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This has been bothering me and other people for awhile, but it's rather simple and hopefully not controversial.
Standard Battle Assumptions
Characters shouldn't be considered willing to kill by default, as this very notion is a contradiction:
State of mind: In character, but willing to kill. The characters will employ their usual battle strategies, including flaws such as being casual, however, must be willing to kill the opponent even if they usually won't.
The way a character behaves in battle, especially when facing certain opponents instead of others is extremely important to properly evaluate a match up and is part of their personality and charme. Some characters may not even be used or able to employ their abilities to kill, others don't have experience in death matches etc...
I.e. forcing everyone to being willing to kill not only creates troubles in the analysis, but often causes them to act ooc despite the SBA allegedly aim to preserve their actual strategy and personality.
That said, being willing to kill should be an optional assumption, just like Bloodlust, and not the default one.
Bonus: Same goes for the characters being willing to give up or not, this is also a factor that is heavily influenced by one's personality, willpower and tenacity, on top of being a perfectly valid victory condition even in real life.
Standard Battle Assumptions
Characters shouldn't be considered willing to kill by default, as this very notion is a contradiction:
State of mind: In character, but willing to kill. The characters will employ their usual battle strategies, including flaws such as being casual, however, must be willing to kill the opponent even if they usually won't.
The way a character behaves in battle, especially when facing certain opponents instead of others is extremely important to properly evaluate a match up and is part of their personality and charme. Some characters may not even be used or able to employ their abilities to kill, others don't have experience in death matches etc...
I.e. forcing everyone to being willing to kill not only creates troubles in the analysis, but often causes them to act ooc despite the SBA allegedly aim to preserve their actual strategy and personality.
That said, being willing to kill should be an optional assumption, just like Bloodlust, and not the default one.
Bonus: Same goes for the characters being willing to give up or not, this is also a factor that is heavily influenced by one's personality, willpower and tenacity, on top of being a perfectly valid victory condition even in real life.
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