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Terrarian vs The Mad God (0/2/0)

DaReaperMan

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While I am preparing a lot of revisions for Oryx, since i finally got back into playing again after like 6 years, and finally had my first go at O3... I figured this may be fun.

Rules​

  1. The Terrarian is armed with Necro Armor, silver bullets, a Minishark, Jester arrows, and a Hellwing Bow, and is equipped in accessories with a Lucky Horseshoe Balloon, an Obsidian Shield, Fledgeling Wings, a Worm Scarf, a Shield of Cthulhu, and a Bone Glove.
  2. Speed is equalized
  3. Oryx is in his last key
  4. Battle takes place in Oryx's boss arena in his sanctuary
  5. The Terrarian is in his post-skeletron key.

Votes​

The Rename has always been stupid: 0

Enough alcohol to kill a thousand horses: 3

Inconclusive: 0
 
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Simulacrum Oryx might be a good matchup for Steve now that I look at it, might need to save that one for later
 
Simulacrum Oryx might be a good matchup for Steve now that I look at it, might need to save that one for later
Trust me the Simulacrum is still nasty cause Steve sucks at handling groups short of prep

Also as I said in the OP, Oryx is getting a lot of revisions. He's getting a ton of resistances in general...
 
Then again, Oryx's invulnerability explicitly doesn't counter lava, so even with the upgrades, wouldn't it still be heat hax gg?
wait nvm, I'm looking at Oryx's fight rn, Steve might be kinda cooked, especially without his enchantments to help
Oryx post-revisions would resist the heat of solar flares. No, I am not joking. There's a certain temp it stops being endurance and becomes a resistance, and I'm pretty sure 60 MILLION DEGREES CELCIUS is about where that is at. And that's not even the only heat-based weapon Oryx is resisting, there's a list.
Ok, first off, can't you calc the energy from that and get AP from it?
And second, HOLY SHIT STEVE IS F*CKED
 
And keep in mind, O1 basically needs to be permastunned to not be a threat lmfao, otherwise he's throwing shit basically constantly.
Well, if the solar flare thing is true, then Oryx is probably gonna be WAY higher than 8-C once the revisions are over, so the match can't happen anyway lol
 
Ok, first off, can't you calc the energy from that and get AP from it?
I am by no means equipped to do so, but maybe. Problem is I'm iffy about potential outlier stuff since that's one of a kind when it comes to feats. At least so far.
And second, HOLY SHIT STEVE IS F*CKED
Keep in mind Oryx can also summon his lieutenants to help if he really needs to. And those lieutenants include Skuld. Who can uh... Just rip out souls. In fact that's her layered soul fuckery, she can just do it normally based on gesture.
Well, if the solar flare thing is true, then Oryx is probably gonna be WAY higher than 8-C once the revisions are over, so the match can't happen anyway lol
part of those revisions is actually nerfing him to 9-A+, since you can't jump that high no matter the scaling chain behind it. If you calculated the projectile of it or something you could probably buff him, but again, not equipped to do that.
 
I am by no means equipped to do so, but maybe. Problem is I'm iffy about potential outlier stuff since that's one of a kind when it comes to feats. At least so far.

Keep in mind Oryx can also summon his lieutenants to help if he really needs to. And those lieutenants include Skuld. Who can uh... Just rip out souls. In fact that's her layered soul fuckery, she can just do it normally based on gesture.

part of those revisions is actually nerfing him to 9-A+, since you can't jump that high no matter the scaling chain behind it. If you calculated the projectile of it or something you could probably buff him, but again, not equipped to do that.
Well, taking the same steps as this calc, and using this calculator, even a surface area of just 0.1 m^2 for the bullet would give 6-B RESULTS
So, yeah, pretty powerful
 
Could you throw the Danmaku he has in this key my way, need to know what is being dealt with

And also like, how exactly do we handle the Terrarian's skill lol? Cause depending on how we consider it, well
The comparison is fucken the All Seeds Legend Mode bosses since key 1, so I have to ask
 
Could you throw the Danmaku he has in this key my way, need to know what is being dealt with

And also like, how exactly do we handle the Terrarian's skill lol? Cause depending on how we consider it, well
The comparison is fucken the All Seeds Legend Mode bosses since key 1, so I have to ask

It be on the file. He is a huge ******* damage sponge to people around 500 tons as well. Because multiply that by 85 for the attacks he's taking.
 

It be on the file. He is a huge ******* damage sponge to people around 500 tons as well. Because multiply that by 85 for the attacks he's taking.

****** up and evil danmaku

And I just checked the page and uuuuuuh
What the ****, I don't see an 8-A calc lol, the only calc there is an 8-B one, tf

I genuinely have no clue

Anyways uh, my skill question is relevant given how quickly this matchup can go if the Terrarian is the Get Fixed Boi For The World [Insert Other Seeds] Post-Moonlord skillgod, without that though, if we are considering For the Worthy, Skeletron and Brain are still hard, though not as hard as whatever that is

The wings are definitely an advantage here, being able to fly around and dodge those straight shooting projectiles is a big advantage, not needing to get in close thanks to the minishark is a second, quick question, are the pillar indicators real by any extent, or just gameplay, or is there just no way to tell, if so then I can see the Terrarian taking this over a very long and grueling fight, and a few mistakes will result in them exploding or being forced to heal over who knows how long

Ammo constraints may very well be relevant in this fight tbh, esp if the AP thing is an issue
 
****** up and evil danmaku

And I just checked the page and uuuuuuh
What the ****, I don't see an 8-A calc lol, the only calc there is an 8-B one, tf
The 8-B is silly anyway cuz it still says that enbonstone can't be blown up by dynamite on the EOW page. The brain should probs scale to the dynamite explosion anyway so it doesn't really matter rn.
EDIT: Also I think it says 8-A cuz the dynamite calc is like 8-B+ and really close to 8-A, so they probably put 8-A as an upscale.
 
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****** up and evil danmaku
Yeah Oryx legit has low-end Touhou Danmaku.
And I just checked the page and uuuuuuh
What the ****, I don't see an 8-A calc lol, the only calc there is an 8-B one, tf
Terrarian is upscaling from the value to 8-A.
Anyways uh, my skill question is relevant given how quickly this matchup can go if the Terrarian is the Get Fixed Boi For The World [Insert Other Seeds] Post-Moonlord skillgod, without that though, if we are considering For the Worthy, Skeletron and Brain are still hard, though not as hard as whatever that is
TBH I don't think anything non-modded gets as crazy as Oryx does, that's why I gave so many movement shenanigans plus ranger shit so they had something resembling a chance
The wings are definitely an advantage here, being able to fly around and dodge those straight shooting projectiles is a big advantage, not needing to get in close thanks to the minishark is a second, quick question, are the pillar indicators real by any extent, or just gameplay, or is there just no way to tell,
Just gameplay, it's so that shit doesn't spawn on you like a lot of endgame dungeons can do if not updated in the past decade.
if so then I can see the Terrarian taking this over a very long and grueling fight, and a few mistakes will result in them exploding or being forced to heal over who knows how long
Yeah any mistake is basically death or near death, and Oryx is basically the test of "How much of his shit can you take, and for how long?"
Ammo constraints may very well be relevant in this fight tbh, esp if the AP thing is an issue
Oh yeah it might be, but the alternative is giving Terrarian ******* slow projectile weapons and good luck hitting Oryx when he's moving with shitty projectiles, that MFer moves like a cat on cocaine.
 
Terrarian is upscaling from the value to 8-A.
Ah, chainscale to baseline, fair
TBH I don't think anything non-modded gets as crazy as Oryx does, that's why I gave so many movement shenanigans plus ranger shit so they had something resembling a chance
You know what, fair nuff, though mechdusa is some proper bullshit with For The Worthy on
Oh yeah it might be, but the alternative is giving Terrarian ******* slow projectile weapons and good luck hitting Oryx when he's moving with shitty projectiles, that MFer moves like a cat on cocaine.
I mean, you can give them summons, the ones from the collab are decent. The one I'm thinking of (after looking at the list) is Foxparks, so ammo doesn't matter as much
 
You know what, fair nuff, though mechdusa is some proper bullshit with For The Worthy on
Mechdusa is difficult, but it doesn't make a habit of ******* teleporting and backshotting you Yharon style. Oryx does.
I mean, you can give them summons, the ones from the collab are decent. The one I'm thinking of (after looking at the list) is Foxparks, so ammo doesn't matter as much
Foxparks genuinely fires so slowly that it's probably not a good idea... Plus, there is a summoner class in RotMG. And they genuinely struggle with their summons doing jack shit any time Oryx isn't standing dead still. It's probably the same idea here, hence why i didn't go for it.

If only they weren't wanked so much so I could give competent hardmode shit to them, that would legit make this a non-issue.
 
Mechdusa is difficult, but it doesn't make a habit of ******* teleporting and backshotting you Yharon style. Oryx does.
Fair nuff
Foxparks genuinely fires so slowly that it's probably not a good idea... Plus, there is a summoner class in RotMG. And they genuinely struggle with their summons doing jack shit any time Oryx isn't standing dead still. It's probably the same idea here, hence why i didn't go for it.
An attack every 0.7 seconds isn't what I'd consider slow, but aight
Finx as a melee summon, then
 
It's slow for a guy Terrarian needs to hit THAT MUCH to do lasting damage
Uuugh, fair
Magic prolly won't work for the same reasons, and god forbid melee usage here
Ranged it is, trying to figure out how much one attack would be equivalent to HP wise here, unless we want to throw the terrarian a bone and give them the ammo conservation buffs, though this fight is absolutely lasting longer than 10 minutes, accessories would work here too
 
Uuugh, fair
Magic prolly won't work for the same reasons, and god forbid melee usage here
Ranged it is, trying to figure out how much one attack would be equivalent to HP wise here, unless we want to throw the terrarian a bone and give them the ammo conservation buffs, though this fight is absolutely lasting longer than 10 minutes, accessories would work here too
Just give multiple potions. And just say they're holding enough ammo to get through the fight, though realistically, going HP-wise would screw Terrarian over because uh, it took a decked out player using the best shit about 10 minutes to beat Oryx speedrunning. Now multiply that by 5 before adding that the average O3 fight is anywhere from 30-50 players. Please keep in mind that 85 is the max you can fight him with at once, and by god is it damn near impossible to get there without a nexus or a death to either the bonkers Sanctuary enemies or the boss directly before him... let alone the shit that is that fight itself.

Oryx legitimately is such a damage sponge that I originally gave him immortality type 2 in the ancient renditions of that file. And that was O2. O3 has 5.62x the base HP of O2.
 
Just give multiple potions. And just say they're holding enough ammo to get through the fight, though realistically, going HP-wise would screw Terrarian over because uh, it took a decked out player using the best shit about 10 minutes to beat Oryx speedrunning. Now multiply that by 5 before adding that the average O3 fight is anywhere from 30-50 players. Please keep in mind that 85 is the max you can fight him with at once, and by god is it damn near impossible to get there without a nexus or a death to either the bonkers Sanctuary enemies or the boss directly before him... let alone the shit that is that fight itself.

Oryx legitimately is such a damage sponge that I originally gave him immortality type 2 in the ancient renditions of that file. And that was O2. O3 has 5.62x the base HP of O2.
I think Oryx might solidly take this lol, like the Terrarian has a chance, but they have to play perfectly, a hookshot might help mobility-wise, but like, it's also entirely liable to be the thing that turns this from Oryx solidly winning to the Terrarian solidly through playing the lamest game of their life, and that's it's own issue
 
I think Oryx might solidly take this lol, like the Terrarian has a chance, but they have to play perfectly, a hookshot might help mobility-wise, but like, it's also entirely liable to be the thing that turns this from Oryx solidly winning to the Terrarian solidly through playing the lamest game of their life, and that's it's own issue
Kinda hard to play lame with O3 TBH... mainly because O3 is so fast and tends to cover the room with his attacks. The thing the Terrarian has that the Classes don't is legitimately decent range, which can make dodging easier... Well, in the phases he's not chasing. But that's why the Terrarian has grappling hooks, wings, a dash, etcetera. To make it possible to not just have Oryx get close.

Because close range Oryx is why melee was entirely inviable for this match. To do decent damage, you basically need to risk being popped by Oryx. And at that point it's basically a stomp.

Could use multiple Terrarians but it'd basically be Warrior and Mage looking through the bars like Squidward as Oryx exasperates their class weaknesses, and Summoner isn't happy either.
 
Kinda hard to play lame with O3 TBH... mainly because O3 is so fast and tends to cover the room with his attacks. The thing the Terrarian has that the Classes don't is legitimately decent range, which can make dodging easier... Well, in the phases he's not chasing. But that's why the Terrarian has grappling hooks, wings, a dash, etcetera. To make it possible to not just have Oryx get close.
By that I mean grappling onto the ceiling and just not staying anywhere in feasible range while moving from spot to spot on said ceiling with wings + hooks to avoid other attacks
Could use multiple Terrarians but it'd basically be Warrior and Mage looking through the bars like Squidward as Oryx exasperates their class weaknesses, and Summoner isn't happy either.
Yeah, it'd just be the "hold on bro I'm respawning meme" but this ain't calamity
 
Oh yeah, lemme just go ahead and say I vote for Oryx conclusively rn, while it is absolutely within the Terrarian's skillset to be able to handle this, they'd have to play effectively perfectly as a result of the general stat gap, resulting in a much longer fight that the Terraian cannot make too many mistakes in, and while potions allow them to correct such, I just don't think they'll matter enough here.
 
Oh yeah, lemme just go ahead and say I vote for Oryx conclusively rn, while it is absolutely within the Terrarian's skillset to be able to handle this, they'd have to play effectively perfectly as a result of the general stat gap, resulting in a much longer fight that the Terraian cannot make too many mistakes in, and while potions allow them to correct such, I just don't think they'll matter enough here.
Counted. Post-revisions, I have many profiles to throw them at. Like the rest of the Sanctuary bosses.
 
Are we giving Terrarian Gravitation Potions? cause if so they can just fly upwards and shoot down projectiles from way above
There's very much a ceiling here. And Oryx can like, aim up. It's not hard.

Plus Oryx can just get pissed and "BFR" the Terrarian right back down to earth and to him even if they somehow manage to fly away.
 
Did you manage to clear it?
**** no that boss is hard as balls lmfao

My ass nexused like 20 seconds after Exalted started, I made it halfway through exalted try 2.

I'd consider it the hardest fight in the game, and I've completed both Moonlight Village and Shatters. Shatters is harder overall than Sanctuary I'd say, but O3 is the harder boss than any of those 3
 
Yeah, Oryx takes this, even with the danmaku alone it's enough to keep pressure at all times, and the fight is hard when you already know all os his patterns.
For a first try and without the "spawn on you" attack indicators it becomes hell.

Not to mention if you add stat effects to the fight. Quiet or Sick at the wrong moment is devastating. Exposed,Weak and Silenced makes things thougher, and since Pet stasis cant negate summons, only "outside help" from non players i guess it wont be doing much...

Now, if the planned revision give Oryx resistance to all the dura neg hax/elements and wacky forms of attacks players can have dude will be impossible to cheese, the orbs alone are pretty absurd if you go by their description. Dude will resist just about every manner of BFR
 
Stylish Scissors and Mandible Blade don't have ammo. Nor technically do the magic weapons, mana regens over time even without mana potions.
I did not give them those weapons, look at the OP. Terrarian will literally run out of Stamina before landing enough hits to even phase 2 wifh those slow ass projecfiles even if they didn't die.

But hey, I want you to open up Terraria and use five armor sets, fifty accessories, and ten weapons all at the same time. In the middle of combat. Good luck.
 
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