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-calms down-
You know what. Sorry for wasting everyone's time. Most battles on this wiki are Speed Equalized, so it doesn't really even matter.
I think this will be my last thread though, there's no point in content revisions with mob rule siding towards status quo and tradition, over...
This isn't game mechanics anymore than the Mob's walking speed or the cubic meter measurements of the blocks.
I recognize that the game would be unplayable, if they were moving that fast. That's why the creators did not make the characters even remotely that fast. They made them with Normal...
Monsters never dodging is game mechanics, they are scripted to do that. And in fact Skeletons actually strafe in the newest edition of the game so it's factually inaccurate. Assuming that the mobs don't dodge being part of the lore is just an assumption.
MHS shouldn't scale to Steve, because as...
Data from the game and the characters being able to move... it isn't just visual, it's literally the physics of the world. That's like ignoring that a block is a cubic meter because you decided you didn't like that number. The game has speeds and time frames given to you, but because of a fan...
I was using "looks" as in appears to be. Not visually, but through data, like the arrow speed and the attack speed of weapons, and the movement of entities and mobs. LIke seriously...
It's like you are not taking any of the data I have presented as serious. And it is tiresome to try to...
Some of this is undeserving, I will admit. Never on this wiki has anyone ever acknowledged in a thread a downgrade that I have talked about in the chat. In the chat several people agree so I make the thread, and then no one comes to support what they just agreed to.
Few have been as...
Endermen can teleport from arrows, even if they are facing the wrong direction. Or if the player is hidden. Perhaps they can use sound (since arrows are subsonic), but it literally looks like an unconscious reflex that they are not actually in control of. That is Head Canon on my part I will...
This isn't a debate... I'm clarifying a mistake that was made. Minecraft's arrows are clearly stated by the game's official website to be 100 m/s. Yet here on this wiki, Skeletons are listed as Massively Hypersonic. It is not debatable that, that is an error.
Just because you can react to something does not mean you can physically fight on that level. Plenty of characters throughout all of fiction have watched things in "slow motion" while their body is frozen in time as events transpire. Endermen just so happen to have the ability to teleport, which...
Nothing in the entire game moves massively hypersonic. The game takes place in real time, as noted by the game's website and the distances and times given to you. You can take a stopwatch and calculate for yourself.
That's not what PIS means. You are abusing all of these terms.
PIS does not mean... "My head canon says the characters are MHS so let's ignore that they can get tagged by subsonic objects."
I'm not arguing that all games should be in Slow Motion. I am explaining that this one is definitely and...
You guys keep making up a ton of excuses to defend a bad calc, when using common sense and logic clearly explains there is an inconsistency. We have Subsonic arrows, that move in real time... that can hit the player. Thus the Player cannot be Massively Hypersonic...
Ever and Saikou, whenever Cinematic time is used, objects all react the same. The character will be super fast while normal gravity and such are massively slowed down. THIS IS NOT the case in minecraft. Gravity is in real time. Objects and projectiles move in real time. So it literally cannot be...
I literally can't even... You are trying to argue that Steve is Massively Hypersonic but can get hit by Subsonic Arrows...
And The Skeleton literally says Massively Hypersonic combat speed, when it literally uses those exact arrows. Do you not see the absurdity?