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Creating a Profile for "Deep Rock Galactic"

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Has anyone else proposed this before? I myself have played the game quite a lot and have been interested in making a profile for it for a while. If necessary I can record gameplay footage to help with calcs, and below is a general gauge about the strength of the verse:
  1. For the individual strength of the dwarves, they are capable of taking out massive chunks of dense stone walls with a single pickaxe strike(way more so than what any human is capable of), and tanking an ungodly amount of punishment, whether it be large explosions, multiple bites and slashes from glyphids(basically really big bugs) of all sizes, etc. In fact something about their durability that I was very curious with how it would be implemented into the wiki, is that they canonically(the player's dwarves at least) don't seem to ever die or be put down for good. When a dwarf loses all their hp, they are "downed", and no matter what it was that downed them they are always still conscious enough to be able to move around a bit and to audibly call for help from teammates, and they can be "revived" or brought back up an unlimited amount of times as long as there is at least 1 other dwarf to reach them. Even when the mission fails, the mission overview screen will show the injured/unconscious dwarves in the ship, seemingly having been carried there by BOSCO, and then when you respawn at the hub all the dwarves spawn in the medical bay wearing hospital gowns, implying they were somehow still able to be rescued and nursed back to full health despite the failed mission. However, it is also outright stated in-game on different occasions that there have been previous failed missions where the dwarves on them did, in fact, lose their lives, and one of the mission types even has your team going to the sites of one of these failed missions to salvage everything left behind. So I'm not completely sure if this would fully apply to their durability.
  2. As for equipment, it's pretty decent. The Gunner has access to a zipline launcher and a shield projector that can completely negate almost any ranged attack that tries to pass through it, on top of also providing damage reduction and shield regeneration to any dwarves inside its radius. The Driller has access to hand-held power drills that can carve large tunnels through thick cave walls in seconds, along with powerful c4 charges. The engineer has a platform gun that can generate large, semi-irregular, disc-shaped foam structures that are sturdy enough to withstand the weight of a dwarf or other entities and can stick to terrain, plus a deployable automated turret system. Scout has a small grappling gun for mobility and a magazine-fed flare gun for lighting. For the actual weaponry, I can't put all of them here at once, but they of particular note are things like an automatic plasma carbine and a smaller but more powerful Plasma charger", an electric SMG that shocks targets, a "lock on" burst rifle(with seemingly smart bullets as well considering the fact that they can literally curve in various angles to ensure they hit their target), a cryo cannon, a "sludge pump" that ejects a highly corrosive substance, a "wave cooker"(which is basically just a really really powerful microwave beam generator I think), a plasma breach cutter, a literal laser beam cannon, and even handheld miniguns and automatic missile launchers(with the minigun being described in-game as using depleted uranium rounds). For overclocks, the ones that come to mind the most for me are things like "plasma burster missiles" for the missile launcher that can pierce through targets and the "fat boy" overclock for the engineer's grenade launcher, turning it into a miniature nuke launcher that leaves a damaging radioactive field on impact.
  3. For the creatures the dwarves are facing, they're no slouch either. The primary enemies are "glyphids" which come in a lot of different variations, but the basic ones are large, spider-like creatures with sharp front legs and large mouths with very sharp teeth. All of them except for Swarmers have at least some chitinous armor plating on their bodies, with the ones of the Praetorians and Oppressors being of particular note due to their armor completely blocking most types of physical damage from the front, and the Oppressor's armor is completely unbreakable, with it's only weakspot being a small green abdomen on it's back. There are also the Macteras, which are flying enemies that can shoot projectiles, the "Rival" corporation that consist of dangerous robotic entities, and some unique or otherwise biome exclusive entities. The strongest enemies you can encounter are the Glyphid Dreadnoughts, the Rival Nemesis and Caretaker, and the Bulk and Crassus Detonators. The Dreadnoughts, Bulk/Crassus detonators, Nemesis and to a lesser extent Oppressors are all capable of digging or tunneling through cave walls if the path to their target is otherwise blocked. Bulk Detonators also cause a MASSIVE explosion on death(described in the lore as being on a "kiloton scale") that can destroy/kill nearly everything in one shot, and the Crassus variant also has the added effect of coating the craters its death damage leaves in a layer of solid gold.
 
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