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Bizarre thing is: They put TF2 characters at Subsonic because they saw in Source that they move at 200 to 400 Hus, everyone agreed. But when we put another character at Subsonic because it moves at the same speed as the previous one based on what we see in the engine, nobody agree with it. Just...
How is this not enough? You are basically ignoring a fact that is being thrown in front of you. I know CSGO and TF2 have different verses and in CSGO dont have rockets, but within Source Engine both characters have the same speed measurement, so if the CSGO player can't move at Subsonic, so do...
As Antvasima said, is hella weird a character who moves at 230 u/s Considered Subsonic and a character of the same engine who moves 3x more faster be scaled at Below Average.
TF2 and CSGO have the same speed measurements. Theorically Counter-Strike characters can move at Subsonic speeds too, since their base speed is faster than the Heavy.
Many cosmetics descriptions are simply jokes created by the developers and fans. Well, for a game where you can stomp everyone with a fish seems pretty reasonable to me.
I mad this thread to revise the Player movement speed.
According to the TF2 wikia , alongside the Official valve developer software: Hammer units are the unit of measurement used by Source Engine games. It is also used to judge the speed of and players in-game, mostly for competitive play. 1...
Why is Gold Experience Requiem 8-C? The stats of the stand are literally Null, since its basically impossible to calc its maximum capacity, and this was never shown in the anime. This would make the AP Unknown.
"Gold Experience Requiem's ultimate ability is to revert actions and willpower back...
Infact just set this as a inconclusive, no matter what will be argued here everyone will say that Christian wins, and they do not even know Swut, so this battle is literally inconclusive