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Hello! Today we're revising Riddick, here's the new page. Fairly simple stuff, mainly adding just a buncha scans and a few abilities, there's calcs but the feats are all very obvious, only thing is I wanna quickly explain the canonicity of the series. Obviously all three of the movies are canon and in addition to that, the two videogames, Escape from Butcher Bay and Assault on Dark Athena, are canonical prequels. Butcher Bay in particular is briefly referenced in Chronicles of Riddick's director cut. More bizarre are the tiny things: The Riddick Motion Comic is... arguably non-canon, I suppose, it's a prequel explaining the events of Riddick, which were then put in the actual movie's director cut so it's technically obsolete but I see it as basically just an alternate take on things, it doesn't contribute much anyways. Finally there's the flash game, "Hunt for Riddick", which was conceived by David Twohy, the movie series' director, and features Vin Diesel, Judi Dench and Nick Chinlund all reprising their roles from Chronicles of Riddick. All that one adds is Riddick's canon height, which ends up affecting the calcs. Anyways, here's the new stuff
- A lot, like a LOT of new feats and scans and elaboration on old abilities. Also equipment, lots of yapping about stamina and skill in their respective sections, the works.
- Acrobatics - That boy be flippin'
- Information Analysis - Riddick pulls off some pretty impressive and specific estimates.
- Enhanced Senses - Not just eyesight but hearing and smell too.
- Social Influencing & Preparation - He's a manipulative bastard, obviously good at scaring people and a good planner too.
- Animal Manipulation - Made friends with a big ol angry alien dog. Twice, actually, but the first time was more impressive.
- Vehicular Mastery - Lots of feats of piloting mechs with great success in the games, and also just a bunch of flying aircraft.
- Regeneration - Admittedly a bit game mechanicsy, he regens a bit of health after being hurt in the games. I think it fits well enough given his stamina and ability to just... pop dislocated arms back on like it's nothing, which is arguably some kind of regen of its own.
- Body Control - The aforementioned arm popping, and slowing down his heartbeat on purpose too.
- Afterimage Creation - Shown in literally just one shot in one scene but hey it's there. Or it's just 2000s editing, I dunno.
- Precognition - Has precognitive dreams of the Necromongers during a scene in Butcher Bay.
- Some P&A pertaining to equipment he's used, all pretty obvious
- Resistances to Soul Manipulation (The Riddick 2 bad guy sucks out souls, fails to suck out Riddick's), Sleep Manip (Resists sedatives very consistently), Poison Manipulation (Again, resists drugs, and also poisoned gas in the first game. Also immunized himself to a certain alien's poison in Riddick 3 but that's a useless resistance outside of verse), Temperature Manipulation (Dude basically makes it a hobby to live on the most inhospitable planets out there)
- The only really weird ability is Resistance to Electricity Manipulation- in the first game which is set in a prison, guns are ID-locked and if a prisoner tries to pick them up they get zapped. This is only shown on anyone else rather than Riddick (who just takes chip damage) in a dream sequence at the beginning, where this just kills a prisoner on the spot. Normally I wouldn't use a dream scene, I'm doing it now because it's a very accurate and descriptive dream of a place Riddick's never been to before. Maybe it's the precog mentioned before, maybe he knew about how it worked before visiting it, either way it seems pretty accurate about most things? So as a possibly, the Resistance is fine in my book.