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Summary
Matthew Michael Murdock A.K.A. Daredevil is a hero from Marvel comics who was blinded in an accident which also bestowed him a type of radar-sense that enhance all his other senses to a greater extent than a normal human being. He becomes a costumed vigilante after the death of his father as well as a lawyer.
Powers and Stats
Tier: At least Low 7-C
Name: Matthew Michael Murdock, aka Daredevil
Origin: Marvel Comics
Gender: Male
Age: Likely in his 30s or 40s
Classification: Human Acrobat/Martial Artist
Powers and Abilities: Superhuman Physical Characteristics. To compensate for his blindness, Matt Murdoch's other four senses are greatly enhanced to levels that far exceed anything humans are capable of in real life. He also has a radar sense (which a misnomer, since it works more like a sonar), meaning he can track objects around him via sound pulses. He also has strong intuition and is trained in multiple martial art styles, good at sneaking up on people, also a gymnast which helps him avoid attacks with great agility, strong willpower that can resist hypnotic suggestion. Carries a specially - modified billy club, Regenerationn (Can meditate to heal his wounds, but it requires extreme concentration and time) | Same as before, Absorption (Took in Ghost Rider's Hellfire), increased Regenerationn
Attack Potency: At least Small Town level (Defeated the likes of a restricted Ghost Rider, Luke Cage, Iron Fist, Wolverine, and Spider-Ma)
Speed: Unknow
Lifting Strength: Unknow
Striking Strength: At least Small Town Class
Durability: At least Small Town level (Took multiple hits from Ghost Rider, Luke Cage, and Spider-Man)
Stamina: Very High
Range: Several meters with his club and grappling hook
Standard Equipment: A specially modified billy club with a grappling hook inside made of aircraft control cable with a steel hook, which is spring-loaded. It can also split in two parts, a baton for melee combat and a bladed hook weapon.
Intelligence: Master of multiple martial arts as well as the legal system, being a criminal defense attorney in his civilian identity.
Weaknesses: Blind, loud sounds or overpowering odors can distract his senses.
Notable Attacks/Techniques
- Radar Sense: A form of Human Echolocation via low wave projection, according to one theory, a energy within certain portions of the electromagnetic spectrum. The signal emanates from sending regions of his brain, after which it travels outward, bounces off objects around him, and returns to receiving regions of his brain. In any event, with this ability, Murdock synthesizes a very close analogue of three-dimensional 360% human sight. Stan Lee has stated Daredevil's Radar Sense is better than Spider-Man's Spider-Sense.
- Radar Substitute: An offshoot to Radar Sense this ability is the combination of all other sense (Excluding Radar Sense) and can allows to increase the stability of it as well as to be used as a sub-par replacement.
- Person Identification: All of Murdock's senses help identify people by the specific patterns of their heartbeat, smell, touch, sound, and even Radar appearance as it allows to "see" through objects, specifically clothes (Though albeit obscure).
Summary
Once a promising mage from Ionia, Lee Si is a blind monk who sought redemption at the Shojin Monastery for a terrible mistake that cost innocent lives. In the midst of the Noxian invasion, his power became one with his flesh in a way none could have foreseen. With burning fists and inhumanly powerful roundhouse kicks, he fights those who dare despoil his homeland.
Powers and Stats
Tier: Low 7-C
Name: Lee Sin, the Blind Monk
Origin: League of Legends
Gender: Male
Age: Unknown (Likely in his 30's)
Classification: Human, Ionian Monk, Boxer
Powers and Abilities: Superhuman Physical Characteristics, Greatly enhanced senses to compensate for his blindness, Regenerationn (Mid-Low), Trained in multiple martial art styles, Sound Manipulation (Can utilize blasts of sound and can track objects around him via sound pulses), Forcefield creation, Life force Absorption, Fire Manipulation, Healing Martial Arts, Energy Manipulation, Chi Manipulation, Resistance to heat, fire, and mental attacks, Can increase his speed with Flurry
Attack Potency: Small Town level+ (Can fight on-par with Gare and similarly powerful champions)
Speed: Hypersonic+ with Massively Hypersonic+ reactions and combat speed (Can keep up with champions like Kled and Gare as well as close range lightning/light-based attacks)
Lifting Strength: At least SuperHuman
Striking Strength: Small Town Class+ (Dragon's Rage can send champions as large as Malphite and Nautilus flying)
Durability: Small Town level+
Stamina: Immense (Endured being lit on fire for two months straight without eating, sleeping, or even moving, with only his eyes remaining permanently damaged)
Range: Standard melee range, Several meters with spells, At least dozens of meters with Sonar
Standard Equipment: None notable
Intelligence: High (Highly skilled in combat, just by listening to the movement and breathing of three men he was able to determine that one had lung disease, one had a weak heart that would give out in less than a year, and one had an injured spine that forced him to walk slightly more on his left side)
Weaknesses: Has a limited supply of energy with which to cast spells, his spells have cooldown periods, during which time they cannot be cast (Both are highly exaggerated in-game for gameplay balance purposes; for instance, Ekko is shown to be able to use his ultimate ability in rapid succession in his cinematic)
Notable Attacks/Techniques:
- Basic Attack: Lee Sin strikes his opponent with his fist or foot.
- Flurry: After using an ability, Lee Sin's next 2 basic attacks within 3 seconds gain 40% attack speed, returning 20 energy on the first attack and 10 energy on the second.
- Sonic Wave: Lee Sin fires a sonic blast in the target direction, dealing physical damage to the first enemy it hits and granting true sight of them for 3 seconds. If Sonic Wave hits, Lee Sin can cast Resonating Strike within the next 3 seconds.
- Resonating Strike: Lee Sin dashes to the enemy marked by Sonic Wave, dealing physical damage which is capped at 400 against minions and monsters.
- Safeguard: Lee Sin dashes to the target ally or friendly ward. If the ally is a champion, they and Lee Sin receive a shield that lasts 2 seconds and Safeguard's cooldown is halved. Lee Sin can activate Safeguard on himself to receive the shield, and can cast Iron Will within 3 seconds.
- Iron Will: For 4 seconds, Lee Sin gains bonus life steal and spell vamp.
- Tempest: Lee Sin smashes the ground, dealing magic damage to nearby enemies and granting true sight of them for 4 seconds. If Tempest hits an enemy, Lee Sin can cast Cripple within the next 3 seconds.
- Cripple: Lee Sin slows all enemies within range that are marked by Tempest for 4 seconds, decaying over the duration.
- Dragon's Rage: Lee Sin roundhouse kicks the target enemy champion, dealing physical damage and knocking them back over 1 second. Enemies the target collides with take the same damage plus physical damage and are knocked up for 1 second.
- Sonar: As shown in his Judgement, Lee Sin can "see" the world around him using sound waves. He has honed this to such a level that he can use it to read words on paper and analyze opponents down to the most minute detail.
- Willpower: Lee Sin has demonstrated immense willpower and mental fortitude, as shown when he was able to completely resist the influence of the Inquisitor during his Judgement.
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