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Ok, sorry for not responding sooner. I've been busy moving to a house a few miles away from my current one and I may or my not have slipped off the back of a U-haul truck and ate shit.
As for Mario's equipment, I didn't initally think to hard about it because it's technically in a different...
I was looking for for a 6-C Soulslike character to pit against the Ruined Dragon from Oddessy, but I remembered Akuma was 6-C and this seemed cooler.
Location: Lethal Lava Land
Starting Distance: 10 meters
Base 6-C Mario is being used, and gets his standard hammer, one Fire Flower, one Ice...
So returning back to Among Guys, is there actually feats above 9-C for the Fall Guys? I know they can get smacked by machines that produce more momentum than what you would see in something like Wipeout (the show), so I hope there's at least a small chance they could keep up physically.
Well, it has 30% negation against Standard and Strike, and 20% negation against Slash (although I did not in that the weaknesses session that its lack of resistance in fire and piercing might have contributed to their downfall).
However, we really don't have any other profiles displaying their...
I'll put it as "likely Possession (The sculpted keepers are implied to be possessed by the spirit of the Divine Beast)", or something around those lines.
Alright, here's the rough draft for the Dancing Lion's page.
https://vsbattles.fandom.com/wiki/User_blog:CrackerVolley/Divine_Beast_Dancing_Lion_Profile_Workshop
I'll probably work on Dancing Lion since I still find the idea of "two dudes eternally committing to the performance of a Dragon Dance to the point that they're basically a single entity now" very interesting.
With that in mind, I wonder how we should handle some of its abilities because of...
I mean... I'm not entirely sure? Is BC's magic based more on some sort of life energy, or the direct manipulation of the physics of the world they're in?
His major win condition is an Act 4 nail bullet, which has some hax to it that effectively one-shots Asta, and has homing properties (although the bullet will begin to target Johnny if Asta makes physical contact with him).
Thankfully, Asta also one-shots via sheer AP difference, so all we have...
I'm kind of feeling Mark at the current moment. He appears to have around a 4x AP gap (assuming I did the calculating right), although that's midigated by Radahn's feat being incredibly casual (a.k.a. he's doing it passively while in a feral state). The whole feral state thing also complicates...
Well, I was more focused on the owl aspect. It's been honestly kind of rough trying to figure out how to handle animal encounters since a lot of animals are on endemic species on the smaller and more passive side of things, or they're invasive species that just so happen to have giant versions...
I'm thinking of making an Owlbear subspecies for my NZ-inspired campaign based on the Morepore/Ruru, an endemic owl that is apparently associated with death according to Maori myth. Any thoughts?
I've been considering making some pages for the party, but I'm a bit hesitant. I've seen plenty of times firsthand on how VS debating can affect character perception.
Oh no. I know about the SF program. I'm just talking about the skill stomp itself, unless there's evidence of how Snake's CQC does translate to giant robot legs.
Ngl, I'm starting to think this thread is already starting to veer out of control since we've already had 2-ish combatant changes, partial jokes about skill stomp, and 2 FRAs being place after others simply explaining some advantages. I'm not saying this is super chaotic and falling part. I just...
I'm still sad that one of the other guys in my session didn't arrive after the first session for this campaign. He had an artificer based on Dr. Henry Killinger from the Venture Bros and they were really funny.
You mean the 1983 cartoon, or something else? I'm asking about the 1983 one because I've been playing in a campaign at my local hobby store made by WotC that's based on it.