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it is a moon, sorry for not clarifyingis that a moon or planet
Was it destroyed or only split? If it was split then moon+ if it was destroyed then it looked pretty violent so small planet level probably.it is a moon, sorry for not clarifying
it was shattered aftermath imageWas it destroyed or only split? If it was split then moon+ if it was destroyed then it looked pretty violent so small planet level probably.
I think the animation style is highly exaggerated, it looks almost like a picture story.The KE of the pieces at the top corner immediately after impact would be insane. They cover that distance almost instantly.
No the animation style is definitely exaggerated. You can literally see the pieces instantly go from point a to b then slow down drastically. That's not how physics works, I think it just looks like they move so fast because the animation style wants to give it a powerful impact.Wouldn't know, don't even know what this is but based on what's posted, the KE of those pieces could definitely be obtained, I don't think the animation style would actually invalidate it, we do see them move, just at an insane speed but you do see them move like a blur from Point A to Point B.
That's not even exclusive to this, it may not be how physics work as it'd slow over time, but if it happened it happened, the KE still applies, I can think of other extremely weird cases like that which is accepted all the same. Hell even in shows where things aren't blown over the top like that, cases like this still sometimes occur (Take SP punching out HP's teeth for example, they go from point A to B nigh instantly and the just stop).No the animation style is definitely exaggerated. You can literally see the pieces instantly go from point a to b then slow down drastically. That's not how physics works, I think it just looks like they move so fast because the animation style wants to give it a powerful impact.
That's actually false, it's a few, it just happens exceptionally fast.You can't use KE for the split because it goes from the moon being intact and the next frame it's already split, it's clearly exaggerated, although you can use kinetic energy for the chunks of debris flying away after the second explosion as you can actually see them moving.
Oh man why are you even bringing up dragon ball?! I am just simply saying that this animation style is exaggerating the impact making high tension shots move fast then slowing it down to normal to show the aftermath, or else you'd literally be suggesting that the rock is moving faster than light but then it would immediately stop and move at a relatively normal speed. Like even in the second explosion, everything happens in 1 frame, it almost looks like a god damn slide show.Sorry fluffy, but that ain't how we do things here, with that logic we should downgrade DB into oblivion.
You can disagree, but that's just how it is. Reminder we try to use science and math on feats and calcs that 99% of the time don't actually adhere to the formula's 110% of the time, which is why we take shortcuts. A dude punched a hole in the ground and the hole is like 10m across? Cool, let's calc the hole's destruction, even though realistically chances are the punch that did the feat wouldn't of been able to do that due to size, unless at a ludicrous speed, but if it was at the needed speed it would initiate flagration and a bunch of others hit. Not everything has to be 1/1 with physics, not all authors and animators are exactly science wizes.I disagree, you can clearly see the moon being split nearly instantly then it slows down drastically where you can see the rocks moving slowly in real time, objects don't move that fast then just slow down instantly like that for no reason, that's why I'm saying the impact frames and animation style are clearly exaggerated to make the impact feel stronger so you can't use it as KE or you'd just be overinflating the feat.
Wouldnt be FTL, it'd be sub rel probably eyeballing it.Oh man why are you even bringing up dragon ball?! I am just simply saying that this animation style is exaggerating the impact making high tension shots move fast then slowing it down to normal to show the aftermath, or else you'd literally be suggesting that the rock is moving faster than light but then it would immediately stop and move at a relatively normal speed. Like even in the second explosion, everything happens in 1 frame, it almost looks like a god damn slide show.
That actually makes sense yeah.You say "slowed down" in reference to the shots, but that isn't what happened, the fast impact happened real time, it wasnt cinematic timing as far as I can tell.
Yeah I guess. I was gonna tell you it's okay to still use physics even when something shouldn't be possible in real life but you still need to use logic as well. So in this case I was going to say, how can something be going so fast then slow down like that it's just stupid to thing the animators actually intended that, but when you said that it's making it slow down to a slower speed and the fast speed is real time then it makes sense.Like idk dude, imo it just looks like fiction be fiction. We cant reasonablly expect it to play out precisely as it would irl, thinking on it, the slow down was probably similar to this.
paladins io trailerWhere is it from? The art style looks pretty cool.