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This is small stuff. This is my first time making a thread on this new forums thing so sorry for bad formatting.
Doomguy additions time.
There are some hax that should be added.
Doomguy additions time.
There are some hax that should be added.
- Resistance to Trauma: He can shoot old allies of his with no issue.
- Soul Manipulation: He can kill Lost Souls. If that's not enough for you, you can get Spiritual Armor that's stated to transcend your normal armor that has to be destroyed before Doomguy himself can be harmed. Since he can fight other Doomguys in multiplayer he should get this. He can also fight evil spirits.
- Matter Manipulation: The Stimpack administers booster enzymes on him.
- Enhanced Senses: He picked up on every demon in this room without having to seem them.
- Extrasensory Perception: Via seeing Lost Souls and evil spirits.
- Sound Manipulation: He destroyed a teleportation maze via a bloodthirsty scream. This is called Power Scream on other wikis, don't know what it's called here.
- Heat Manipulation: The Plasma Rifle can fry demons.
- Fire Manipulation: One time his Plasma Rifle shot out fire.
- Curing: The Medikit uses antitoxins to cure him. This could link to the Status Effect Inducement or Healing pages.
- Immortality Negation: He can kill zombies. Don't know what this would link to on this wiki.
- Light Manipulation: With the Light Amplification Visors. Also via the Unmaker since it fires lasers, which are light.
- Technological Manipulation: He can upgrade the Unmaker with Demon Keys.
- Rage Power & Supernatural Willpower: His mind was crippled with rage. This should be added to his haxlist under its own Rage Power separate from Berserk stuff. To add to this all he wanted to do was fight demons, even when fighting non-demons he was thinking about it. He should get Resistance to Disease Manipulation and Fatigue Inducement too through this since his bloodlust let him do this.
- Resistance to Magma Manipulation: The Radiation Suit and Radiation Protection both make him immune to Hell's lava.
- Resistance to Poison Manipulation: The Medikit uses antitoxins to make him feel better. That'd only be necessary though if he had toxins used on him beforehand, though, meaning he can run around poisoned and just feel unhealthy.
- Invisibility: It should be noted that his Invisibility makes him partially transparent to demons. That sounds bad, but they can see Lost Souls like he can. They should also be able to see the verbatim mentioned evil spirits.
- He's a Night Sentinel, so he has access to Sentinel weapons. That includes the Ballista, which fires superheated Argent Energy.
- The Night Sentinels are implied to have Wraith Energy course through them and empower their attacks.
- To add to his non-physical interaction the Night Sentinels can fight primordial evils. These roamed Argent D'Nur and they subjugated the whole planet via their powerful combat stuff, so they would have to fight these buggers.
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