thread.

Secondly, if anyone is capable of punching Doomguy in the face before he can react, their combat speed scales to his reactions.
 
Basically what the others said, Doomguy's punches still move at comparable speed to the plasma projectiles and their for, have Combat speed HHS as well as Reaction speed.

And not to be blunt, but I noticed you've been making quite a few complaints about the combat and reaction speed distinction complaints, XING06. It's fine if you have concerns you like to discuss, but I do feel this topic in particular is getting rather repetitive.
 
@Saikou

Yeah...sorry about that. I'm still new at this forgot about that rule.

But isn't reaction speed perception speed? You don't actually need to be able to move your body that fast to get that. It's like how Apocalypse (X-Men film) has Massively Hypersonic+ reactions? Its not that he couldn't perceive Quicksilver just that he was too fast for him to actually do anything about.

Right now we have only one speed feat which is him reacting to a plasma rifle shot from long range, so I don't think that's a good way to scale for his combat speed.

Again sorry for editing beforehand and what do you think?
 
Doomguy's punches are still just as fast if not faster that the plasma projectiles comparable to Solar Winds, the speed ratings are fine where they are.
 
@Saikou

Wait what! I just asked someone else whether that was the actual definition for reaction speed and everyone including the administrators said no. I used that same argument in the ATLA thread and it got shot down. I am so confused right now.

Anyway, even if we use that definition of multiple movements applicable to combat, I still don't think he actually has that high combat speed. Again the only time we ever got that sort of speed was a single movement where he dodged a plasma projectile so it would be reactions.

@DarkDragon

Really? When did we get a calc on that? Did I miss it somewhere or is it already linked?

Also when I asked in the ATLA thread didn't you say that combat speed was arm/leg speed while reactions the ability to perceive and dodge (except you don't actually have to move at that speed)? Could you clarify again? Thanks.
 
It wasn't a calc, but in the actual game, the speed of his punches move at faster paces than the plasma projectiles travel in game; kinda hard to judge pixels per second on an FPS game, but Doomguy regularly punches enemies capable of dodging enemies capable of dodging those said plasma projectiles rather casually.
 
@DarkDragon

Ah OK then thanks. I did not know that; I've seen a couple play throughs but I guess I didn't notice.

Also again though could someone please edit the reaction page, the multiple different interpretations are bugging me to insanity. You can't debate if everybody's definitions are different. I think yours is the most consistent definition so I'll probably ask to edit the page using it. Could you clarify it for me one more time?
 
Should also mention that DOOM in and of itself runs heavily on Cinematic Time. This is a series where a laser's projectiles technically move slower than bullets due to bullets being hitscan. Does this mean the laser projectiles would move slower than bullets in a non-game scenario. Not at all.

That reminds me: At some point, should we upgrade the monsters' combat speed/reactions to scale to Doomguy, or would that be unwarranted?
 
Not entirely certain if my definition is 100% accurate either, but Reaction speed is perceiving the movement of a projectile or a temporary speed boost via being surprised by a projectile that they didn't see coming heightening their senses. For example, Spider-Man has lightspeed reaction because his Spider sense warned him of a lightspeed laser and was able to dodge it. Combat speed is more natural, if a character doesn't need a shock factor to dodge a projectile, than their combat speed scales to their dodging speed. Landing hits on said character who has that said natural dodging speed also has their combat speed scale to them. And of course, the speed of a character's punches or kicks are also combat speed.

Edit: yeah, we probably should upgrade the combat and reaction speeds of the other monsters; I think I only gave the bosses those ratings so far.
 
@ DarkDragon

So you don't need to actually move at the speed of your reactions just be able to perceive and dodge it?
 
I agree with Saikou and WeeklyBattles.

You should also preferably undo your edits. We recurrently block people for changing statistics without accepted content revision threads.
 
@WeeklyBattles already undid the edits I think.

@Xing, well, you don't need your movement/travel speed to be as good as your reactions to qualify as combat speed, but performing a short burst movement speed casually does qualify for combat speed. Spider man as I mentioned still only has MHS combat speed because him dodging lightning regularly, and his punches and kicks are still MHS; but he has LS reactions thanks to Spider sense enabling him to perceive light. Doomguy on the other hand not only perceives the movement of HHS Plasma, but he consistently dodges it with relative ease and his punches also still move at comparable speeds.
 
@Antvasima

Yeah sorry about that. I'm still a bit unfamiliar with site editing rules; it won't happen again. Also we can just about close the thread, DarkDragon explained the speed to me. Thanks.

@DarkDragon

Okay thanks for the answer. So reaction speed is basically the ability to perceive and dodge something even if you aren't necessarily faster than it,
 
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