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roll (mega man)

  1. Chaos Jester25

    Mega Man Battle & Chase Additions

    This will probably be surprising but the relatively obscure kart racer spin off grants a lot of new abilities to quite a few members of the Classic Series cast. Those are the abilities I’ll be adding, today. Canonicity To start, this game is in fact canon. Napalm Man’s ending is directly...
  2. The_real_cal_howard

    Classic Mega Man speed buff

    Gonna get straight to the point. The teleporters, right? They are demonstrably not instant. Which is why they have a speed rating on the wiki. Now I was originally like “damn, I can’t find anyone who reacts to the warp since it only happens at the end of the levels.” When Mega Man does it nobody...
  3. Chaos Jester25

    Mega Man (Classic Series) Ability Revisions

    I’m back with another Mega Man crt and I’m going to make ability revisions(additions and removals) for Proto Man, Bass, Roll and Duo. Rock is not here because he probably has enough stuff to get his own crt so I’m only going to stick with these four for now. This is going to be a long one so I...
  4. The_Smashor

    Roll (Mega Man) revisions

    Oh boy. Where do I start with this page? Tiering I don't think I really need to explain why 8-A shouldn't be a tier that Roll has. Yes, Guts Man can survive his own earthquakes. He can also survive attacks from Mega Man. And there's really nothing to prove some sort of zenkai between the first...
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