Jackythejack
They/Them- 20,020
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This should, hopefully, be my last Dead Rising CRT for a while, and oh boy is it going to be a big one. We'rw Gonna be touching up on the topics of 9-A Frank West (with more evidence than previous), ability additions, and an entire new key change. Let's begin.
Ability Additions
So within Dead Rising 4 there is a very obvious skill tree that you can go down. This skill tree gives Frank a couple of things. I'll list them off real quick.
Theres the resistance abilities, which give Frank resistance against all elemental weapons. The elemental weapons in-game are electricity, acid, fire, and ice. Therefor, Frank should get Fire, Ice, Acid, and Electricity Resistance
Next up is an ability that decreases the amount of damage from both bullets and any melee weapon at all. Because of this, Frank should get Damage Reduction
The next thing is an ability called Evasion. Evasion gives a small chance that an attack deals no damage. This is either Damage Negation or Instinctive Reaction. Of course, it'd be limited but I'll let what that is be up for debate.
Now let's talk about that new key, eh?
Frank Rising
Frank Rising is the DLC for Dead Rising 4 which contains the canonical ending. Frank becomes a zombie, and because he's a zombie he gets some special perks. I'm gonna run through them real quick as they're very simple.
Healing: Frank can heal based off biting into a person's neck and effectively killing them. This isn't very combat applicable but he also has Regenerationn in this form that'd put him at mid-low, so both of those should be added.
Acid Manipulation: Well, technically Frank just shoots out his own bile, but it damages enemies and causes severe pain, and acts similarly to acid in-game so it could qualify for this. Or perhaps Natural Weaponry?
Sound Manipulation: Frank also has a roar that is powerful enough to push cars away and can kill enemies in a single hit. Very, very powerful.
Immortality: Likely type 1 (zombies never age), Type 2 (zombies take a lot of punishment going off fodder zombies), type 7 (the undead one), and possibly type 3 but I'm iffy on that because I dunno how we'd deal with that Regenerationn that activates in-game when you're close to 0 hp/dying.
Resistance: Mostly resistance to disease as the game outright states that zombies can't catch any diseases, so this is good.
Also the zombie form would have incredibly high stamina, higher than Frank's baseform most likely as it doesn't even need stamina to sprint. I'd argue limitless but I dunno.
Intelligence would also stay the same and whatnot. If anymore questions are needed feel free to ask. Onto the main event...
9-A Dead Rising
Now, I know what you're probably thinking. "Again? We've been through this once before. How many times do we gotta teach you this lesson?!" However, before you go all GoW CRT on me, let's discuss.
Before I said that Frank scales to his rocket launchers, which were called 9-A at the time. However, what I didn't think about at the time was that things can take hits from the Exo Suits. They can take a lot of hits.
Frank himself can take much damage from the Exo suits in-game. And when he's hit without his Exo-suit on by Calder, it doesn't even do critical damage. Barely even one hundred damage, and that's just Calder. Frank can also withstand being punched repeatedly by Exo-suits, and even had himself slammed down on an Exo-suit's knee on more than one occasion.
He isn't the only one either. Both looters and evolved zombies can take several hits from an exosuit before going down, and Frank can kill looters and Evolved Zombies. It just takes some time becuase Evolved Zombies are annoying.
Now you may be thinking "What if not all Exo Suits are 9-A though? What if it's only Calder's?" Well, Calder was never stated to have any fancier or more powerful suit. He just happens to be equipped with a standard issue Exo Suit, and not only that, but that's also imply that Frank somehow was lucky enough to wind up with another incredibly strong Exo suit close by, which is a lot of assumptions to go off of.
Frank can take hits from, and can damage, Exo suits, and he kills people who often do the same. Therefor, the conclusion is that Frank West, and all the DR characters due to scaling (In Nick and Greene's case they are younger than old frank and Frank outright stated he's out of shape, implying he's weaker than the normal person), should be ranked at 9-A
If any questions are had I'll try my best to answer them, but let's get going.
Ability Additions
So within Dead Rising 4 there is a very obvious skill tree that you can go down. This skill tree gives Frank a couple of things. I'll list them off real quick.
Theres the resistance abilities, which give Frank resistance against all elemental weapons. The elemental weapons in-game are electricity, acid, fire, and ice. Therefor, Frank should get Fire, Ice, Acid, and Electricity Resistance
Next up is an ability that decreases the amount of damage from both bullets and any melee weapon at all. Because of this, Frank should get Damage Reduction
The next thing is an ability called Evasion. Evasion gives a small chance that an attack deals no damage. This is either Damage Negation or Instinctive Reaction. Of course, it'd be limited but I'll let what that is be up for debate.
Now let's talk about that new key, eh?
Frank Rising
Frank Rising is the DLC for Dead Rising 4 which contains the canonical ending. Frank becomes a zombie, and because he's a zombie he gets some special perks. I'm gonna run through them real quick as they're very simple.
Healing: Frank can heal based off biting into a person's neck and effectively killing them. This isn't very combat applicable but he also has Regenerationn in this form that'd put him at mid-low, so both of those should be added.
Acid Manipulation: Well, technically Frank just shoots out his own bile, but it damages enemies and causes severe pain, and acts similarly to acid in-game so it could qualify for this. Or perhaps Natural Weaponry?
Sound Manipulation: Frank also has a roar that is powerful enough to push cars away and can kill enemies in a single hit. Very, very powerful.
Immortality: Likely type 1 (zombies never age), Type 2 (zombies take a lot of punishment going off fodder zombies), type 7 (the undead one), and possibly type 3 but I'm iffy on that because I dunno how we'd deal with that Regenerationn that activates in-game when you're close to 0 hp/dying.
Resistance: Mostly resistance to disease as the game outright states that zombies can't catch any diseases, so this is good.
Also the zombie form would have incredibly high stamina, higher than Frank's baseform most likely as it doesn't even need stamina to sprint. I'd argue limitless but I dunno.
Intelligence would also stay the same and whatnot. If anymore questions are needed feel free to ask. Onto the main event...
9-A Dead Rising
Now, I know what you're probably thinking. "Again? We've been through this once before. How many times do we gotta teach you this lesson?!" However, before you go all GoW CRT on me, let's discuss.
Before I said that Frank scales to his rocket launchers, which were called 9-A at the time. However, what I didn't think about at the time was that things can take hits from the Exo Suits. They can take a lot of hits.
Frank himself can take much damage from the Exo suits in-game. And when he's hit without his Exo-suit on by Calder, it doesn't even do critical damage. Barely even one hundred damage, and that's just Calder. Frank can also withstand being punched repeatedly by Exo-suits, and even had himself slammed down on an Exo-suit's knee on more than one occasion.
He isn't the only one either. Both looters and evolved zombies can take several hits from an exosuit before going down, and Frank can kill looters and Evolved Zombies. It just takes some time becuase Evolved Zombies are annoying.
Now you may be thinking "What if not all Exo Suits are 9-A though? What if it's only Calder's?" Well, Calder was never stated to have any fancier or more powerful suit. He just happens to be equipped with a standard issue Exo Suit, and not only that, but that's also imply that Frank somehow was lucky enough to wind up with another incredibly strong Exo suit close by, which is a lot of assumptions to go off of.
Frank can take hits from, and can damage, Exo suits, and he kills people who often do the same. Therefor, the conclusion is that Frank West, and all the DR characters due to scaling (In Nick and Greene's case they are younger than old frank and Frank outright stated he's out of shape, implying he's weaker than the normal person), should be ranked at 9-A
If any questions are had I'll try my best to answer them, but let's get going.