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This isn't anything too major. I just frankly have a problem with one thing with deciding results on profiles. It's that unlike pretty much every other debating site (SA, OBD, etc.), we put far too much emphasis on initial stuff rather than versatility and the other ways to put down the opponent. For example, take the Death Battle matchup Strange vs Fate. How it should be solved is like saying things like "while both have ways to put each other down, Fate has more ways, along with his power advantage." Instead, we have things like "Strange uses his hax first so wins." Basically, matches shouldn't be solved by who shoots first, but who has more and better ways to shoot. There's a reason we have faaaaaaar more inconclusive matches than we did in the past, and more than the OBD ever did, and that's because we didn't rely solely on that. And NO, this isn't related to the Cal-anti-hax thing (because I've been in an "intervention" ovo). I remember a matchup of Erza vs Tsunade back in the day. The reason Erza won was because while both had chances to win, Erza took it more times than not. If that match was done with the modern logic, it would solely be about who wins via their leading stuff and their variations matter naught. Matches are a matter of probability. There's a reason the tv show Deadliest Warrior (which is essentially us but with about real people instead of fictional characters and run by professionals) runs its tests through 100 times. A true inconclusive is if you run a scenario 100 times, both have dead equal wins, losses, and ties, but we treat it as more ties give it an inconclusive. That's not how matches work. If LeBron James played Stephen Curry in a one-on-one game of basketball 10 times, with Curry taking two games, LeBron taking one, and the rest being ties, Curry won. No one would say that the result is a tie because there were more of them.
But that's just my opinion.
But that's just my opinion.