- 12,757
- 15,219
Introduction
Some of the Seven Deadly Sins calculations have issues, and I want to tackle them. Here are the calcs.
This formula cannot be applied to air because it is specifically designed for earthquakes, which involve seismic waves traveling through the ground. Air does not transmit energy in the same way as rock or soil; instead, disturbances in the atmosphere propagate as sound waves or shockwaves, governed by pressure, density, and acoustic/blast physics. Therefore, using an earthquake magnitude formula for air would mix two different physical systems and produce an inaccurate energy estimate.
I also have issues with the Magnitude used, the magnitude used does not represent the destruction caused. Zeldris saying "it's like it could tear the Demon World apart" is something Zeldris himself feel it could happen, and the destruction we see is consistent with those of a magnitude 5 or even 4.
EDIT:
This calc also uses atmosphere for Earthquakes. It should be removed.
They should use this instead.
Behemoth GPE
I recalced this one with a proper method. Current method angsizes for no reason, I calced the size of the Albion, then the hair and then everything else. It should stay consistent in size since that's how the anime portrayed the scene, zooming out to show how small the Albion is.
This is consistent with later showings of Behemoth's hair on his back, we see characters near it and they fight on top of its back.
EDIT 2:
This calc also has to change due to the new size and mass. And also these timeframes makes absolutely no sense whatsoever. Behemoth was never seen moving in one or ten seconds, the only times we see it moving was the first appearence and when he went to sleep, and those he moved offscreen. There is no reason to assume that a being with over 100km in length would easily move in 1 or 10 seconds. Just remove this calc, the GPE gives Low 6-B results already.
Results
Some of the Seven Deadly Sins calculations have issues, and I want to tackle them. Here are the calcs.
- Behemoth's Earthquake: https://vsbattles.fandom.com/wiki/User_blog:MajineRe566/Demon_Realm_Shattering_Howl
- Behemoth Size and GPE: https://vsbattles.fandom.com/wiki/User_blog:Demon_Lord18/Big_Blob_Behemoth_Redux
This formula cannot be applied to air because it is specifically designed for earthquakes, which involve seismic waves traveling through the ground. Air does not transmit energy in the same way as rock or soil; instead, disturbances in the atmosphere propagate as sound waves or shockwaves, governed by pressure, density, and acoustic/blast physics. Therefore, using an earthquake magnitude formula for air would mix two different physical systems and produce an inaccurate energy estimate.
I also have issues with the Magnitude used, the magnitude used does not represent the destruction caused. Zeldris saying "it's like it could tear the Demon World apart" is something Zeldris himself feel it could happen, and the destruction we see is consistent with those of a magnitude 5 or even 4.
EDIT:
This calc also uses atmosphere for Earthquakes. It should be removed.
They should use this instead.
Behemoth GPE
I recalced this one with a proper method. Current method angsizes for no reason, I calced the size of the Albion, then the hair and then everything else. It should stay consistent in size since that's how the anime portrayed the scene, zooming out to show how small the Albion is.
This is consistent with later showings of Behemoth's hair on his back, we see characters near it and they fight on top of its back.
EDIT 2:
This calc also has to change due to the new size and mass. And also these timeframes makes absolutely no sense whatsoever. Behemoth was never seen moving in one or ten seconds, the only times we see it moving was the first appearence and when he went to sleep, and those he moved offscreen. There is no reason to assume that a being with over 100km in length would easily move in 1 or 10 seconds. Just remove this calc, the GPE gives Low 6-B results already.
Results
- The Behemoth's First Earthquake: High 6-A (23.86 Petatons) goes to 33.705 Teratons (Country level) or 1.065 Teratons (Small Country level)
- The Behemoth's Second Earthquake: 5-C (189 Exatons) goes to 33.705 Teratons (Country level) or 1.065 Teratons (Small Country level)
- Behemoth GPE: Low 5-B+ (30.114 Zettatons) goes to 1.1867 Teratons (Small Country level)
- The Behemoth's Negative Energy: 5-A (8.52 Yottatons ) goes to 2.4720 Zetattons (Small Planet level) (Doesn't scale to anyone)
- Behemoth makes smooth movements: 5-A (67.853 Yottatons) goes to 29.660 Petatons (Multi-Continent level) but contradicts the GPE.
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