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A coward stickman fights an Angry Chieftain! (Red Stickman vs Kryn-ge-Raned vyn Taryal)

ExSENNA

Any/All
2,172
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Smol text: Kyrn, while patroling Virava with some of his guards, is suddenly teleported to an unfamiliar place, where he encounters a weird,oddly skinny beings. Kryn is quickly annoyed by the cowardice he senses from this being (Kryn is annoyed by everything), and decides to fight him!

Rules
  • Kryn is 8-A
  • Red Stickman is in key2 and has 10 minutes of preparation time and access to Low 7-C/7-C weapons
  • Speed is equalized
  • Starting distance is 30 meters
Da Faqts
  • Kryn has a massive LS advantage, Class 5/10 vs Pre-Stellar
  • I have no idea how much AP Stickman have, Kryn is around 853 Tons
Kryn:
Red Stickman:
Incon:

BATTLE THEME!
 
Red Stickman has Average+ IQ. In his preparation time, Red Stickman set a 'Cheap clone machine' of him holding the 60% durability negation axes (900 Tons AP). So the machine will now start producing 1x clone of him each 3/4 second, mindlessly going with the axes at Kryn. All "unsuccessful" clones (33% chance) will be killed by the main Red Stickman himself.

Also, multiple 8-A mines are set in the area, detonating 2 seconds after being stepped on.
 
Red Stickman has Average+ IQ. In his preparation time, Red Stickman set a 'Cheap clone machine' of him holding the 60% durability negation axes (900 Tons AP). So the machine will now start producing 1x clone of him each 3/4 second, mindlessly going with the axes at Kryn. All "unsuccessful" clones (33% chance) will be killed by the main Red Stickman himself.

Also, multiple 8-A mines are set in the area, detonating 2 seconds after being stepped on.
So what's stopping Kryn from reading through all of this via his Proficiency, dodging all incoming attacks (unless they have very large AoE), and immediately blasting Stickman with 6-7 Farbeams?
 
The clones produced with the axes will start throwing the rotating axes after Kryn. The rotation works similarly to a boomerang, it will be hard to constantly dodge.

Guess nothing stops the 6-7 Farbeams, but the Stickman is a coward whose speed increases while he is running away from dangers he should personally face, could he avoid them this way?
 
The clones produced with the axes will start throwing the rotating axes after Kryn. The rotation works similarly to a boomerang, it will be hard to constantly dodge.

Guess nothing stops the 6-7 Farbeams, but the Stickman is a coward whose speed increases while he is running away from dangers he should personally face, could he avoid them this way?
As long as they leave room for Kryn to dodge safely, Kryn would dodge, his Analytical Prediction is very potent and layered

How much amp does he get? Kryn spawns 6 to 7 of them with a thought, which he can control via thought and they can also home into the target, combined with his Analytical Prediction makes Farbeams very hard to dodge. Even if Stickman gets progressively faster, Kryn would somewhat be able to tell where he would try to dodge, though it would be progressively difficult for him to hit the Stickman over time I suppose

(Also, did you like the battle theme?)
 
Technically, the Red Sticman can run in panic in 1 big circle, having all Kryn's projectiles flying beside him, to buy time. Thought, no-one will then kill the unsuccessful clones, so there will be some clones produced joining Kryn's side (wonder which reaction he would make to that).

As its revealed that Red Stickman built multiple cloning machines, they will make many clones as seconds pass by, meaning the battlefield will soon be spammed by durability negation axes flying everywhere. It's true some clones will get massacred by their own axes and stepping on mines (as they are not very smart), yet it should give a hard time for Kryn to just keep dodging without any speed amps, even more with mines placed everywhere.

(Yeah the music OST is not bad!)
 
Technically, the Red Sticman can run in panic in 1 big circle, having all Kryn's projectiles flying beside him, to buy time. Thought, no-one will then kill the unsuccessful clones, so there will be some clones produced joining Kryn's side (wonder which reaction he would make to that).

As its revealed that Red Stickman built multiple cloning machines, they will make many clones as seconds pass by, meaning the battlefield will soon be spammed by durability negation axes flying everywhere. It's true some clones will get massacred by their own axes and stepping on mines (as they are not very smart), yet it should give a hard time for Kryn to just keep dodging without any speed amps, even more with mines placed everywhere.

(Yeah the music OST is not bad!)
As you can see, Kryn has Info Analysis. He will read Stickman like a book from the moment this battle starts, and nothing will surprise him.

He also has very potent Analytical Prediction allowing him to gather clear insight on what Stickman will do next, which direction he will dodge or run, and Kryn will send his Farbeams accordingly. He wouldn't just send them to one direction, but rather multiple directions and try to overwhelm Stickman on top his potent insight.

Also, it seem to take some time for Stickman to even start producing clones (?), during which I don't see how he avoids 6 to 7 Farbeams guided by Analytical Prediction
 
The machines produce 1 clone under a second, there are 3 machines. One last option to protect against '6 to 7 Farbeams guided by Analytical Prediction' could be using 'Spent all my life savings' to summon either 'Two Red Ninja bots' (which possess downscaling lightsabers, they could block the Farbeams shots for at least 2 minutes), or 'Cheap Tank' (having at least Low 7-C armor and mirror which reflects attacks).

Given the homing the 6 to 7 Farbeams possess, summoning 'Two Red Ninja bots' will be a better choice, as they can protect Stickman from all sides with ninja cuts, until their lightsabers become useless. By that time, dozens and dozens of clones will be produced, spamming the whole battlefield with durability-multihit-negation axes, which will be almost impossible to 'just dodge', forcing Kryn to somehow defend from them.
 
The machines produce 1 clone under a second, there are 3 machines. One last option to protect against '6 to 7 Farbeams guided by Analytical Prediction' could be using 'Spent all my life savings' to summon either 'Two Red Ninja bots' (which possess downscaling lightsabers, they could block the Farbeams shots for at least 2 minutes), or 'Cheap Tank' (having at least Low 7-C armor and mirror which reflects attacks).

Given the homing the 6 to 7 Farbeams possess, summoning 'Two Red Ninja bots' will be a better choice, as they can protect Stickman from all sides with ninja cuts, until their lightsabers become useless. By that time, dozens and dozens of clones will be produced, spamming the whole battlefield with durability-multihit-negation axes, which will be almost impossible to 'just dodge', forcing Kryn to somehow defend from them.
Is it in-character lead move for Red Stickman to use 'Two Red Ninja bots' right of the bat? He doesn't know how powerul or dangerous Farbeams are, would he use it before he gets blasted by 6-7 Farbeams (they also explode upon impact, increasing their blast radius by around 3 meters, making side-step dodging even more difficult)? Also, what is Low 7-C dura value? Farbeams are 853 Tons each so they might push through depending on how durable it is, otherwise Kryn literally cannot harm this guy anyway

Kryn dodges attacks from people who can hit people who can move in a way that they are not affected by air friction, Red Stickman needs to spawn a lot, I mean a lot of clones to overwhelm Kryn (and some of which apprently join on Kryn's side?). Red Stickman needs to stall this battle for several minutes until he gets enoguh clones to possibly even overwhelm him, while Kryn will instantly spam Farbeams and blast him right away, unles Stickman uses 'Two Red Ninja bots' as a first move
 
Yeah, kinda. The 'Two Red Ninja bots' are dropped from the sky out of the air by delivery clones, which fly and appear through a portal. The Red Stickman would call them upon having trouble to dodge Farbeams, via the "running in circle" strategy I mentioned earlier. Yet as the weapons of Red Ninja robots suck, their AP will descale into 11 AP tier in 4 minutes, making them unusable against 8-A after a minute or so.

Within the minute, 225 clones will be spawned (3 machines, producing 1 clone in 3/4 second). Yet, 75 of them will fight on Kryn's side, likely killing the "friendly clones". If the killing ratio will be 1:1, that leaves just 75 clones on the Stickman's side. Yet all the clones battling will cause dozens, maybe hundreds of durability negation rotating axes to fly around Kryn.

Even with seeing 1 second into the future, can Kryn avoid all of this for more than 1 minute, until he can wreck 'Two Red Ninja bots' and snipe the main Red Stickman?
 
Yeah, kinda. The 'Two Red Ninja bots' are dropped from the sky out of the air by delivery clones, which fly and appear through a portal. The Red Stickman would call them upon having trouble to dodge Farbeams, via the "running in circle" strategy I mentioned earlier. Yet as the weapons of Red Ninja robots suck, their AP will descale into 11 AP tier in 4 minutes, making them unusable against 8-A after a minute or so.

Within the minute, 225 clones will be spawned (3 machines, producing 1 clone in 3/4 second). Yet, 75 of them will fight on Kryn's side, likely killing the "friendly clones". If the killing ratio will be 1:1, that leaves just 75 clones on the Stickman's side. Yet all the clones battling will cause dozens, maybe hundreds of durability negation rotating axes to fly around Kryn.

Even with seeing 1 second into the future, can Kryn avoid all of this for more than 1 minute, until he can wreck 'Two Red Ninja bots' and snipe the main Red Stickman?

Kryn doesn't see into the future, his proficiency is passive and allows him to predict the next move of whatever his target is based on their present stance, combined with Info Analysis telling him every ability Red Stickman has even his thoughts to an extend. This ability is skill-based

The only way to get around this to resist it (duh) or overwhelm him with so many attacks that he has no room to dodge.

Kryn might just shoot the delivery clones and prebent him from getting the 'Two Red Ninja bots' in the first place as he already know what they are, asuming he somehow fails to shoot Red Stickman prior to their arrival.

Could you give the value for Low 7-C Durability Red Stickman gets from Red Ninja bots? Also 8-A value?
 
Technically the Ninja bots midair could defend against the shots, even when they are falling down. But if the Red Stickman can't even get 2 ninja bots from the air (several meters) to protect him to last a few seconds and his opponent just knows everything about him, and dodges everything, I sadly can't see this as anything besides stomp. The only wincoin for Red Stickman seems to spam the battlefield with dozens and dozens of axes, yet at least dozens of seconds are necessary to produce so many clones battling...
 
Technically the Ninja bots midair could defend against the shots, even when they are falling down. But if the Red Stickman can't even get 2 ninja bots from the air (several meters) to protect him to last a few seconds and his opponent just knows everything about him, and dodges everything, I sadly can't see this as anything besides stomp. The only wincoin for Red Stickman seems to spam the battlefield with dozens and dozens of axes, yet at least dozens of seconds are necessary to produce so many clones battling...
Pretty much. If he could spam those attacks right away and then keep his range as if he knows (Kryn can only control Ferbeams reliably within an 30 meter radius) He would have a shot. Kryn here would just shoot Stickman with nothing defending him, and can also shoot Ninja boots as they approach depending on where they have.

We can abort this. I agree Stickman doesn't have a reliable wincon he can get off without dying, he wil never be able to spam enough clones to overwhelm Kryn before Kryn manages to kill him

Maybe we could work around another match with some better characters of yours and mine too?
 
Yeah, the Stickman has no Information Analysis to know, also the whole Red Stickmen troops kinda miss IQ, figuring the 30 meter range thing out would be nigh impossible for them. But the FU units are kinda opposite to all of that, finding a strong match between them shouldn't be hard...
 
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