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Adding proper feats and scaling to Final Fantasy Tactics

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Okay, so, the point here is to provide scaling to Final Fantasy Tactics based on proper feats found in the game itself or at least the Ivalice Alliance titles.

I don't think cross-scaling is inherently wrong, but I can't call myself a big fan of it given it often leaves aside feats and proper content from the original game, including different possible keys and we just consider the high end.

The idea here is also to give the characters proper keys based on the four chapters of the game.

Huge thanks to @Dalesean027 for putting up with my nonsense once again and providing the necessary calcs for this to happen, as well as @Flashlight237 and @Migue79 for evaluating the calcs and the former for also providing insight to get an additional calc for the Celestial Stasis spell which was used here.

Here's a sandbox with the full detail, including all the scans.

Here's the summary:

Chapter 1:

Chapter 2:

Chapter 3:
Chapter 4:
  • Attack Potency/Durability: At least Universe level+, possibly Multiverse level+
  • Speed: At least Massively FTL+
  • Lifting Strength: At least Galactic, possibly Immeasurable
  • NOTE: The current profiles are for this chapter only and consider stats based almost entirely in scaling to Gilgamesh and the Almagest ability, which has been recalced properly here.
 
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Everything looks good, just waiting for the FF12 blog to be evaluated
Ah, yeah, I noticed that most of the calcs were done (thanks big time again, dude).

I was tempted to use Belia's miniature star feat for the mid tiers, but the Town level end was more consistent with the Meteor spell from Tactics and Hasmal breaking through the ground and the other Large Building level supporting feats. Same for Exodus' Meteor, which while being City level is much more in line, it's still many, many times stronger. I wasn't sure if it would be an outlier, especially the mini-sun, but thought it would be better to play it safe.

So, what do you think Zalera's storm and Chaos' tornado would get? Taking a guess (as someone who can't calc at all) maybe the storm would be like City Block and the tornado Building level?
 
Ah, yeah, I noticed that most of the calcs were done (thanks big time again, dude).
No problem, heck its my bad it took this long for just 4 calcs
Chaos' tornado would get?
This is unfortunately really bad after getting its size its not even good enough to get High 8-C~8-B so it just wasn't worth it after doing it
Zalera's storm
Zalera's storm just suffers from us not really having anything to measure its full distance by without making some really big reaches with not much backing them, I'd say at best you could scale it one of our generic storm creation values
I was tempted to use Belia's miniature star feat for the mid tiers, but the Town level end was more consistent with the Meteor spell from Tactics and Hasmal breaking through the ground and the other Large Building level supporting feats. Same for Exodus' Meteor, which while being City level is much more in line, it's still many, many times stronger. I wasn't sure if it would be an outlier, especially the mini-sun, but thought it would be better to play it safe.
That's understandable, I wouldn't say rule it out entirely though since it does still happen I'd say leave it as a high end and just go like either Town or City level with possibly or likely Small Country level tacked on
 
No problem, heck its my bad it took this long for just 4 calcs
Don't worry about it, I'm aware you're working on several other verses as well and I just keep asking stuff from you.
This is unfortunately really bad after getting its size its not even good enough to get High 8-C~8-B so it just wasn't worth it after doing it

Zalera's storm just suffers from us not really having anything to measure its full distance by without making some really big reaches with not much backing them, I'd say at best you could scale it one of our generic storm creation values
Oof, gonna add Zalera and Chaos to the fraud squad alongside Titan then, lol.
That's understandable, I wouldn't say rule it out entirely though since it does still happen I'd say leave it as a high end and just go like either Town or City level with possibly or likely Small Country level tacked on
That's a possibility. If the calc goes through I can add it to the Chapter 2 key similar to how Chapter 4 was done. I'll also look into Exodus a bit and how he scales in FFXII, given he doesn't appear originally in Tactics, but I can estimate his place if I can find where he's obtained or fought during the FFXII story.
 
No problem, heck its my bad it took this long for just 4 calcs

This is unfortunately really bad after getting its size its not even good enough to get High 8-C~8-B so it just wasn't worth it after doing it

Zalera's storm just suffers from us not really having anything to measure its full distance by without making some really big reaches with not much backing them, I'd say at best you could scale it one of our generic storm creation values

That's understandable, I wouldn't say rule it out entirely though since it does still happen I'd say leave it as a high end and just go like either Town or City level with possibly or likely Small Country level tacked on

Say, dude, I was wondering about something. Could something like this be used as a supporting feat for the Subsonic+ rating? Here's the thing: I came across this move from an enemy called Ahirman. Essentially, the monster casts all sorts of ailments on your characters by staring at them, as the description of its abilities state. However, these moves can be avoided as seen here. I took a look at the Common Feats pages, while it does bring up values, it also mentions they can't be used, but I do recall seeing Subsonic ratings on a couple of pages for being faster than the eye or something of the like.
 
Sooooo... there has been an update in the CRT. The calcs for FFXII got approved so there were some additions for the Chapter 2 key.

Just in case, "likely" is being used here for crossover scaling with another game (in this case Tactics to feats from Final Fantasy XII), while possibly for scaling to another game that is already cross scaling to a third game (Tactics to XII who are cross scaling to Gilgamesh's tier, which he got from Final Fantasy V).
Looks good to me.

Sorry for the bother, dude, can you take a look at the additions on the Sandbox. Essentially, AP and LS of the Chapter 2 Key got additions.


So I did try to use the XII feats in the end. They got approved a bit ago.

NVM the "gaze" feat, was already told it just would scale to the reaction speed the monster already has, so it's redundant.
 
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Looks good, though I think chapter 4 should be At Least Low 2-C Likely/Possibly 2-A, considering the 4-A scaling is coming from Zodiark, who has the controlling all laws statement being made about his Esper self, which his actual Lucavi existence is far beyond, in addition to Ultima having a statement of being able to return everything to nothing, Hashmal also having a similar statement to Zodiark in controlling the laws of the universe, and one could argue that both Ultima and Exdeath's Grand Cross are of similar nature, and thus should scale to the statements the latter instance has of warping the laws of/endangering the Universe, which even with a few of these, are more than the 1 4-A feat that is based on low balling the size of the dimension (A feat which I feel like, if going off visuals alone, is well and beyond 4-A)
 
Looks good, though I think chapter 4 should be At Least Low 2-C Likely/Possibly 2-A, considering the 4-A scaling is coming from Zodiark, who has the controlling all laws statement being made about his Esper self, which his actual Lucavi existence is far beyond, in addition to Ultima having a statement of being able to return everything to nothing, Hashmal also having a similar statement to Zodiark in controlling the laws of the universe, and one could argue that both Ultima and Exdeath's Grand Cross are of similar nature, and thus should scale to the statements the latter instance has of warping the laws of/endangering the Universe, which even with a few of these, are more than the 1 4-A feat that is based on low balling the size of the dimension (A feat which I feel like, if going off visuals alone, is well and beyond 4-A)
Hmmm... maybe you're right. I was trying to be conservative and all to not get carried away by the statements over the feat itself. To be honest, I quite didn't know how to take Zodiark's feat given how trippy the sequence is, outside the stars at some point, though it evidently is meant to be very grandiose. Hadn't really thought how Ultima's Grand Cross could relate to ExDeath's that's a good catch. And now that you mention it, yeah, completely slipped my mind how Hashmal also had stuff regarding laws and Ultima regarding destruction, derp.
 
Hmmm... maybe you're right. I was trying to be conservative and all to not get carried away by the statements over the feat itself. To be honest, I quite didn't know how to take Zodiark's feat given how trippy the sequence is, outside the stars at some point, though it evidently is meant to be very grandiose. Hadn't really thought how Ultima's Grand Cross could relate to ExDeath's that's a good catch. And now that you mention it, yeah, completely slipped my mind how Hashmal also had stuff regarding laws and Ultima regarding destruction, derp.
Fair enough, and yeah, that sequence is a bit hard to parse, but if you are assuming those blue lights are stars, even assuming they are sun-sized (which would be wrong considering that stars which shine blue are bigger than our sun, and the 4-A), the distance between those points, and the area of the last explosion, I would expect that feat to very much shoot past 4-A, and could potentially be even faster then the current speed feat, but it would be a bloody pain to calc, but
Honestly, that one is thanks to Di on discord (who would be better known as Aeyu); I just remember her bringing it up before.
Don't worry, I've made dumber mistakes. Looks at me, managing to ignore the multiple explicit statements about the nature of something that I needed for an argument.
 
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Fair enough, and yeah, that sequence is a bit hard to parse, but if you are assuming those blue lights are stars, even assuming they are sun-sized (which would be wrong considering that stars which shine blue are bigger than our sun, and the 4-A), the distance between those points, and the area of the last explosion, I would expect that feat to very much shoot past 4-A, and could potentially be even faster then the current speed feat, but it would be a bloody pain to calc, but
Honestly, that one is thanks to Di on discord (who would be better known as Aeyu); I just remember her bringing it up before.
Don't worry, I've made dumber mistakes. Looks at me, managing to ignore the multiple explicit statements about the nature of something that I needed for an argument.

Ah, I legit didn't know that. I mean, I know of blue and red giants and all, but hadn't really thought that size and distance between the stars would have such big effect... despite it being obvious when I say it openly like that, lol. I can't really speak much for calcs, given I can't do them at all, but I take youe word for it. I imagine that trying to properly estimate distances and such with such a bizarre location would also require some pretty big assumptions.

I can rework an alternative that goes straight for Low 2-C in a bit and in the meantime add the Ultima and Hashmal scans that support what's being proposed.

I get what you mean, sometimes is an actual innocent mistake, but honestly I can get outright dumb when I tackle more metaphysical stuff, lol.
 
Fair enough, and yeah, that sequence is a bit hard to parse, but if you are assuming those blue lights are stars, even assuming they are sun-sized (which would be wrong considering that stars which shine blue are bigger than our sun, and the 4-A), the distance between those points, and the area of the last explosion, I would expect that feat to very much shoot past 4-A, and could potentially be even faster then the current speed feat, but it would be a bloody pain to calc, but
Honestly, that one is thanks to Di on discord (who would be better known as Aeyu); I just remember her bringing it up before.
Don't worry, I've made dumber mistakes. Looks at me, managing to ignore the multiple explicit statements about the nature of something that I needed for an argument.
Made a small upadate. I added a paragraph that's straaight up "At least Low 2-C possibly 2-A" at the end of the sandbox, that also incorporates the missing Hashmal and Ultima scans. I also added two scans I had forgotten to add before which justify why the soul is related to stats (though it seems I can add references within explanations). What do you think?
 
Made a small upadate. I added a paragraph that's straaight up "At least Low 2-C possibly 2-A" at the end of the sandbox, that also incorporates the missing Hashmal and Ultima scans. I also added two scans I had forgotten to add before which justify why the soul is related to stats (though it seems I can add references within explanations). What do you think?
Yeah, though I would do a few changes, mostly because it would just be fine to give most of the AP desc to Zodiark and then have the other chapter 4 profiles link to his page
Attack Potency/Durability: At least Universe level+ (Could fight and defeat Ultima, the Angel of Blood, at her strongest, who had the power to reduce everything to nothing, and is stronger than other Lucavi who not only transcend the rules of the world, but can control them. Should be comparable to a mature Zodiark, being able to fight against and defeat an Elidibus who was channeling Zodiark's complete power through the Serpentarius Zodiac Stone by offering himself as a vessel, making him stronger than the Zodiark who could be summoned though a Glyph, which holds enough power to obliterate a realm at least large enough to contain numerous stars.), possibly at least Multiverse level+ (Could fight together with Balthier, who, with Vaan, was capable of defeating Multi-Armed Gilgamesh with multiple times, who was capable of fighting Bartz Klauser and his allies before they fought Neo-Exdeath, and, eventually, Enuo.)
This is mostly to shorten the justification down a bunch, any further elaboration on the tiering can go on the profile of the character in question (or is already on there in the case of Exdeath) rather than the general AP description, because that just clogs it up for no good reason when you can make the desc give a good outline of why they are that tier, and the characters who they scale to who are also that tier who have full descriptions on why they are also that tier

I also think you don't need two separate notes saying why Magick scales to physicals, just replace instances where note 3 is used with note 2 and get rid of note 3
 
Yeah, though I would do a few changes, mostly because it would just be fine to give most of the AP desc to Zodiark and then have the other chapter 4 profiles link to his page

This is mostly to shorten the justification down a bunch, any further elaboration on the tiering can go on the profile of the character in question (or is already on there in the case of Exdeath) rather than the general AP description, because that just clogs it up for no good reason when you can make the desc give a good outline of why they are that tier, and the characters who they scale to who are also that tier who have full descriptions on why they are also that tier

I also think you don't need two separate notes saying why Magick scales to physicals, just replace instances where note 3 is used with note 2 and get rid of note 3
Hey, sorry for the delay, I'm back after God-frig-knows how long. Some stuff went down IRL.

Following most of your advice I added a section at the end with how the scaling would look on the specific characters. I separated the keys in different paragraphs given I was planning to use different tabs to detail each one so the stats don't look so bloated.

I deleted one of the notes, as you recommnended. But for some reason, when I added it in different sections instead of addressing the note twice, the note is kept as separate in the references, despite the text being exactly the same (scroll to the very end and you'll see the issue). I looked into it for a good while, but I couldn't figure out the reason.

I did consider seriously what you mentioned of simply mentioning who scales to Zodiark and have the feats explained in his profile... But, in the end decided to keep the full explanations for everyone (trimming down the unnecesary details as best as possible, however). While your idea is more organized, this is a personal peeve of mine when a profile simply mentions their parameters are due to scaling to someone and then you have to check a different profile to see the feats and all (or worse, the other profile also leads to a different one and so on).
 
Hey, sorry for the delay, I'm back after God-frig-knows how long. Some stuff went down IRL.

Following most of your advice I added a section at the end with how the scaling would look on the specific characters. I separated the keys in different paragraphs given I was planning to use different tabs to detail each one so the stats don't look so bloated.

I deleted one of the notes, as you recommnended. But for some reason, when I added it in different sections instead of addressing the note twice, the note is kept as separate in the references, despite the text being exactly the same (scroll to the very end and you'll see the issue). I looked into it for a good while, but I couldn't figure out the reason.

I did consider seriously what you mentioned of simply mentioning who scales to Zodiark and have the feats explained in his profile... But, in the end decided to keep the full explanations for everyone (trimming down the unnecesary details as best as possible, however). While your idea is more organized, this is a personal peeve of mine when a profile simply mentions their parameters are due to scaling to someone and then you have to check a different profile to see the feats and all (or worse, the other profile also leads to a different one and so on).
Is aight, and yeah, looks good, you can prolly just fix the note issue when you apply the revisions to the profiles ngl (Fandom coding is jank like that)

Honestly fair enough, though I was a bit surprised by Elidbus also being on Zodiark's profile rather than getting his own, but I can see why if his profile would basically just be a ctrl + c, ctrl + v of Zodiark's (I'm also kinda iffy on the Demon's sharing a page with Ultima rather being their own page, but that can be for a seperate thread if I ever decide to make it)
 
Is aight, and yeah, looks good, you can prolly just fix the note issue when you apply the revisions to the profiles ngl (Fandom coding is jank like that)

Honestly fair enough, though I was a bit surprised by Elidbus also being on Zodiark's profile rather than getting his own, but I can see why if his profile would basically just be a ctrl + c, ctrl + v of Zodiark's (I'm also kinda iffy on the Demon's sharing a page with Ultima rather being their own page, but that can be for a seperate thread if I ever decide to make it)
I'll ask for help with the formatting if the issue persists on the pages. At the moment I was getting stuck too long with it.

Well, there was a bunch of things regarding the Elidibus and Zodiark deal. On one hand yes. The other issue I had with Elidibus is that I wasn't really sure how many were his own abilities and how many were stuff he got from Zodiark. Even then, my plan was to put the Lucavi and their hosts in the same profile, given that once the human makes a pact with the monster they can let the Lucavi take over and revert back at any time. And, well, given that Elidibus is bit character there to give some background to the hidden superboss of the game, all we get from him are some bits of lore and mentions of what he can supposedly do as a mage, but he never displays his own abilities before using Zodiark's power. Doesn't help either, that later games set in the world of Tactics pretty much promoted Zodiark to the Lucavi position instead of remaining as a summon and Elidibus was forgotten (I can see why though, between slly looking military dude with a pet snake around the neck and seraphic alien embyo that shoots explosive lasers there's nowhere to get lost).

Now that you mention it, yeah. I don't know why I just slapped the Ultima Demons in Ultima's profile, they have enough stuff to work on their own and it's not like they only appear when Summoned by Ultima, IIRC you even encounter a couple on their own. Maybe making a page for the Daemons both Archaeodaemons and Ultima Demons could work well enough. Though sadly there are no official arts or good fantarts of them so I'm stuck with those sprites.
 
I'll ask for help with the formatting if the issue persists on the pages. At the moment I was getting stuck too long with it.
Yeah sure, but I just double checked how exactly you did you refs (mostly because I know they can be finicky), and I realized the issue there
Your ref for the first instance is
<ref group="Explanation">[Actual explanation]</ref>
But for every other note after that, it's
<ref group="Explanation" name=":0">[Acatual explanation]</ref>
That "name=":0"" part is what's screwing you over here, its defining them as two different references/notes, and if you just copy past the second instance over the first instance, then the issue will solve itself, I could just make the edit for you if you want
Well, there was a bunch of things regarding the Elidibus and Zodiark deal. On one hand yes. The other issue I had with Elidibus is that I wasn't really sure how many were his own abilities and how many were stuff he got from Zodiark. Even then, my plan was to put the Lucavi and their hosts in the same profile, given that once the human makes a pact with the monster they can let the Lucavi take over and revert back at any time. And, well, given that Elidibus is bit character there to give some background to the hidden superboss of the game, all we get from him are some bits of lore and mentions of what he can supposedly do as a mage, but he never displays his own abilities before using Zodiark's power. Doesn't help either, that later games set in the world of Tactics pretty much promoted Zodiark to the Lucavi position instead of remaining as a summon and Elidibus was forgotten (I can see why though, between slly looking military dude with a pet snake around the neck and seraphic alien embyo that shoots explosive lasers there's nowhere to get lost).
Honestly, yeah no, fair enough then
Now that you mention it, yeah. I don't know why I just slapped the Ultima Demons in Ultima's profile, they have enough stuff to work on their own and it's not like they only appear when Summoned by Ultima, IIRC you even encounter a couple on their own. Maybe making a page for the Daemons both Archaeodaemons and Ultima Demons could work well enough. Though sadly there are no official arts or good fantarts of them so I'm stuck with those sprites.
That do be how it be sadly.
 
Yeah sure, but I just double checked how exactly you did you refs (mostly because I know they can be finicky), and I realized the issue there
Your ref for the first instance is

But for every other note after that, it's

That "name=":0"" part is what's screwing you over here, its defining them as two different references/notes, and if you just copy past the second instance over the first instance, then the issue will solve itself, I could just make the edit for you if you want
Thanks, but I tried to do it myself to try and learn so I can fix it later on. But, uh... as embarassing as it is to say it quite didn't work. I did change all the references to explanations to all use the same text, but the error persists. What I'm a bit confused about is that I never used the whole "name=0" bit, that change of format seems to have happened on its own.

What I did notice is that the explanation used in the paragraph of "Attack Potency" remains in a single note, but the one I used in a paragraph of "Lifting Strength" is the one that splits on its own.
That do be how it be sadly.
I don't really have an issue with it. Fortunately I did write down the stuff of the other Demon types and all so it shouldn't be so complicated.

I'm still missing one staff vote with this thread, right? So far Dale and Medeus have given their aproval, but I still need a third one.
 
Thanks, but I tried to do it myself to try and learn so I can fix it later on. But, uh... as embarassing as it is to say it quite didn't work. I did change all the references to explanations to all use the same text, but the error persists. What I'm a bit confused about is that I never used the whole "name=0" bit, that change of format seems to have happened on its own.

What I did notice is that the explanation used in the paragraph of "Attack Potency" remains in a single note, but the one I used in a paragraph of "Lifting Strength" is the one that splits on its own.
That I'm decently sure is due to it no longer having a ref name applied, which is what allows multiple references to refer to the exact same reference, to quote one of my own sandboxes (where I have had to use it a lot)
Shiro<ref name="Chapter 1">Chapter 1</ref>

Nanomancer<ref name="Chapter 1"></ref>
With this set-up, the first reference acts as a reference (heh) for the other references later down in the code, the latter reference is then "citing" the previous reference, and then replicates it where it is, then showing up in the page proper in the same way the first reference does, which gives the whole, 1.1, 1.2, 1.3... ref stuff.

Without the ref name all of the references are treated as wholly seperate entities and stuff, and thus each gets their own reference at the bottom, which is what you have there.
 
That I'm decently sure is due to it no longer having a ref name applied, which is what allows multiple references to refer to the exact same reference, to quote one of my own sandboxes (where I have had to use it a lot)



With this set-up, the first reference acts as a reference (heh) for the other references later down in the code, the latter reference is then "citing" the previous reference, and then replicates it where it is, then showing up in the page proper in the same way the first reference does, which gives the whole, 1.1, 1.2, 1.3... ref stuff.

Without the ref name all of the references are treated as wholly seperate entities and stuff, and thus each gets their own reference at the bottom, which is what you have there.
Hmmm... okay, give me a sec. Let me try again.
 
Hmmm... okay, give me a sec. Let me try again.
Alright! I made it finally! After a lot of this:

avgn-angry.gif


I took a close look at the changes that either the wiki itself or a mod made to the code to the Sandbox and finally learned how to group Explanations. While what you mention is correct regarding citations, it's slightly different when it comes to additional groups of references:

Test 1<ref group="Explanation" name="EX">Magick does scale to physical parameters, due to being a power that comes from the soul] and is achieved by controlling Mist, a form of energy found in the environment and stored in the body. The soul has a direct relation to a persons's physical and magical strength].</ref>

Test2<ref name="EX" group="Explanation"/>

Essentially, you specify two things, first that this goes to the group of references that will be used for explanations and then that this particular reference will be called "EX". Then whenever I want to bring up this particular explanation, I add the second reference code which simply brings up "EX" and specifies it must go to the "Explanation" group of references.
 
Alright! I made it finally! After a lot of this:

avgn-angry.gif


I took a close look at the changes that either the wiki itself or a mod made to the code to the Sandbox and finally learned how to group Explanations. While what you mention is correct regarding citations, it's slightly different when it comes to additional groups of references:

Test 1<ref group="Explanation" name="EX">Magick does scale to physical parameters, due to being a power that comes from the soul] and is achieved by controlling Mist, a form of energy found in the environment and stored in the body. The soul has a direct relation to a persons's physical and magical strength].</ref>

Test2<ref name="EX" group="Explanation"/>

Essentially, you specify two things, first that this goes to the group of references that will be used for explanations and then that this particular reference will be called "EX". Then whenever I want to bring up this particular explanation, I add the second reference code which simply brings up "EX" and specifies it must go to the "Explanation" group of references.
Wow, I hate it /s

I'm genuinely just gonna call that one a wikitext/html moment and leave it there, because wow that's unituitive

And now I remember community central exists and likely already has this info on it, bruh
 
Wow, I hate it /s

I'm genuinely just gonna call that one a wikitext/html moment and leave it there, because wow that's unituitive

And now I remember community central exists and likely already has this info on it, bruh
I did try at first looking around at central if there was info on it but no luck. Good thing is that, obtuse as it is, I more or less got the gist of it, so now I can use a better formatting on the stuff I work on in the future.
Looks good to me
Alright, thanks dude! We're set here then. Gonna stop being a slow lazy dunce and get to work on the profiles now.
 
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