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Acceleration

Vzearr

He/Him
VS Battles
Content Moderator
2,094
1,839

Formulas and explanations:​

Average acceleration = (final velocity - initial velocity) / time.
Average acceleration, is defined as the rate of change of velocity, or the change in velocity per unit time

Uniform acceleration at rest + without velocity = 2*Distance/time^2
Uniform acceleration at rest, is defined as the rate of change of velocity, or the change in velocity per unit time of an object that starts at rest and accelerates uniformly (acceleration remains constant over time)

Acceleration without time = (final velocity^2 - initial velocity^2) / (2 * displacement)
Acceleration without time, calculates average acceleration when time is not directly used, but displacement is known

Centripetal acceleration = velocity^2/radius
Centripetal acceleration, is defined as the acceleration of a body traversing a circular path

Featuring them on the calculations page:​

I believe these formula's and explanations would help users in calculating acceleration easier, as most, if not all, go straight to using the first formula when another formula is better suited for the feat they're calculating. Feel free to change up some things or add some things, this is just a baseline of how I want it to look.

How it would look on the calculation's page (expect it would look a bit more visually appealing): https://vsbattles.fandom.com/wiki/User_blog:Vzearr/Acceleration_calculations_page#Acceleration:~:text=State Building.-,Acceleration,defined as the acceleration of a body traversing a circular path,-Speed Calculations
 
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I can just take a brief glance at this rn, the proposal looks fine to me, the example draft is just a proof of concept so I'm not too worried about that not having complete explanations rn
 
:unsure:
Am fine with the content in principle. A good first step towards a section about calculating forces.
 
Probably gonna need some help on making it visually appealing, I have no ideas.

@GarrixianXD
98vg0d.jpg
 
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