Rikimarox2
He/Him- 7,659
- 4,223
Easy question, shouldn't be that hard to answer I think.
In a game I'm indexing, there is barely any lore, so the only way to get feats is from gameplay. In game, there are damage values.
Even the weakest swords with a damage of 5 can destroy two crates and generate 0.001 ton of tnt, Ie wall level.
Would it be okay to like multiply that value by 10 when another weapon can do 50 damage? Ie turn that 0.001 tnt to 0.01 (Small Building level)
This is a really important question, and can boost the main character, especially considering even the weakest weapons, even punches can destroy two crates.
In a game I'm indexing, there is barely any lore, so the only way to get feats is from gameplay. In game, there are damage values.
Even the weakest swords with a damage of 5 can destroy two crates and generate 0.001 ton of tnt, Ie wall level.
Would it be okay to like multiply that value by 10 when another weapon can do 50 damage? Ie turn that 0.001 tnt to 0.01 (Small Building level)
This is a really important question, and can boost the main character, especially considering even the weakest weapons, even punches can destroy two crates.