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Time for more Inherited Skill revisions. As you guys know, we have standards for this stuff, I will make a blog explaining what those are later on (probably as soon as I type this out)
Let's get started.
WereGarurumo
WereGarurumon by our standards gains abilities from Hanumo, Meramo, Wizardmo and Garurumon.
These Digimon add a pretty large list of abilities to the big bad wolf.
-Offensive Information Manipulation and Durability Negation via Nightmare Syndrome. Both Bakumon and Digitamamon's techniques are noted to be the same move and as such WereGarurumon should be able to use it as either method. Also gets this via Dark Crusher which is an arrow of darkness that instantly destroys any data it his.
-Summoning via Summon.
-Death Manipulation or Mind Manipulation (so a technique around it) via Dark Song. "Screams to lure the enemy to death or release darkness that stuns them." I am more on the side of Dark Song to be more of a mental ability than instant death.
-Darkness Manipulation via Nightmare. Blast the foe with dark energy.
-Electricity Manipulation via Thundercloud and Thunder Ball.
-Illusion Creation and Fear Manipulation via Terror Illusion. Creates Illusions that exploits his opponent's fears.
-Air Manipulation via Blink Breeze.
-Duplication. Inherited from Keramon who grants it to Wizardmon. Can duplicate himself thousands of times, however these duplicates have lesser abilities.
-Poison Manipulation via Crazy Smoke. Spews out poisonous smoke.
-Limited Probability Manipulation or Death Manipulation via Destroyer. A passive skill that makes it so that all his attacks have a 10% chance to instantly kill opponents.
-Light Manipulation via Candle Ring. Can create rings of light to attack.
-Hair Manipulation via Dohatsuten. Hardens its fur to metallic hardness and shoots needle-like hairs from its body.
Mammothmo
The mammoth obtains abilities from Hanumon and Garurumon.
-Offensive Information Manipulation, Dream Manipulation and Durability Negation via Nightmare Syndrome. Both Bakumon and Digitamamon's techniques are noted to be the same move and as such WereGarurumon should be able to use it as either method.
-Hair Manipulation via Dohatsuten. Hardens its fur to metallic hardness and shoots needle-like hairs from its body.
-Fire Manipulation via Howling Blaster.
-Shockwave Creation via Wolf Cry.
MirageGaogamo
The Beast Knight mon gets abilities from WereGarurumon whose stuff is listed above.
BanchoLeomo
Nothing new to be inherited. But some resistances.
-Resistance to Existence Erasure and Power Nullification. Resists Yggdrasil's Particle Worm.
SaberLeomo
-Hair Manipulation and Paralysis Inducement via Infinity Arrow. Saber's signature move. We just needed to add this to it.
-Poison Manipulation and Corrosion Inducement via Contact and Stinger Poration. Fires a poisonous blast from its mouth. Inherited from Dokugumon who corrode (or can corrode) everything it touches with its poison as well a spit out said corroding poison out as a poisonous blast attack.
-Resistance to Corrosion Inducement and Poison Manipulation. From Dokugumon who can resist being touched by other Dokugumon.
That's all for now.
Let's get started.
WereGarurumo
WereGarurumon by our standards gains abilities from Hanumo, Meramo, Wizardmo and Garurumon.
These Digimon add a pretty large list of abilities to the big bad wolf.
-Offensive Information Manipulation and Durability Negation via Nightmare Syndrome. Both Bakumon and Digitamamon's techniques are noted to be the same move and as such WereGarurumon should be able to use it as either method. Also gets this via Dark Crusher which is an arrow of darkness that instantly destroys any data it his.
-Summoning via Summon.
-Death Manipulation or Mind Manipulation (so a technique around it) via Dark Song. "Screams to lure the enemy to death or release darkness that stuns them." I am more on the side of Dark Song to be more of a mental ability than instant death.
-Darkness Manipulation via Nightmare. Blast the foe with dark energy.
-Electricity Manipulation via Thundercloud and Thunder Ball.
-Illusion Creation and Fear Manipulation via Terror Illusion. Creates Illusions that exploits his opponent's fears.
-Air Manipulation via Blink Breeze.
-Duplication. Inherited from Keramon who grants it to Wizardmon. Can duplicate himself thousands of times, however these duplicates have lesser abilities.
-Poison Manipulation via Crazy Smoke. Spews out poisonous smoke.
-Limited Probability Manipulation or Death Manipulation via Destroyer. A passive skill that makes it so that all his attacks have a 10% chance to instantly kill opponents.
-Light Manipulation via Candle Ring. Can create rings of light to attack.
-Hair Manipulation via Dohatsuten. Hardens its fur to metallic hardness and shoots needle-like hairs from its body.
Mammothmo
The mammoth obtains abilities from Hanumon and Garurumon.
-Offensive Information Manipulation, Dream Manipulation and Durability Negation via Nightmare Syndrome. Both Bakumon and Digitamamon's techniques are noted to be the same move and as such WereGarurumon should be able to use it as either method.
-Hair Manipulation via Dohatsuten. Hardens its fur to metallic hardness and shoots needle-like hairs from its body.
-Fire Manipulation via Howling Blaster.
-Shockwave Creation via Wolf Cry.
MirageGaogamo
The Beast Knight mon gets abilities from WereGarurumon whose stuff is listed above.
BanchoLeomo
Nothing new to be inherited. But some resistances.
-Resistance to Existence Erasure and Power Nullification. Resists Yggdrasil's Particle Worm.
SaberLeomo
-Hair Manipulation and Paralysis Inducement via Infinity Arrow. Saber's signature move. We just needed to add this to it.
-Poison Manipulation and Corrosion Inducement via Contact and Stinger Poration. Fires a poisonous blast from its mouth. Inherited from Dokugumon who corrode (or can corrode) everything it touches with its poison as well a spit out said corroding poison out as a poisonous blast attack.
-Resistance to Corrosion Inducement and Poison Manipulation. From Dokugumon who can resist being touched by other Dokugumon.
That's all for now.