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Deepwoken physiology page addition (Accepted)

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Here we go.





I wanted to make a physiology page for monsters in Deepwoken.

Pretty much everything is listed here. But of course i'll have to explain my reasoning for each new thing i've added to the verse.

  • Limited Elemental Manipulation + Resistance. This is due to the fact that all monsters in deepwoken that are considered a 'species' can spawn with one. Certain monsters will not be eligible for this, such as some boss monsters. That'll be explained on their profiles.

  • They will have Statistics Amplification. When in the Depths, they can be corrupted which amplifies their HP and Damage than normal.

  • They gain immortality type 2 due to being able to tank stuff that'll be lethal despite having organs.

  • Virtually all monsters in deepwoken have damage reduction. Limited damage reduction should work.

  • Moving on to resistances, all monsters that are organic can tank Bloodcurdle which is a move that makes blood pop out of their bodies. They've also just added the new hemorrhage thing which is basically this on steroids.

  • They get resistance to extreme temperatures. It was accepted that Deepwoken characters can resist lightning's heat, and I'm not sure if this was accepted but they should be able to resist the temperature of frozen air. You could doubt this and quickly assume that 'frozen air' in this case just refers to solid water, but this appears to not be the case. Frostdraw's main aspect is that it quite literally lowers the temperature to flash freeze stuff, rather than a simple ice manipulation. Now, regarding the main argument, one of the ways the player / pathfinder trains their frostdraw abilities is by freezing their own blood. To freeze living human blood in few seconds would require liquid nitrogen temperatures, according to cryonics. This seems to be consistent, as this mantra called iceberg enters a state of 'cryostasis'. I'd say, they should resist temperatures between -196°C to −218.79 °C (temperature of frozen oxygen) as frostdraw attacks temperatures barely have an effect on them.

  • They get resistance to electricity manipulation as they can resist Thundercall which has been accepted to be real lightning.

  • They get resistance to fire manipulation. My reasoning for this is that, unlike normal humans who have to physically put the fire out themselves by, dashing, monsters naturally extinguish fires off themselves without doing anything.

  • They get resistance to Ice Manipulation. Monsters are immune to the status effect 'Frozen' which incapsulates victims within a block of ice. They are also immune to the 'Chilling' status.

  • They get resistance to Air Manipulation. Monsters are immune to Galebreath's status effect 'Suffocate', which unsurprisingly suffocates the enemy and makes them unable to use mantras or perform jumps. (Air is needed to use mantras, as shown in certain Diluvian Mechanism waves.)

  • They get resistance to Gravity Manipulation. Monsters are not effected by the resonance Gravity Field which 'Changes the gravity of all who are under the effect, changes the speed of attack, movement, disables mobility mantras, and also pushes inward when trying to get out.'

  • Monsters get resistance to Soul Manipulation. Wrote by Athelchan, "They can cross the boundary which is a barrier between the depths and the surface, crossing it without proper rituals will result on someone's soul not remaining in their body, pulling it back from the depths and eventually dying without having a chance to come back from the surface." Thank you Athelchan. They can also tank hits from the Umbrite Witherblade which 'drains the very soul of your foes'. They can tank hits from the Soulthorn which can 'carve spiritual wounds'​
  • They get resistance to Poison Manipulation, they can tank hits from the Hidden Blade which poisons them, including the Lionfish whom can eat pufferfish. Should be comparable to the player / pathfinder who can tank venomous bites from the Deep Widow.​
  • They should have resistance to Explosion Manipulation, being able to survive getting 'detonated'.​
  • They should have resistance to Life Manipulation as they are unaffected by the resonance Blood Scourge which 'drains the life out of your foes'. Although likely similar to humans who if, severely hurt (knocked) are still vulnerable to this.​
  • They will have resistance to Acid Manipulation as they are comparable to The Pathfinder who can swim in highly acidic pools that are powerful enough to wear down armor decorated in gold within seconds. They can also drink the same acid without dying.​
  • They will have resistance to Corrosion Inducement as they can resist the corrosion induced by the Arachnid's Weave which is powerful enough to damage the same armor above despite it being decorated in gold​
  • They should have resistance to Paralysis Inducement, Sleep Manipulation and Status Effect Inducement as monsters are not effected by the resonance Paralytic Dust which instantly paralyzes the victim and puts them in a slumber. Thus they should resist it's blinding effect aswell.​
  • They will get immunity to Madness Manipulation + Fear Manipulation due to being the natural inhabitants of the depths. (Fear in Deepwoken comes with insanity)​
  • Following this, they should get resistance to Perception Manipulation as audiovisual hallucinations are one of the side effects of insanity in Deepwoken.​
  • Possibly resistance to Existence Erasure? So, there is this monster in the game called the Lionfish. One of it's moves consists of a move where it opens it's mouth and begin's to charge up a giant laser beam. But how it kills you is what makes it special, in Deepwoken, the typical death will make you drop a bag that has your loot. And if you die / wipe in the depths, a sound will be played throughout the entire server, indicating that someone has died. But for some ODD ODD reason. None of these happen if you die to this laser. Ignoring the fact that it completely deletes your character, never happening with any special kind of death, even with the weapon Red Death which does this, and it being stated to quote on quote "it utilises Bloodrend to remove all organic traces, and Shadowcast to remove all traces of ether. Even the metal itself is oleophobic, rejecting organic oils and fluids, so the spear itself carries no prints or traces." let's try to look for some anti-feats. Well, it could simply be a form of vaporization. I thought that aswell, but for some reason, there exists this guy. The Glacial Lionfish. Mind you, this is the only monster in the game to have a 'glacial' counterpart. It's changed to now just freeze stuff, with it's laser beam now freezing surfaces of things it makes contact with.​







Okay, that is all.

Oh and, all humanoids will have most of these resistances aswell (not abilities)​
Agree : @Arkansalter2 @Thunderman101 @AthelChan @AlipheeseXIV (For everything except Madness / Fear immunity, changing it to Layered resistance.) @SomebodyData @Vietthai96 (Only resistances for madness / fear immunity)
Disagree :
Neutral :
 
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I agree with the thread, I will say however, that the immunity to madness and fear is iffy. Since, in accordance to the immunity page that was created earlier this month (or it might've been late last month I forgot) immunity can only be achieved by lacking aspects that would normally allow you to be targeted by a certain ability (like, for example not having a mind therefore having mind manip immunity)
 
I agree with the thread, I will say however, that the immunity to madness and fear is iffy. Since, in accordance to the immunity page that was created earlier this month (or it might've been late last month I forgot) immunity can only be achieved by lacking aspects that would normally allow you to be targeted by a certain ability (like, for example not having a mind therefore having mind manip immunity)
tbf mind = soul in the verse and these monsters arent affected by a soul dragging barrier, so i guess you could say they're immune to this.
 
u sure that's possible for layer of resistance?
It should be yeah, all you'd have to prove is that the madness/fear stuff can affect the player, yet can't affect the monsters or smth. Then you can pretty safely say it's one layer of resistance to depth shenanigans
 
tbf mind = soul in the verse and these monsters arent affected by a soul dragging barrier, so i guess you could say they're immune to this.
Afaik probably still no, with our current standards for immunity being so stringent and all, don't let me stop you from trying though. I could be wrong, I'm just basing it off the page and the bit ik from the immunity CRT itself
 
It should be yeah, all you'd have to prove is that the madness/fear stuff can affect the player, yet can't affect the monsters or smth. Then you can pretty safely say it's one layer of resistance to depth shenanigans
this is pretty easy due to the fact potions that has similar effects affect the player but not monsters.
 
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Not sure how you guys might wanna handle that, maybe giving them a layer of resistance instead?
Hm... An actual plausible argument could be made here. So, the depths is pretty freaky. It kind of, distorts organisms and makes them evolve into freaks. It also changes how they act. We know monsters in the depths become physically stronger, but they also stop attacking eachother based on species. They also gain further vision and just become much more aggressive.

The depths seems to alter their minds and they could possibly just have immunity to it in the depths via the mind altering thing. Although I think they will have a layered resistance outside of the depths as insanity inducing stuff don't work on them outside of the depths either. Thanks for your opinion.
 
The depths seems to alter their minds and they could possibly just have immunity to it in the depths via the mind altering thing. Although I think they will have a layered resistance outside of the depths as insanity inducing stuff don't work on them outside of the depths either. Thanks for your opinion.
Np, get that bell...new layer 2 bell 🗣️🗣️🗣️
 
Most looks fine but

This shouldn't be immunity; simply being a natural inhabitant of something doesn't grant you immunity since it doesn't mean you are completely immune to those things. You can still potentially get affected by a stronger version, unless you have true immunity, which is extremely hard to prove, so this is simply resistance. On our wiki we don't index true immunity, and immunity is indexed when you lack certain thing, like lacking a soul grant you immunity toward soul hax, due to having no soul; thus, you can't be targeted by soul hax
 
Most looks fine but


This shouldn't be immunity; simply being a natural inhabitant of something doesn't grant you immunity since it doesn't mean you are completely immune to those things. You can still potentially get affected by a stronger version, unless you have true immunity, which is extremely hard to prove, so this is simply resistance. On our wiki we don't index true immunity, and immunity is indexed when you lack certain thing, like lacking a soul grant you immunity toward soul hax, due to having no soul; thus, you can't be targeted by soul hax
If this cant be a immunity? Can be this layered instead?
 
Nope blox tales had a layred hax before this
would you like to vote?
No, just baseline Resistance, unless there are something indicated layers
I mean in fairness, these monsters have lived here long enough to evolve and outcompete the other species.

I'm not sure what grants layered madness / fear resistance but if these guys aren't shown to be affected by the passives of the depths at all, would that quantify for layered resistance?
 
Evolving hardly equal to getting layer, layer is you resists X hax that bypass X resistance and so on
 
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