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Damage Boost Scaling Question

FantaRin_The_First

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These two characters have "Damage Boost" abilities that boost their AP by 1.5x to 2x, which are included in their AP section. Issue is that it comes from their skill descriptions from their in-game abilities.

Neru:
  • You Got a Death Wish or Somethin'?:Deals 476%~762% of ATK as DMG to 1 enemy. Increases by 1.5~1.7 times when in enraged.
    • Cruisin' for a Bruisin'!+: Become enraged and increases EVA by 19.4%~36.9% every 30 sec. Increases EX-Skill by further 0.3 times when in enraged. Last 20 sec.
Aris:
  • Collapsing Worlds!: Deals 311%-591% of ATK as DMG to enemies in straight line. Increases DMG by 1.5x or 2x, depending on Energy chart level. Reset energy charge.
The in-game skills are acknowledged to exist for in-game characters, however. For example, Kenzaki Tsurugi, a girl with an in-game healing skill, can heal from her injuries quick in-verse. Aris 1.5x/2x Damage Boost in-game skill is acknowledged as a charging-based attack that she can do in-verse. This verse is also primary a game-verse, if it helps. So would it be fine to keep it in the noted character's AP sections or should I do a CRT that remove them?
 
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