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Chronicles of Riddick - Revision

Armorchompy

He/Him
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Hello! Today we're revising Riddick, here's the new page. Fairly simple stuff, mainly adding just a buncha scans and a few abilities, there's calcs but the feats are all very obvious, only thing is I wanna quickly explain the canonicity of the series. Obviously all three of the movies are canon and in addition to that, the two videogames, Escape from Butcher Bay and Assault on Dark Athena, are canonical prequels. Butcher Bay in particular is briefly referenced in Chronicles of Riddick's director cut. More bizarre are the tiny things: The Riddick Motion Comic is... arguably non-canon, I suppose, it's a prequel explaining the events of Riddick, which were then put in the actual movie's director cut so it's technically obsolete but I see it as basically just an alternate take on things, it doesn't contribute much anyways. Finally there's the flash game, "Hunt for Riddick", which was conceived by David Twohy, the movie series' director, and features Vin Diesel, Judi Dench and Nick Chinlund all reprising their roles from Chronicles of Riddick. All that one adds is Riddick's canon height, which ends up affecting the calcs. Anyways, here's the new stuff
  • A lot, like a LOT of new feats and scans and elaboration on old abilities. Also equipment, lots of yapping about stamina and skill in their respective sections, the works.
  • Acrobatics - That boy be flippin'
  • Information Analysis - Riddick pulls off some pretty impressive and specific estimates.
  • Enhanced Senses - Not just eyesight but hearing and smell too.
  • Social Influencing & Preparation - He's a manipulative bastard, obviously good at scaring people and a good planner too.
  • Animal Manipulation - Made friends with a big ol angry alien dog. Twice, actually, but the first time was more impressive.
  • Vehicular Mastery - Lots of feats of piloting mechs with great success in the games, and also just a bunch of flying aircraft.
  • Regeneration - Admittedly a bit game mechanicsy, he regens a bit of health after being hurt in the games. I think it fits well enough given his stamina and ability to just... pop dislocated arms back on like it's nothing, which is arguably some kind of regen of its own.
  • Body Control - The aforementioned arm popping, and slowing down his heartbeat on purpose too.
  • Afterimage Creation - Shown in literally just one shot in one scene but hey it's there. Or it's just 2000s editing, I dunno.
  • Precognition - Has precognitive dreams of the Necromongers during a scene in Butcher Bay.
  • Some P&A pertaining to equipment he's used, all pretty obvious
  • Resistances to Soul Manipulation (The Riddick 2 bad guy sucks out souls, fails to suck out Riddick's), Sleep Manip (Resists sedatives very consistently), Poison Manipulation (Again, resists drugs, and also poisoned gas in the first game. Also immunized himself to a certain alien's poison in Riddick 3 but that's a useless resistance outside of verse), Temperature Manipulation (Dude basically makes it a hobby to live on the most inhospitable planets out there)
  • The only really weird ability is Resistance to Electricity Manipulation- in the first game which is set in a prison, guns are ID-locked and if a prisoner tries to pick them up they get zapped. This is only shown on anyone else rather than Riddick (who just takes chip damage) in a dream sequence at the beginning, where this just kills a prisoner on the spot. Normally I wouldn't use a dream scene, I'm doing it now because it's a very accurate and descriptive dream of a place Riddick's never been to before. Maybe it's the precog mentioned before, maybe he knew about how it worked before visiting it, either way it seems pretty accurate about most things? So as a possibly, the Resistance is fine in my book.
 
A lot, like a LOT of new feats and scans and elaboration on old abilities. Also equipment, lots of yapping about stamina and skill in their respective sections, the works.
Yer

Acrobatics - That boy be flippin'
Yer

Information Analysis - Riddick pulls off some pretty impressive and specific estimates.
In that he's well above the human limit, sure

Enhanced Senses - Not just eyesight but hearing and smell too.
Yer (but especially the eyesight)

Social Influencing & Preparation - He's a manipulative bastard, obviously good at scaring people and a good planner too.
Yer

Animal Manipulation - Made friends with a big ol angry alien dog. Twice, actually, but the first time was more impressive.
Yer ("It's an animal thing")

Vehicular Mastery - Lots of feats of piloting mechs with great success in the games, and also just a bunch of flying aircraft.
Yer

Regeneration - Admittedly a bit game mechanicsy, he regens a bit of health after being hurt in the games. I think it fits well enough given his stamina and ability to just... pop dislocated arms back on like it's nothing, which is arguably some kind of regen of its own.
So like. Mid-Low? I guess. I'm more iffy on this but he does seem to heal marginally faster than people would in the movies anyways, so I'll tentatively sign off.

Afterimage Creation - Shown in literally just one shot in one scene but hey it's there. Or it's just 2000s editing, I dunno.
For what it's worth, I think it's intentional. So. Yer.

Precognition - Has precognitive dreams of the Necromongers during a scene in Butcher Bay.
On a real limited scale, but sure.

Some P&A pertaining to equipment he's used, all pretty obvious
Yer

Resistances to Soul Manipulation (The Riddick 2 bad guy sucks out souls, fails to suck out Riddick's), Sleep Manip (Resists sedatives very consistently), Poison Manipulation (Again, resists drugs, and also poisoned gas in the first game. Also immunized himself to a certain alien's poison in Riddick 3 but that's a useless resistance outside of verse), Temperature Manipulation (Dude basically makes it a hobby to live on the most inhospitable planets out there)
Temp Manip I think we might call Adaptation over a resistance. Sleep Manip is definitely just an application of the Poison Manip Resistance, so while its technically correct I feel the need to point out that this wouldn't extend to something like a magic sleep spell.

The only really weird ability is Resistance to Electricity Manipulation- in the first game which is set in a prison, guns are ID-locked and if a prisoner tries to pick them up they get zapped. This is only shown on anyone else rather than Riddick (who just takes chip damage) in a dream sequence at the beginning, where this just kills a prisoner on the spot. Normally I wouldn't use a dream scene, I'm doing it now because it's a very accurate and descriptive dream of a place Riddick's never been to before. Maybe it's the precog mentioned before, maybe he knew about how it worked before visiting it, either way it seems pretty accurate about most things? So as a possibly, the Resistance is fine in my book.
Ehhh.

Normally I'd gun this down, but these things are steeped in context, and I trust your judgement. I really don't like this sort of thing, tends to be too much of a reach for my taste, but I'll begrudgingly allow it.
 
So like. Mid-Low? I guess. I'm more iffy on this but he does seem to heal marginally faster than people would in the movies anyways, so I'll tentatively sign off.
I just put it at low, since even in game it's fairly minor.
Temp Manip I think we might call Adaptation over a resistance.
I think the temperatures we're given are kinda superhuman to survive. -73 F/-58 C for three years, and a few seconds of 702ºF/372ºC without visible burns
Sleep Manip is definitely just an application of the Poison Manip Resistance, so while its technically correct I feel the need to point out that this wouldn't extend to something like a magic sleep spell.
Sure
Ehhh.

Normally I'd gun this down, but these things are steeped in context, and I trust your judgement. I really don't like this sort of thing, tends to be too much of a reach for my taste, but I'll begrudgingly allow it.
It is definitely Weird. I think it's barely over the edge of fine, but kinda bizarre anyways (I guess you could argue even if it was like, a taser's strength it'd be a resistance feat to just tank it and move on)
 
I'm iffy on the Regen and Body Control, but otherwise the rest looks good.
 
I see. I'm not sure how that'd affect me applying them then.
 
i mean it's like, pretty clear cut IMO, normal people can't just willingly make their heartbeats halve in speed or pop forcefully dislocated joints back into place at the drop of a hat then immediately keep fighting with them. it's not necessarily superhuman (maybe?) but i feel like it's notable even if it's mundane
 
No.

Fr though, what do you want me to say?
 
"changed my mind i agree w everything"

I guess you're right, I'll keep waiting until a third staff wanders here and gives their opinion
 
I see the body control thing with skeletons so that works

I gusss regen should be fine

Everything else works
 
i mean it's like, pretty clear cut IMO, normal people can't just willingly make their heartbeats halve in speed or pop forcefully dislocated joints back into place at the drop of a hat then immediately keep fighting with them. it's not necessarily superhuman (maybe?) but i feel like it's notable even if it's mundane
So, to give my response, this is the page
Body Control is the ability to manipulate the physiology and anatomy of your own body beyond any normal biological limit.
To me that reads the Body Control has to exceed what a normal baseline body is capable of. Dislocating an arm isn't it, but depending on how slow the heart beat stuff is that could maybe count.

The regeneration feels more like a gameplay mechanic than an actual power.

Everything else looks great imo.
 
I'll put possibly on the regen, I wasn't too attached to that anyways
 
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