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Bleach Abilities Addition (Quincy/Sternritter/Part 1)

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This is the continuation in my journey of making the Bleach Profiles on this Wiki better through the addition of needed abilities. This thread will be focusing on the Sternritter profiles.

There will also be another thread right-after this with the rest of Sternritters given. I don't want to revise them all at once given the sheer magnitude of how many Sternritter have profiles. I don’t want to overwhelm the users and mods reading this thread.

So let's begin.

(Note: both threads discount the Soul King’s body parts as they will be addressed in their own separate thread)



Uryu Ishida:

Homing Attack (Uryu’s arrows have shown the ability to home onto their targets)

Explosion Manipulation (Uryu’s arrows explode on contact, Also possesses Anti-Arrancar Mines)

Healing (Uryu’s attire can be used to dress his wounds, Possesses styptic medicine)

Danmaku (With Licht Regen)

Transformation (When Uryu use’s Letzt Still his physical attire and bow changes)

Fire Manipulation (Whiles in Letzt Still Uryu produces a flame from his shoulder made of pure Reishi)

Sealing (With Gritz)

Vibration Manipulation (Seele Schneider vibrates at 3,000,000 rotations per second)

Immense Pain-Tolerance (Uryu is noted by Mayuri to have a “High threshold for pain”, Can resist the pain of getting his stomach crushed by Szayel)



Jugram Haschwalth:

Limited Passive Power Bestowal (Jurgram passively increases the developmental speed of other Qunicy’s around him)

Darkness Manipulation (While having The Almighty Jugram can create streams of darkness)



Askin Nakk Le Vaar:

Matter Manipulation (Atomic: Askin infused Oxygen and Nitrogen into his Hybrid Gift)

Limited Immortality (Type 2: Can live for a couple of minutes after having his heart ripped out and crushed by Grimmjow)



As Nodt:

Weapon Control and Danmaku (As Nodt can create and control Reishi spikes, He can telepathically control these spikes to attack his enemies or combined them to attack a singular enemy)

Limited Death Manipulation (As Nodt can induce so much fear into his opponents that it causes them to die, but this effect can be resisted through having a strong enough will)

Creation (As Nodt can create enclosed walls of eyes that induce The Fear onto others)

Fusionism (As Nodt can fuse with the previous walls he created before to create a giant version of himself)



Liltotto Lamperd:

Power Mimicry and Limited Information Analysis (The Glutton can mimic the abilities of those it has consumed, it also grants the user of it the ability to instinctively understand every faucet of the mimicked abilities)

Poison Manipulation and Corrosion Inducement (Mimicked Loly’s poison which dissolves things away like Rudbornn's Calaveras and Arbol’s branches)



Bazz-B:

Magma Manipulation (Bazz-B can create lava with Burner Finger 3)



Quilge Opie:

Spatial Manipulation (The Jail allows Quilge to seal spatial cracks like Garganta tears)

Offensive Stealth Mastery (Those who’re sealed with Quilge’s Jail can’t be sensed by others)



BG9:

Information Analysis (Was able to deduce and detect that Omaeda’s sister was actually his sister through matching their Reiatsu Ratio's together)

Explosion Manipulation and Danmaku (BG9 possesses explosive missiles around his body that can be shot out from his body)



Agree: XXKINGXX69, Yomi_Schwarz, LordGinSama, Loyd, BleachHollow, Dalesean027, Rebirth, Damage3245, Arc7Kuroi, Expectro2000xxx, speedster352

Disagree:

Neutral:
 
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I'm not sure this would be applicable for other characters if it isn't developing Jugram himself. I think if you're affecting other characters then it would be a form of Power Bestowal.

Rest of the proposed abilities look fine.
Then'll change it to Limited Power Bestowal.

Alright. Since this thread has been universally agreed upon can i apply the changes or should i wait for another mod to chime in?.
 
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I think in that in the Weapon Control thread it was said that if a weapon is created with energy it should be just Weapon Creation. And with the Danmaku thread it would meet the minimun amount for the ability? In principle I think he do but other scans with a greater amount of attacks would be better.

About the Death Manipulation, there is more explanation? Because if that's all I think it can be more Fear Manipulation (could even be Maddness Manipulation) since isn't uncommon in fiction that someone die for sheer fear, and there is also characters can even change physically do to a great amount of Fear like for example in HxH where characters can loss all the hair in a instant or the hair can become white the same way, there is even a character that become old in a moment do to the immense amount of fear it felt, and there are more verses that do this.
He could still fight after getting his stomach crushed? Because if that's the case then add the scan and I think would be enough for Supernatural Willpower.
 
I think in that in the Weapon Control thread it was said that if a weapon is created with energy it should be just Weapon Creation. And with the Danmaku thread it would meet the minimun amount for the ability? In principle I think he do but other scans with a greater amount of attacks would be better.
The Weapon Control directly states that one of the possible uses for it is "Telepathically control weapons or weapon-like objects" which is what As Nodt does. As Nodt can create at least 26 to 28 Spikes as shown in the last scan so he would definitely qualify for the ability.

About the Death Manipulation, there is more explanation? Because if that's all I think it can be more Fear Manipulation (could even be Maddness Manipulation) since isn't uncommon in fiction that someone die for sheer fear, and there is also characters can even change physically do to a great amount of Fear like for example in HxH where characters can loss all the hair in a instant or the hair can become white the same way, there is even a character that become old in a moment do to the immense amount of fear it felt, and there are more verses that do this
Yeah As Nodt's "The Fear" can induce so much fear that it causes those with weak-wills to die.

He could still fight after getting his stomach crushed? Because if that's the case then add the scan and I think would be enough for Supernatural Willpower
He could deal with the pain and move around but he couldn't fight at that point but i don't think that really matters since he could still deal with the pain . That should be enough since no human can really do that which is the bench-line which needs to be crossed to gain Immense Pain Tolerance.
 
The Weapon Control directly states that one of the possible uses for it is "Telepathically control weapons or weapon-like objects" which is what As Nodt does. As Nodt can create at least 26 to 28 Spikes as shown in the last scan so he would definitely qualify for the ability.


Yeah As Nodt's "The Fear" can induce so much fear that it causes those with weak-wills to die.


He could deal with the pain and move around but he couldn't fight at that point but i don't think that really matters since he could still deal with the pain . That should be enough since no human can really do that which is the bench-line which needs to be crossed to gain Immense Pain Tolerance.
I mean, I know one of the uses is telepathically control weapons, but I recalled that in the weapon control thread that sort of thing was talked and said it would be just weapon creation, though after reread the thread seem like I remembered wrong so I'm fine with it be weapon control. With that scan yes, danmaku it's good.

Then it should be just Fear Manipulation, a powerful one, but just Fear Manipulation since can be countered with just Resistance to Fear or Supernatural Willpower, also based in that Byakuya should get Supernatural Willpower since he seemed affected by the fear but even so overcome it just by pure will.

Fair enough, he could qualify
 
mean, I know one of the uses is telepathically control weapons, but I recalled that in the weapon control thread that sort of thing was talked and said it would be just weapon creation, though after reread the thread seem like I remembered wrong so I'm fine with it be weapon control. With that scan yes, danmaku it's good.
Great.

Then it should be just Fear Manipulation, a powerful one, but just Fear Manipulation since can be countered with just Resistance to Fear or Supernatural Willpower, also based in that Byakuya should get Supernatural Willpower since he seemed affected by the fear but even so overcome it just by pure will
No? Death Manipulation can be derived from other abilities, hell most Death Manipulation users on this Wiki have their Death Manipulation through another ability such as Energy Absorption or Curse Manipulation ect.. so he definitely would qualify given that reasoning.

Byakuya was only able to resist the Death Manipulation aspect of The Fear, he couldn't resist the Feat Manipulation from "The Fear" but i definitely agree he should have Supernatural Willpower but that'll be addressed in a later thread.
Fair enough, he could qualify
Great.
 
No? Death Manipulation can be derived from other abilities, hell most Death Manipulation users on this Wiki have their Death Manipulation through another ability such as Energy Absorption or Curse Manipulation ect.. so he definitely would qualify given that reasoning.
I know it can be derivated from other abilities but this is basically that they have a heart attack do to fear, under that reasoning most of the fear users would get death manip, even this type of scene would give death manip:
――Stand B~y! Stand B~~y!!

――Now, everyone, are you all finished with your preparations?

――It’s starting you know?

――Pe~~ek, aa~~~~~~~~~……demon king!

The barrier vanished, and the Presence Isolation was dispelled.

What appeared was a bursting crimson magic power with the demon king-sama grinning wideeeeely at the center.

The result went without saying.

「「「「「PIGYAAAAAAAAAAAAAAAH!!!」」」」」

The dragons’ screams that were filled with fright resounded through the clear blue sky.
One more dragon had its tongue spilled out limply. And then one more dragon, although it opened its eyes just for a moment, then stretched its forelegs to the sky――before losing strength and flopping on the ground.

This scene was obvious to the trained eye. Right now, something that looked like a white vapor was rising out from the limply unmoving dragons toward the heavens with a swaying motion! They were dying from the shock of “Peek-a-Demon King”!
I understand that death manip can come from many powers, but I think this is a bit of a stretch, at most maybe a limited death manip could work as long it's made clear that having a strong will it's enough to resist it.

Edit: To say more, as far I know Meruem don't have age manipulation despite make someone age a hundred years do to the sheer fear it can cause, despite of age manip being a power that can derivate from others powers.
 
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I know it can be derivated from other abilities but this is basically that they have a heart attack do to fear, under that reasoning most of the fear users would get death manip, even this type of scene would give death manip:


I understand that death manip can come from many powers, but I think this is a bit of a stretch, at most maybe a limited death manip could work as long it's made clear that having a strong will it's enough to resist it.

Edit: To say more, as far I know Meruem don't have age manipulation despite make someone age a hundred years do to the sheer fear it can cause, despite of age manip being a power that can derivate from others powers.
I'm fine with making it Limited since you can resist the death effect if you have a strong enough will.
 
This is the continuation in my journey of making the Bleach Profiles on this Wiki better through the addition of needed abilities. This thread will be focusing on the Sternritter profiles.

There will also be another thread right-after this with the rest of Sternritters given. I don't want to revise them all at once given the sheer magnitude of how many Sternritter have profiles. I don’t want to overwhelm the users and mods reading this thread.

So let's begin.

(Note: both threads discount the Soul King’s body parts as they will be addressed in their own separate thread)



Uryu Ishida:

Homing Attack (Uryu’s arrows have shown the ability to home onto their targets)

Explosion Manipulation (Uryu’s arrows explode on contact, Also possesses Anti-Arrancar Mines)

Healing (Uryu’s attire can be used to dress his wounds, Possesses styptic medicine)

Danmaku (With Licht Regen)

Transformation (When Uryu use’s Letzt Still his physical attire and bow changes)

Fire Manipulation (Whiles in Letzt Still Uryu produces a flame from his shoulder made of pure Reishi)

Sealing (With Gritz)

Vibration Manipulation (Seele Schneider vibrates at 3,000,000 rotations per second)

Immense Pain-Tolerance (Uryu is noted by Mayuri to have a “High threshold for pain”, Can resist the pain of getting his stomach crushed by Szayel)

Looks good
I don't think Power Bestowal is the way to go for this one. Jugram just accelerates the development of other Quincy, he doesn't give any powers so to speak so maybe something like Passively grants Accelerated Development might be more fitting. But this is a weird one that doesn't really fit our normal standards I think so I think Power Bestowal could still work in place of anything better.

Since Askin still dies from and is dying from the wound when we see him, I don't think he really qualifies for any form of Type 2. Limited would be a better fit if he was able to only survive certain types of fatal wounds like he can still live on indefinitely without his heart specifically. Not to mention we get no actual timeframe for how long he survived after having his heart torn out. At best I see this being a stamina feat for him, but it would probably be better pegged as cinematic timing. Matter manipulation looks good though.
Generally I'm against listing Death manipulation as the power itself, since the death is just an extension of his fear manipulation instead of being something specific which is separate. It'd be a better fit to list it as Fear Manipulation (As Nodt can induce so much fear into his opponents that it causes them to die). The power is still listed as an effect, but this makes sure no one gets it confused with it being actual Death Manipulation. And the weakness of As Nodt's fear manipulation should just be listed under weaknesses. Everything else seems fine.

Looks fine
Looks good
Offensive Stealth Mastery should be Perception Manipulation instead, it just looks more fitting than Offensive Stealth mastery since its more specific. Otherwise looks good
Looks good.
 
Generally I'm against listing Death manipulation as the power itself, since the death is just an extension of his fear manipulation instead of being something specific which is separate. It'd be a better fit to list it as Fear Manipulation (As Nodt can induce so much fear into his opponents that it causes them to die). The power is still listed as an effect, but this makes sure no one gets it confused with it being actual Death Manipulation. And the weakness of As Nodt's fear manipulation should just be listed under weaknesses. Everything else seems fine.
That's actually a better idea than what I thought, it's pretty good.
 
don't think Power Bestowal is the way to go for this one. Jugram just accelerates the development of other Quincy, he doesn't give any powers so to speak so maybe something like Passively grants Accelerated Development might be more fitting. But this is a weird one that doesn't really fit our normal standards I think so I think Power Bestowal could still work in place of anything better.
Already had it Acc Development but Damage had contentions with and said that Power Bestowal would be a better ability given the fact that it doesn't increase his development in any-way but only increase those of other Quincy's.

So maybe something like Power Bestowal (Jurgram's existence passively increase the development of other Quincy's around him) Or something of the sort.

Since Askin still dies from and is dying from the wound when we see him, I don't think he really qualifies for any form of Type 2. Limited would be a better fit if he was able to only survive certain types of fatal wounds like he can still live on indefinitely without his heart specifically. Not to mention we get no actual timeframe for how long he survived after having his heart torn out. At best I see this being a stamina feat for him, but it would probably be better pegged as cinematic timing. Matter manipulation looks good though.
I believe it does qualify for Type 2 since that Immortality is about being able to resist normally fatal damage which is what Askin does but he can't resist it indefinitely, hence the "Limited" part. True but i don't really believe the time-frame would matter since he still does somewhat resist getting his heart ripped out for a unquantifiable but lengthy amount of time for someone with his injury.

I don't really see how that would be a "Stamina" feat since it isn't something you can naturally endure, you would need some-sort of Immortality to resist getting your heart ripped from your body and crushed.

Generally I'm against listing Death manipulation as the power itself, since the death is just an extension of his fear manipulation instead of being something specific which is separate. It'd be a better fit to list it as Fear Manipulation (As Nodt can induce so much fear into his opponents that it causes them to die). The power is still listed as an effect, but this makes sure no one gets it confused with it being actual Death Manipulation. And the weakness of As Nodt's fear manipulation should just be listed under weaknesses. Everything else seems fine.
The reason i disagree with that proposal is "The Fear" is a multi-fasted ability and such has multiple powers and effects that come with it, separating the Death Manipulation aspect from the ability and giving it its own listing allows us to explain the both effects/abilities more in-depth compared if we just bundled them together. Which i believe would help more people from getting confused since their would be more information to go off of.

Offensive Stealth Mastery should be Perception Manipulation instead, it just looks more fitting than Offensive Stealth mastery since its more specific. Otherwise looks good
Alright i'll change that then.
 
Regarding the Lille Stuff:

The TLDR of it is: It's never directly stated that Lille did but heavily implied that he did to the point of him having a "Possibly" to "Likely" rating for the ability and that it's extremely limited since it can only be activated once and only when Lille transform's into the first version of his Vollstandig.

So stop talking about Lille and focus on this thread instead.
 
I believe it does qualify for Type 2 since that Immortality is about being able to resist normally fatal damage which is what Askin does but he can't resist it indefinitely, hence the "Limited" part. True but i don't really believe the time-frame would matter since he still does somewhat resist getting his heart ripped out for a unquantifiable but lengthy amount of time for someone with his injury.

I don't really see how that would be a "Stamina" feat since it isn't something you can naturally endure, you would need some-sort of Immortality to resist getting your heart ripped from your body and crushed.
Actually:
Characters with this degree of immortality can indefinitely survive injuries that would otherwise be lethal to a normal person, without needing to heal.
That in the end that killed him would disqualify for Type 2 and instead would be a stamina feat, that's literally the same case that with Lancer. He is even used in the stamina page to clarify this part:
  • Injury tolerance: How much actual damage a character can withstand and continue to act in spite of it. It is common in fiction to see characters continue to fight despite grievous injuries, such as broken or missing limbs, heavy blood loss, and organ damage. Extreme cases may resemble Type 2 Immortality, with characters temporarily pushing on through injuries that should have killed them. However, as long as an injury remains lethal, it is not actually Type 2 Immortality.
    • For example, Lancer and other Servants with Battle Continuation can temporarily keep fighting even after taking lethal injuries such as being stabbed through the heart or, in some cases, being decapitated.
 
Already had it Acc Development but Damage had contentions with and said that Power Bestowal would be a better ability given the fact that it doesn't increase his development in any-way but only increase those of other Quincy's.

So maybe something like Power Bestowal (Jurgram's existence passively increase the development of other Quincy's around him) Or something of the sort.
I think that works fine.
I believe it does qualify for Type 2 since that Immortality is about being able to resist normally fatal damage which is what Askin does but he can't resist it indefinitely, hence the "Limited" part. True but i don't really believe the time-frame would matter since he still does somewhat resist getting his heart ripped out for a unquantifiable but lengthy amount of time for someone with his injury.

I don't really see how that would be a "Stamina" feat since it isn't something you can naturally endure, you would need some-sort of Immortality to resist getting your heart ripped from your body and crushed.
Someone else covered your response here so no point in me responding.
The reason i disagree with that proposal is "The Fear" is a multi-fasted ability and such has multiple powers and effects that come with it, separating the Death Manipulation aspect from the ability and giving it its own listing allows us to explain the both effects/abilities more in-depth compared if we just bundled them together. Which i believe would help more people from getting confused since their would be more information to go off of.
While the Fear is an ability that does come with several others, the dying due to the Fear is specifically just Fear Manipulation being used to kill someone. It's not something separate from the Fear Manipulation itself, and listing it out separate would naturally make someone assume that a character with resistance to Death manipulation would be able to resist it while someone with Resistance to Fear Manipulation wouldn't. That's why I don't think we should list the Death Manipulation as a separate power.

It would be more clear to list the dying as an effect of the Fear.
 
think that works fine.
Great.

While the Fear is an ability that does come with several others, the dying due to the Fear is specifically just Fear Manipulation being used to kill someone. It's not something separate from the Fear Manipulation itself, and listing it out separate would naturally make someone assume that a character with resistance to Death manipulation would be able to resist it while someone with Resistance to Fear Manipulation wouldn't. That's why I don't think we should list the Death Manipulation as a separate power.

It would be more clear to list the dying as an effect of the Fear.
Alright i'll do that then.



Since I've got the support of 2 Mods and 11 Regular Users i'm going to apply the additions now.
 
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