LittleGuy99
He/Him- 1,258
- 1,006
Okay, we already have the release date for Chapter 5, so I'm going to add the last few things I plan to add before its release.
But before that:
Remove this from the profiles of Kris, Susie, Ralsei and Noelle. This ability does not grant more Defense:
higher with Becoming Stronger (Their DF grow stronger after every enemy they defeat with violence)
Some item links and names were updated to better reflect the names in game, so I'm forced to change them here as well
Example: Before deltarune.wiki/w/Thorn_Ring Now deltarune.wiki/w/ThornRing
Other than that, everything will remain the same except for these new additions:
But before that:
Remove this from the profiles of Kris, Susie, Ralsei and Noelle. This ability does not grant more Defense:
higher with Becoming Stronger (Their DF grow stronger after every enemy they defeat with violence)
-Powers and Abilities-
Ralsei CH1 | Breaking the Fourth Wall (Ralsei has more knowledge of this world and its "rules" than he lets on. Ralsei knows everything about how battles work, being the one who teaches Kris how to fight and writing a manual about it. Is implied that he knows about The Player and the SOUL, being the one who explains how it works and looking at the screen when he is told that "Kris" made Susie do an action. He knows about HP and EXP, he knows about the cursor and the attack box, he can see the TP bar, and he knows about the yellow names. He knows which items everyone can use, knows about the Save System, The Player controls and menu. He can use his knowledge about The Player to make them leave and have a private conversation with Kris) - This ability is already in the profile, but now I'm adding more information.
Lightner Physiology & Darkner Physiology | BFR (Via SPARE/RECRUITs; Peacefully removes an enemy from the battle and recruits them in the process. This is most clearly seen in cutscenes where enemies disappear after being SPAREd, such as when Ralsei used his Pacify spell on two Werewires in Chapter 2, when Susie freed two other Werewires, when Lanino and Elnina were recruited in Chapter 3, and when Gerson recruited two Gueis in Chapter 4. Putting enemies to sleep with spells like Ralsei's Pacify and Noelle's Sleep Mist automatically SPAREs/RECRUITs them)
Ralsei CH1 | Empathic Manipulation (Via Pacify and Whirl; SPARE and RECRUIT enemies without the need to convince them first. This enemy acts the same as the other RECRUITed enemies who join the Delta Warriors's Castle Town, helping them in combat, rebelling against their oppressors, and assisting them in dangerous situations)
Noelle DW | Empathic Manipulation (Via Sleep Mist; SPARE and RECRUIT enemies without the need to convince them first. This enemy acts the same as the other RECRUITed enemies who join the Delta Warriors's Castle Town, helping them in combat, rebelling against their oppressors, and assisting them in dangerous situations)
Kris & Susie CH4 | Empathic Manipulation (Via Whirl; SPARE and RECRUIT enemies without the need to convince them first. This enemy acts the same as the other RECRUITed enemies who join the Delta Warriors's Castle Town, helping them in combat, rebelling against their oppressors, and assisting them in dangerous situations)
Delta Warriors | Empathic Manipulation (Via Pacify and Whirl; SPARE and RECRUIT enemies without the need to convince them first. This enemy acts the same as the other RECRUITed enemies who join the Delta Warriors's Castle Town, helping them in combat, rebelling against their oppressors, and assisting them in dangerous situations)
Darkner Physiology | Energy Manipulation & Fusionism (By giving their energies while merging with each other and with machinery to create the Thrash Machine)
Tenna | Reality Warping (Can change the background with a snap, can completely change the scenery and its surroundings, and can make it completely dark. Can move everyone around this way. Can make objects appear out of thin air. Can make an audience appear and disappear, some having Tenna heads. He can emerge unscathed after being crushed, being destroyed by a laser and blown up twice) - This ability is already in the profile, but now I'm adding more information.
Tenna | Flight (Can move like this in the air, and here he is hovering above the Delta Warriors before falling)
Tenna | Text Manipulation (He makes the credits text appear and can interact directly with them)
Tenna | Afterimage Creation (Can create blue afterimages)
Tenna | Memory Manipulation (Can project his memories)
Berdly | Limited Summoning (Berdly can summon two Werewires to fight alongside him, but only in the Cyber World)
"Mike" | Summoning (Small Mike can summon multiple Friends In the Battat minigame)
Kris CH2, Noelle DW & Spamton | Mind Manipulation (Via the ThornRing. Induces a trance in the wearer with the "Trance" effect. Noelle acquires the title "Ice Trancer" encouraging her to keep following orders and kill enemies to the point of not recognizing Berdly, and ultimately failing to resist)
Lightner Physiology & Darkner Physiology | BFR (Via SPARE/RECRUITs; Peacefully removes an enemy from the battle and recruits them in the process. This is most clearly seen in cutscenes where enemies disappear after being SPAREd, such as when Ralsei used his Pacify spell on two Werewires in Chapter 2, when Susie freed two other Werewires, when Lanino and Elnina were recruited in Chapter 3, and when Gerson recruited two Gueis in Chapter 4. Putting enemies to sleep with spells like Ralsei's Pacify and Noelle's Sleep Mist automatically SPAREs/RECRUITs them)
Ralsei CH1 | Empathic Manipulation (Via Pacify and Whirl; SPARE and RECRUIT enemies without the need to convince them first. This enemy acts the same as the other RECRUITed enemies who join the Delta Warriors's Castle Town, helping them in combat, rebelling against their oppressors, and assisting them in dangerous situations)
Noelle DW | Empathic Manipulation (Via Sleep Mist; SPARE and RECRUIT enemies without the need to convince them first. This enemy acts the same as the other RECRUITed enemies who join the Delta Warriors's Castle Town, helping them in combat, rebelling against their oppressors, and assisting them in dangerous situations)
Kris & Susie CH4 | Empathic Manipulation (Via Whirl; SPARE and RECRUIT enemies without the need to convince them first. This enemy acts the same as the other RECRUITed enemies who join the Delta Warriors's Castle Town, helping them in combat, rebelling against their oppressors, and assisting them in dangerous situations)
Delta Warriors | Empathic Manipulation (Via Pacify and Whirl; SPARE and RECRUIT enemies without the need to convince them first. This enemy acts the same as the other RECRUITed enemies who join the Delta Warriors's Castle Town, helping them in combat, rebelling against their oppressors, and assisting them in dangerous situations)
Darkner Physiology | Energy Manipulation & Fusionism (By giving their energies while merging with each other and with machinery to create the Thrash Machine)
Tenna | Reality Warping (Can change the background with a snap, can completely change the scenery and its surroundings, and can make it completely dark. Can move everyone around this way. Can make objects appear out of thin air. Can make an audience appear and disappear, some having Tenna heads. He can emerge unscathed after being crushed, being destroyed by a laser and blown up twice) - This ability is already in the profile, but now I'm adding more information.
Tenna | Flight (Can move like this in the air, and here he is hovering above the Delta Warriors before falling)
Tenna | Text Manipulation (He makes the credits text appear and can interact directly with them)
Tenna | Afterimage Creation (Can create blue afterimages)
Tenna | Memory Manipulation (Can project his memories)
Berdly | Limited Summoning (Berdly can summon two Werewires to fight alongside him, but only in the Cyber World)
"Mike" | Summoning (Small Mike can summon multiple Friends In the Battat minigame)
Kris CH2, Noelle DW & Spamton | Mind Manipulation (Via the ThornRing. Induces a trance in the wearer with the "Trance" effect. Noelle acquires the title "Ice Trancer" encouraging her to keep following orders and kill enemies to the point of not recognizing Berdly, and ultimately failing to resist)
-Inventory-
I'm going to make a general change to the inventories, which only involves changing some names and linksSome item links and names were updated to better reflect the names in game, so I'm forced to change them here as well
Example: Before deltarune.wiki/w/Thorn_Ring Now deltarune.wiki/w/ThornRing
Other than that, everything will remain the same except for these new additions:
Kris (Light World)
- Thorn: Unknown AT. Light World counterpart to the ThornRing from Chapter 2. - Kris has it in Chapter 4
- Chocolate Bottle: Used by Kris in the kitchen to knock out the SOUL. From Chapter 4.
- Hockey Puck: Used by Kris in Dess's room to knock out the SOUL. From Chapter 4.
- Hockey Stick: Used by Kris in Dess's room to keep the SOUL at bay. From Chapter 4.
- Manual: Ralsei's handmade book full of various tips and tricks. Can be used against several enemies to make them tired. Only in this Chapter.
- Lancers: Multiple Lancers obtained from the Ball Machine. But disappears upon exiting the room. Stackable as much as the Key Items space allows.
- TensionMax: Raises TP to full in battle. - I overlooked this item before for some reason.
- Bumper Car: Used in his first battle (And many others)
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