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A small Fire Emblem CRT before Christmas

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This CRT is composed of 2 part:
  1. An update of a few things that are already accepted but not necessarily applied to all profiles.
  2. The addition/rework of a few abilities.

Already accepted stuff


  • FEH characters are accepted as 6D, even though now 6D is 1C and not Low 1-C so it need to be changed.
  • Adding the Soul Blog with the Unconventional Resistance to Soul Manip to the characters who don't have it.

More debatable stuff​

  • Grima in his SoV key should be upgraded to "At least High 6-C, possibly 4-A" as he can fight against post-game Alm who carry the Falchion.
On the profile for Fomortiis, magic is written as:

Magic, and Durability Negation (Magic completely bypasses physical defenses such as armor, or thick hides)
Using these scans (1,2 and 3) from the entire franchise, thus it could be applied to the other magic user and magical weapon user of the series.
Every characters would also receive Resistance to Magic from the resistance stat which is sometimes even talked about in dialogue like here. It would look like this:

Resistance to magic and Durability Negation (Via the resistance to magic stat directly stated to exist like here. Magic in Fire Emblem completely bypasses[1] physical defenses such as armor,[2] or thick hides[3])
Spells which ignore resistance resistance like the Luna A will be rated as "Magic Resistance Negation" since they specifically bypass the resistance stat.
  • Characters from FEH would get a "possibly Invulnerability Negation" from being able to damage characters like the Black Knight or Ashera who are invulnerable to any weapons non blessed by the goddesses.
  • In a similar fashion, Veronica would get "Limited Invulnerability" and "Power Bestowal" as she can use the Embla Ward which can make herself and her allies invulnerable to harm albeit for a limited amount of time.
  • The Regeneration of Seiðr currently rated as High-Mid will be changed to Healing (Work by reversing time,...) since it's not passive and the amount of damage she can heal is never given.
  • Seiðr's Enhanced Sight will be changed to Cosmic Awareness since it simply fit better the description of the ability about searching throughout all 9 realms.
The Layer for Seidr currently are

  • 1 of both TIme Manipulation and Resistance to it. (Can affect people that resist the tempest and counter the tempest.)
  • 2 of both (Possess powers over time equal to Gullveig even though even with her resistances she was previously powerless against her Time Manipulation=
It should be baseline in the first Key , there's no scan for Seidr's Time Manip affecting other and I couldn't find any instance of it happening either. Same for her resistance. So it should be

  • Base Seidr: Baseline Manip/Resistance
  • Gullveig: (1 layer, the characters are totally powerless against her Time Manip despite them already resisting Time Manip from the tempest.
  • Aurr Seidr/New Year Seidr: (1 layer, as she is on par with Gullveig.)
And both Seidr (Aurr/NY) and Gullveig would have 1 layer of resistance to Time Manip from resisting each other Time Manip.
 
I agree with most except "Resistance to Durability Negation" is not really something we can justify. We also need to explain how an attack negates durability; simply ignoring a defensive stat isn't good enough.
 
I agree with most except "Resistance to Durability Negation" is not really something we can justify. We also need to explain how an attack negates durability; simply ignoring a defensive stat isn't good enough.
I'm pretty sure that's actually good enough for Resistance to Durability Negation; it just has to be specified what kind of Durability Negation it is.
 
I think it's more so "Magical resistance negation" and "Resistance to magical resistance negation" respectively sounds safer.
 
I think it would just be Resistance to Magic in the context that characters in Fire Emblem take less damage from magic attacks, all of which bypass conventional durability.

Luna and other means of bypassing Res would be considered resistance negation (power nullification)
 
So the Magic and Durability Negation can stay but the resistance should just be changed to Resistance to Magic only and resistance bypassing stuff like Luna are Magic resistance negation ?
 
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