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[FINALS] Towns Of Terrors Tournament Finals: Rachel Vs. Charlotte (Paper-Colored Dream Vs. Indie Cross)

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Original Tournament Thread
Tournament Bracket


RULES:

Charlotte's Portal Manipulation/Dimensional Travel + all attached abilities are restricted. Charlotte will have no equipment.
Charlotte will be in her Full Body key while Rachel will be in her Post-Clawed Training key.
Anything above 7-C is restricted and starting distance is 10 meters
Speed is equalized

NOTES:
Charlotte has a 3.9775x AP advantage
Charlotte has the Stamina advantage
Charlotte has the Range advantage


Rachel has the LS advantage
Rachel has the IQ advantage
 
Well I will vote for my girl. Although the notes indicated Charlotte had an advantage in Range and Stamina, in the actual match at Central Park with the ban, this advantage was severely neutralized. This meant Charlotte couldn't use BFR to send Rachel away, couldn't summon a legion of Drones to overwhelm her, and couldn't spam Danmaku from the spatial portals.

She was forced into a close-quarters or semi-close-quarters battle against Rachel.

Charlotte's profile had a fatal weakness: if the match dragged on, her body would overheat, the energy leaking and cracking her outer shell, leaving her extremely vulnerable.

Rachel, on the other hand, possessed superhuman Pain Tolerance and Stamina. She had suffered skull fractures and broken ribs yet still managed to get back up and fight.

Rachel's playstyle will be proactive defense, dodging attacks using her senses and stalling to force Charlotte into an Overheated state. A distance of 10 meters is very short under Speed Equalized conditions.

When Charlotte charges in with her high AP to overwhelm Rachel, once she gets close, with her Class T power boost, Rachel can easily grapple, lock down Charlotte, or impale Charlotte with her lightning spear into her Overheated cracks. Charlotte is strong from start to finish with a fixed stat. But Rachel is different; thanks to Accelerated Development, Rachel can quickly read Charlotte's HUD, analyzing her information and attack patterns within minutes of the fight.

When Rachel is hit, her Empowerment mechanism activates when danger is imminent, boosting her stats dramatically to deliver a finishing blow.
 
Well I will vote for my girl. Although the notes indicated Charlotte had an advantage in Range and Stamina, in the actual match at Central Park with the ban, this advantage was severely neutralized. This meant Charlotte couldn't use BFR to send Rachel away, couldn't summon a legion of Drones to overwhelm her, and couldn't spam Danmaku from the spatial portals.
These nerfs HURT bro OP PLEAAASEE GUVE NE LIKE TWO BUGS 😭💔
Charlotte's profile had a fatal weakness: if the match dragged on, her body would overheat, the energy leaking and cracking her outer shell, leaving her extremely vulnerable.
She actually has to be actively fighting to get that hot, and has to stay fighting to keep overheating, it’s not like someone like Game Master is the best indicator anyway, not only does he just generally blow at using his powers, he did start overheating at Charlotte’s default temperature, and Charlotte should be comparable if not SUPERIOR to Unithor, who can chill at a CRISP 55 Million Degrees C.

Also, for the energy to leak and crack her outer shell, Charlotte would have to overheat into a Nightmare Form, which would put her on a time limit, but it’d still buff her pretty decently.
She was forced into a close-quarters or semi-close-quarters battle against Rachel.
But the thing is, that is NEVER gonna happen here. Charlotte’s gonna immediately start out the fight with smelting everything, and with the lack of pseudo-flight/flight I’m seeing on her profiles there’s a pretty good chance she’ll get unlucky like how the Knight did, and just plummet into the portal energy below. If she doesn’t die from the lava then Charlotte could just start blasting her until she DOES die.

Plus her info analysis would probably be handy in notifying her to NOT get close.
Rachel, on the other hand, possessed superhuman Pain Tolerance and Stamina. She had suffered skull fractures and broken ribs yet still managed to get back up and fight. Rachel's playstyle will be proactive defense, dodging attacks using her senses and stalling to force Charlotte into an Overheated state. A distance of 10 meters is very short under Speed Equalized conditions.
Fair I suppose that doesn’t really help much if she’s just stuck with no way out.
When Charlotte charges in with her high AP to overwhelm Rachel, once she gets close, with her Class T power boost, Rachel can easily grapple, lock down Charlotte, or impale Charlotte with her lightning spear into her Overheated cracks. Charlotte is strong from start to finish with a fixed stat. But Rachel is different; thanks to Accelerated Development, Rachel can quickly read Charlotte's HUD, analyzing her information and attack patterns within minutes of the fight.

When Rachel is hit, her Empowerment mechanism activates when danger is imminent, boosting her stats dramatically to deliver a finishing blow.
Charlotte would NOT just charge in all willy nilly against someone who’s actually comparable to her. And even if she could grabble Charlotte (which good luck because she’s HUGE), she could just use her shapeshifting to poof out of there, and reposition herself somewhere else, which she can also do to prevent herself from getting impaled. She’s also kinda acrobatic here so she could just resort to that as well. Also I DON’T think her AD even implies she can do that, nor does AD even work like that.

Also, there’s the fact that Charlotte outranges a LOT of what Rachel can do, so there’s nothing stopping her from just zoning Rachel and preventing her from getting close enough.
 
Hell naw 😭

I watched this hoe stomp the entire grove tournament with ease. Plus, even without the bugs and portal stuff she's still made it this far and has solid arguments TwT
You flippin little butt head, I’m taking your lunch money after ts
C7tklHJ.png
 
First: Central Park is an extremely vast area, over 340 hectares, with numerous large lakes, rocky hills, and ancient trees. Take advantage of Rachel's Acrobatics (Hypermobility/All-Terrain Mobility) profile: She has the ability to jump extremely high, perform skillful somersaults while clinging to the terrain, and has jumped onto a continuously growing robot or dodged an underwater Olm monster. Rachel never stands still on the ground waiting for lava to rise to her feet.

Second: The damage of the Smelting ability decreases over time. Rachel only needs to use her somersault skills to buy some time, and the danger of this lava field will be significantly reduced.
The starting distance is only 10 meters, which is very short. Under equal speed conditions, Charlotte cannot easily create kiting distance against an opponent with such high agility as Rachel.
Rachel's lift is Class T, while Charlotte's is only Unknown. Even if Charlotte is huge, against Rachel's Class T lifting power, she's nothing more than a toy. Remember, Rachel once wrestled with a 15-meter Electric Centipede and a 10-meter Olm, and she easily wrestled with them for a long time. Once locked down by Class T power, breaking free by brute force is impossible for Charlotte.

Regarding using Shapeshifting to transform into an energy entity and escape, don't forget Rachel's main weapon in this Key: the Electric Spear. This spear is made from a mature Electric Centipede and has the ability to absorb and discharge electricity. When Charlotte transforms into a pure energy form to escape, she is easily absorbed by Rachel's electric spear or her energy flow is disrupted.
 
Second: The damage of the Smelting ability decreases over time. Rachel only needs to use her somersault skills to buy some time, and the danger of this lava field will be significantly reduced.
I feel like you’re assuming that the potency decreases far quicker than it actually seems to

Like Rachel still probably wins (yes, flip, you can count it as a vote) but I feel like your hand waving it a bit
 
I feel like you’re assuming that the potency decreases far quicker than it actually seems to

Like Rachel still probably wins (yes, flip, you can count it as a vote) but I feel like your hand waving it a bit
I might have overestimated how quickly the Smelting energy cools down. But even if the lava field stays at peak lethality for the duration of the fight, Rachel's main answer to it isn't just waiting for it to cool.
Given her Acrobatics and the 10m starting distance, her primary strategy would be using that high mobility to stay off the ground entirely clinging to Central Park's trees, boulders, pull before the Smelting can completely overwhelm the area. She treats it as a hazard to navigate around rather than just sitting tight :3
 
her primary strategy would be using that high mobility to stay off the ground entirely clinging to Central Park's trees, boulders
What exactly is stopping Charlotte from just shooting her off those trees or boulders? She'd have a pretty easy time doing it too given her Body Form has no problem walking on that liquid portal energy. Even if Racheal tries to leap to another platform or smth, Charlotte can just shoot it again or catch her mid-jump while she has no footing.
Yeah she has Acrobatics but so does every Indie Cross character (To an absurd degree) sooo

This is assuming again she doesn't get unlucky like the Knight and just has nothing nearby to grab onto.
 
What exactly is stopping Charlotte from just shooting her off those trees or boulders? She'd have a pretty easy time doing it too given her Body Form has no problem walking on that liquid portal energy. Even if Racheal tries to leap to another platform or smth, Charlotte can just shoot it again or catch her mid-jump while she has no footing.
Yeah she has Acrobatics but so does every Indie Cross character (To an absurd degree) sooo

This is assuming again she doesn't get unlucky like the Knight and just has nothing nearby to grab onto.
If Rachel maintains a defensive stance and attempts long-range dodging in the trees, Charlotte certainly has the firepower to maintain distance or shoot her down.
However, looking back at the match setup, the initial 10-meter distance in Balanced Speed mode changes the dynamics. Since their combat speed, reaction time, and movement are completely equal, Charlotte cannot simply outpace Rachel or catch her mid-air with unavoidable attacks if Rachel is actively closing the distance.
Instead of retreating to higher ground, Rachel's most logical move from 10 meters is to immediately force close-range combat. At such close range, Charlotte would find it extremely difficult to deploy Smelting or fire explosive energy streams without risking self-destruction or interruption.
Once the match turned into a brawl, Rachel's superior combat intelligence, weapon skills, and T-class grappling strength allowed her to lock Charlotte in a grappling position, preventing her from changing positions. Rachel didn't need to dodge the lava; she simply needed to ensure Charlotte was too busy defending herself in close combat to use it effectively.
 
Big problem with trying to grapple Charlotte is that she can just shapeshift her body into a bunch of smaller replicas of whatever she wants, say knives.
So chances are Racheal would try to jump on Charlotte only to fall straight into the lava because Charlotte isn't there anymore, or if she's lucky enough to grab onto one of the knives, that knife will just carry her down into the lava instead.
Like yeah, Ig it's not impossible for her to parkour across a bunch of flying knives while trying to beat them up, but that's asking for a bit too much, don't ya think?
 
Also, looking at how Charlotte activates her smelt in ep1, she just sorta hits the ground with one of her hands. She’s large enough that, despite the Class T LS advantage, Rachel likely wouldn’t be able to pin more than 1 arm down at a time, meaning she could very well pull this off even if in melee range.

(ok flip you can discount my vote for Rachel she’s not as goated as I thought she’d be)
 
I think we're underestimating Rachel's extensive experience in facing colossal opponents. She's no stranger to fighting massive entities; she's successfully wrestled and fought a 30-meter-tall Robot Smith, a 15-meter-tall adult Electric Centipede, and a 10-meter-tall mutant Olm possessing comparable T-class grappling strength.

Rachel possesses Gifted Combat Intelligence and has learned specific tips from Mister Clawed on how to use her spear as leverage to easily overpower and defeat the giant T-class mutant Olm, and she's even wrestled with it directly on several occasions. Wrestling a colossal opponent isn't about trying to hold their entire body like a human wrestler, but rather using the leverage of the weapon to lock down vital joints. With Rachel's LS Class T strength combined with this martial arts leverage technique, once she gets a grip on Charlotte's arm or joints, Charlotte won't have enough leverage to simply 'perform' a slam to the ground. Rachel knows exactly how to handle targets much larger than herself.

Charlotte's entire body and her transforming structures like knives are entirely composed of portal energy. However, Rachel is using her upgraded Electric Spear, which is capable of absorbing and releasing electrical energy from the surrounding environment. If Charlotte attempts to disintegrate her physical mass into raw energy structures right next to Rachel, she risks having her energy interrupted, absorbed, or countered by the spear. Moreover, she had excellent unconscious reactions, or more accurately, instinctive actions, but I didn't add that to the her Ability category because I was unaware of its existence at the time :V

Even if Charlotte disappears, Rachel's Tumbling ability allows her to easily leap onto a building in the middle of battle or adapt to collapsing structures. She won't just fall awkwardly; She possesses the reflexes and mobility to instantly reposition herself using any available fulcrum, including the flying structures themselves if necessary. She easily ran and jumped across crumbling buildings while relentlessly and furiously attacked by Robot Smith.
 
I don't see why her Electric Spear, which I think has only ever absorbed electricity, would somehow work on Charlotte's supernatural portal energy, especially when it's taken on a physical shape? Like Ig Charlotte did use Cuphead's electricity as a power source that one time, but it paled in comparison to portal energy sooo

Shovel Knight also did the exact same thing Racheal did, chain-jumping across falling debris to reach Unithor, and the Knight did a similar thing too.
Both of them were still completely helpless once they started falling into the lava, cause there was nothing to jump off of. That's kinda the whole problem.
 
Regarding the energy absorption, it makes sense; we don't need to overcomplicate how the spear interacts with the supernatural portal energy. Even without absorbing it, the Electric Spear is still a powerful 7-C armor-piercing weapon that Rachel can use to deflect or take down incoming physical structures.

However, the comparison to Shovel Knight's situation assumes Rachel is cornered, where she's lost her balance and is falling. But you're missing the most crucial part of the match: the opening.

Charlotte needs to actively slam down on the ground to activate Smelting. In Speed Equalized mode, her attack animation takes time, and her movement speed is exactly the same as Rachel's. At an initial distance of only 10 meters, Rachel won't stand there and watch Charlotte make the slam. And if she falls into the lava, Rachel can use her spear to strike the lava, creating a powerful springboard.

Because their speeds are completely equal and the distance is very short, Rachel can approach Charlotte or prevent her ground attack attempts before the lava spreads across the battlefield. Charlotte cannot safely establish a large-scale environmental hazard while her opponent is right next to her. Rachel prevents the lava problem from happening in the first place by shutting down the system.

Furthermore, Rachel's spear has another ability: the electric spear not only discharges electricity but also generates immense thermal energy, capable of instantly incinerating giant creatures and even melting sea sand into glass (this requires temperatures above 1600°C). ~~I forgot to add this ability for her due to oversight~~. Although Charlotte has high internal heat resistance, her overheating weakness is triggered by the leakage of internal energy during combat. By forcing Charlotte into a high-intensity close-quarters brawl while relentlessly attacking her with a spear emitting heat energy capable of melting sand into glass, Rachel creates a severe thermal resonance effect. This external heat, combined with the pressure of constant physical impact, will significantly accelerate Charlotte's internal instability, pushing her into a vulnerable and fragile state much sooner than anticipated.
I don't see why her Electric Spear, which I think has only ever absorbed electricity, would somehow work on Charlotte's supernatural portal energy, especially when it's taken on a physical shape? Like Ig Charlotte did use Cuphead's electricity as a power source that one time, but it paled in comparison to portal energy sooo

Shovel Knight also did the exact same thing Racheal did, chain-jumping across falling debris to reach Unithor, and the Knight did a similar thing too.
Both of them were still completely helpless once they started falling into the lava, cause there was nothing to jump off of. That's kinda the whole problem.
 
Regarding the energy absorption, it makes sense; we don't need to overcomplicate how the spear interacts with the supernatural portal energy. Even without absorbing it, the Electric Spear is still a powerful 7-C armor-piercing weapon that Rachel can use to deflect or take down incoming physical structures.

However, the comparison to Shovel Knight's situation assumes Rachel is cornered, where she's lost her balance and is falling. But you're missing the most crucial part of the match: the opening.

Charlotte needs to actively slam down on the ground to activate Smelting. In Speed Equalized mode, her attack animation takes time, and her movement speed is exactly the same as Rachel's. At an initial distance of only 10 meters, Rachel won't stand there and watch Charlotte make the slam. And if she falls into the lava, Rachel can use her spear to strike the lava, creating a powerful springboard.

Because their speeds are completely equal and the distance is very short, Rachel can approach Charlotte or prevent her ground attack attempts before the lava spreads across the battlefield. Charlotte cannot safely establish a large-scale environmental hazard while her opponent is right next to her. Rachel prevents the lava problem from happening in the first place by shutting down the system.

Furthermore, Rachel's spear has another ability: the electric spear not only discharges electricity but also generates immense thermal energy, capable of instantly incinerating giant creatures and even melting sea sand into glass (this requires temperatures above 1600°C). ~~I forgot to add this ability for her due to oversight~~. Although Charlotte has high internal heat resistance, her overheating weakness is triggered by the leakage of internal energy during combat. By forcing Charlotte into a high-intensity close-quarters brawl while relentlessly attacking her with a spear emitting heat energy capable of melting sand into glass, Rachel creates a severe thermal resonance effect. This external heat, combined with the pressure of constant physical impact, will significantly accelerate Charlotte's internal instability, pushing her into a vulnerable and fragile state much sooner than anticipated.
Even if Rachel starts charging at Charlotte the moment the match begins, because of the speed equalization, the movement of Charlotte’s arms would cross less distance than the distance Rachel needs to cover and thus occur first. So trying to stop it as soon as possible is gonna be challenging for Rachel.
 
Even if Rachel starts charging at Charlotte the moment the match begins, because of the speed equalization, the movement of Charlotte’s arms would cross less distance than the distance Rachel needs to cover and thus occur first. So trying to stop it as soon as possible is gonna be challenging for Rachel.
Charlotte punched the ground, causing the earth to crack and liquid energy to surge. This process had a spreading speed. Because the speed was equalized, this stream of liquid energy couldn't move faster than Rachel's reflexes and momentum.

Rachel was in a charging state from the start of the match. Seeing Charlotte swing her fist, Rachel, with her intelligence, wouldn't crash headfirst into the ground. She would use the cracking earth itself as a springboard to actively leap forward. This jump would both help her escape the dead zone and use the momentum to close the 10-meter gap in the air.

The Smelting move cracks the terrain and generates liquid energy like lava. Remember Rachel's record: She is completely unaffected by Shockwaves from adult Electric Centipedes and Mister Clawed, and is resistant to Extreme Heat (<2000°C). Therefore, even with the aftershocks or heat emanating from Charlotte's punch, Rachel wasn't fazed or stunned mid-jumped.

Rachel didn't need to run 10 meters to reach Charlotte. The long spear provided an extended range, meaning she only needed to fly a few meters through the air to deliver a piercing thrust straight into her opponent.
 
I might have overestimated how quickly the Smelting energy cools down. But even if the lava field stays at peak lethality for the duration of the fight, Rachel's main answer to it isn't just waiting for it to cool.
Given her Acrobatics and the 10m starting distance, her primary strategy would be using that high mobility to stay off the ground entirely clinging to Central Park's trees, boulders, pull before the Smelting can completely overwhelm the area. She treats it as a hazard to navigate around rather than just sitting tight :3
I feel like you’re REALLY underestimating how big the fissures between the chunks of rock are. It took borderline flight if not ACTUAL flight for people to cross it in Indie Cross, and the people in there already have crazy acrobatics, and despite that they’re required to use Flight/Pseudo-Flight every single time.

Yes, it DOES weaken with time. But it also SPREADS with time, the next time we see Shovel Knight’s world there’s nothing BUT portal energy. So the longer the fight is dragged out, the harder it’s going to be for Rachel to NOT either be stuck on a platform, or for her to not just get forcibly thrown into the portal energy. Also smelting takes not even 5 seconds, I highly doubt she’ll stop Charlotte before it happens. If she does, Charlotte could just disappear and do it again with more distance between them.

I’m voting Charlotte.
 
I feel like you’re REALLY underestimating how big the fissures between the chunks of rock are. It took borderline flight if not ACTUAL flight for people to cross it in Indie Cross, and the people in there already have crazy acrobatics, and despite that they’re required to use Flight/Pseudo-Flight every single time.

Yes, it DOES weaken with time. But it also SPREADS with time, the next time we see Shovel Knight’s world there’s nothing BUT portal energy. So the longer the fight is dragged out, the harder it’s going to be for Rachel to NOT either be stuck on a platform, or for her to not just get forcibly thrown into the portal energy. Also smelting takes not even 5 seconds, I highly doubt she’ll stop Charlotte before it happens. If she does, Charlotte could just disappear and do it again with more distance between them.

I’m voting Charlotte.
That's the impact on a story-scale basis. This is a tournament match, specifically set to take place in Central Park, NYC, with a strict 7-C limit. Charlotte's Smelting ability in this Key only reaches a maximum AP of 7-C. She can't assimilate or devour the entire space of Central Park beyond the Tier 7-C limit, as that would violate tournament rule-breaking and would count as a forbidden attribute of space portal energy.

Conversely! The longer the battle lasts, the faster Charlotte will reach her critical Overheat limit. Rachel, with her superhuman stamina and incredible heat and pain tolerance (<2000°C), along with Accelerated Development (Battle & Training, Physical Statistics & Abilities), only needs to hold her ground and wear down her opponent to become stronger. Charlotte's constant use of Smelting and high-intensity energy blasts will only drain her core energy faster, leading to self-destruction.

To completely refute the idea that a prolonged battle would benefit Charlotte, we need to consider Rachel's remarkable development. Rachel not only has high stamina, but she also actively adapts, hones her fighting skills, and strengthens her physical abilities the longer she participates in a battle.

Therefore, while Charlotte was in a strict self-destructive spiral, where constant fighting and massive energy expenditure accelerated her dangerous Overload state, Rachel was doing the exact opposite. She grew stronger, faster, and better adapted to Charlotte's attacks with each passing minute.

A prolonged war of attrition in a harsh environment did not weaken Rachel; it transformed her into an even more dangerous, colossal assassin while Charlotte exhausted herself.
 
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That's the impact on a story-scale basis. This is a tournament match, specifically set to take place in Central Park, NYC, with a strict 7-C limit. Charlotte's Smelting ability in this Key only reaches a maximum AP of 7-C. She can't assimilate or devour the entire space of Central Park beyond the Tier 7-C limit, as that would violate tournament rule-breaking and would count as a forbidden attribute of space portal energy.

Conversely! The longer the battle lasts, the faster Charlotte will reach her critical Overheat limit. Rachel, with her superhuman stamina and incredible heat and pain tolerance (<2000°C), along with Accelerated Development (Battle & Training, Physical Statistics & Abilities), only needs to hold her ground and wear down her opponent to become stronger. Charlotte's constant use of Smelting and high-intensity energy blasts will only drain her core energy faster, leading to self-destruction.

To completely refute the idea that a prolonged battle would benefit Charlotte, we need to consider Rachel's remarkable development. Rachel not only has high stamina, but she also actively adapts, hones her fighting skills, and strengthens her physical abilities the longer she participates in a battle.

Therefore, while Charlotte was in a strict self-destructive spiral, where constant fighting and massive energy expenditure accelerated her dangerous Overload state, Rachel was doing the exact opposite. She grew stronger, faster, and better adapted to Charlotte's attacks with each passing minute.

A prolonged war of attrition in a harsh environment did not weaken Rachel; it transformed her into an even more dangerous, colossal assassin while Charlotte exhausted herself.
I just edit again a little bit
 
That's the impact on a story-scale basis. This is a tournament match, specifically set to take place in Central Park, NYC, with a strict 7-C limit. Charlotte's Smelting ability in this Key only reaches a maximum AP of 7-C. She can't assimilate or devour the entire space of Central Park beyond the Tier 7-C limit, as that would violate tournament rule-breaking and would count as a forbidden attribute of space portal energy.
It’s not really an AP thing tho it’s just a range thing with how it spreads so you can’t just restrict it willy nilly like this (plus she’s already been omega nerfed as is)
Conversely! The longer the battle lasts, the faster Charlotte will reach her critical Overheat limit. Rachel, with her superhuman stamina and incredible heat and pain tolerance (<2000°C), along with Accelerated Development (Battle & Training, Physical Statistics & Abilities), only needs to hold her ground and wear down her opponent to become stronger. Charlotte's constant use of Smelting and high-intensity energy blasts will only drain her core energy faster, leading to self-destruction.
Charlotte would also get stronger as the fight goes on due to the brief empowerment from portal energy. Also, even if she grows a bit stronger as the fight goes on, it won’t be enough to close the almost 4x AP gap.
 
It’s not really an AP thing tho it’s just a range thing with how it spreads so you can’t just restrict it willy nilly like this (plus she’s already been omega nerfed as is)

Charlotte would also get stronger as the fight goes on due to the brief empowerment from portal energy. Also, even if she grows a bit stronger as the fight goes on, it won’t be enough to close the almost 4x AP gap.
For a match to be legally set up without being considered a Stomp, the AP of both characters must be within a range where they can damage each other (usually under 7.5 times without hax). If Rachel can fight evenly and wrestle with creatures like the Class T mutant Olm or the Electric Centipede, she has more than enough durability to withstand the damage. More importantly, with Accelerated Development, Rachel's physical stats increase continuously during the match, meaning the AP gap (if any) will be actively narrowed, rather than remaining a static number. Central Park has a very large surface area. If the Smelting ability wants to submerge or transform the entire physical entity of such a large area into liquid energy, it must consume an amount of energy equivalent to that scale, like Environmental Destruction, Range AP. If the energy particles spread without enough corresponding AP to maintain widespread destructive power against the Earth's physical structure, they will be diluted. She couldn't use a 7-C energy level to create a physically larger-scale effect while maintaining the initial concentrated damage.
Charlotte's power increases explosively and then self-destructs as she simultaneously attacks and burns her energy core. Meanwhile, Rachel's power increases through "sustainable evolution" thanks to Accelerated Development and Superhuman Stamina. One is like a burning candle struggling to stay afloat before going out, the other is like a furnace that grows stronger the more it's heated.
 
For a match to be legally set up without being considered a Stomp, the AP of both characters must be within a range where they can damage each other (usually under 7.5 times without hax).
Incorrect. The only requirement is that they both need to have wincons. If one side has absolutely ZERO win conditions no matter what, it’s a stomp and can’t be applied. I’ve seen legal matches where one side gets AP stomped and one shot yet has such an LS advantage that they could theoretically win by restraining.
More importantly, with Accelerated Development, Rachel's physical stats increase continuously during the match, meaning the AP gap (if any) will be actively narrowed, rather than remaining a static number.
I did not say that it was going to remain a static number. All I said is that Rachel wouldn’t be able to close it enough for her to get the advantage (tho ig I didn’t fully say that last part so that’s on me).
One is like a burning candle struggling to stay afloat before going out, the other is like a furnace that grows stronger the more it's heated.
Less like a candle sputtering out and more like a bomb going off in this case
 
Regarding the energy absorption, it makes sense; we don't need to overcomplicate how the spear interacts with the supernatural portal energy.
But it doesn’t…? In cases like this you’d need to actually prove that it would be able to absorb supernatural energies like the Portal Energy, rather than just electricity. Just saying “it makes sense” doesn’t work here.
That's the impact on a story-scale basis. This is a tournament match, specifically set to take place in Central Park, NYC, with a strict 7-C limit. Charlotte's Smelting ability in this Key only reaches a maximum AP of 7-C. She can't assimilate or devour the entire space of Central Park beyond the Tier 7-C limit, as that would violate tournament rule-breaking and would count as a forbidden attribute of space portal energy.
Keyword, AP. Theres nothing stopping the portal energy from spreading all throughout the city, considering the estimated size of the initial smelting of The Valley is only like four times smaller than Central Park. Charlotte’s AP is static unless she’s pushed into her Nightmare Form, but there’s no restrictions on the range of how far the portal energy can spread. So yes, actually, she can. We even see another example of smelting where the entire PLANET is affected.

Also the only things restricted from Charlotte are her portals and bugs, nothing about the ACTUAL portal energy the portals are comprised of, so it’s all fair game.
Conversely! The longer the battle lasts, the faster Charlotte will reach her critical Overheat limit. Rachel, with her superhuman stamina and incredible heat and pain tolerance (<2000°C), along with Accelerated Development (Battle & Training, Physical Statistics & Abilities), only needs to hold her ground and wear down her opponent to become stronger. Charlotte's constant use of Smelting and high-intensity energy blasts will only drain her core energy faster, leading to self-destruction.

To completely refute the idea that a prolonged battle would benefit Charlotte, we need to consider Rachel's remarkable development. Rachel not only has high stamina, but she also actively adapts, hones her fighting skills, and strengthens her physical abilities the longer she participates in a battle.

Therefore, while Charlotte was in a strict self-destructive spiral, where constant fighting and massive energy expenditure accelerated her dangerous Overload state, Rachel was doing the exact opposite. She grew stronger, faster, and better adapted to Charlotte's attacks with each passing minute.

A prolonged war of attrition in a harsh environment did not weaken Rachel; it transformed her into an even more dangerous, colossal assassin while Charlotte exhausted herself.
I mean I GUESS but Charlotte has a nearly 4X AP advantage over her, it’s not one shot but each attack from Charlotte is going to hurt her HORRIDLY, not to mention she has to constantly watch out about falling into the portal energy below. Once that happens it’s legitimately game over for her.
If Rachel can fight evenly and wrestle with creatures like the Class T mutant Olm or the Electric Centipede, she has more than enough durability to withstand the damage.
But that’s not how that works? LS and Durability have almost NOTHING to do with each other. Just because she can hang with folks that have crazy lifting strength doesn’t correlate with her being able to shrug off attacks nearly four times stronger than her. This doesn’t mean anything.
More importantly, with Accelerated Development, Rachel's physical stats increase continuously during the match, meaning the AP gap (if any) will be actively narrowed, rather than remaining a static number. Central Park has a very large surface area. If the Smelting ability wants to submerge or transform the entire physical entity of such a large area into liquid energy, it must consume an amount of energy equivalent to that scale, like Environmental Destruction, Range AP. If the energy particles spread without enough corresponding AP to maintain widespread destructive power against the Earth's physical structure, they will be diluted. She couldn't use a 7-C energy level to create a physically larger-scale effect while maintaining the initial concentrated damage.
Charlotte's power increases explosively and then self-destructs as she simultaneously attacks and burns her energy core. Meanwhile, Rachel's power increases through "sustainable evolution" thanks to Accelerated Development and Superhuman Stamina. One is like a burning candle struggling to stay afloat before going out, the other is like a furnace that grows stronger the more it's heated.
I mean I guess? Even if this is the case Charlotte has room for the portal energy to be oh so SLIGHTLY weaker while it spreads out to beyond Central Park, given she’s four times stronger than her right off the jump.

I still don’t see how Rachel even gets to Charlotte with the numerous amount of advantages she has over her.

Her H2H skills/LS are made completely useless due to the fact that not only WILL Charlotte keep her distance, but even if somehow by god’s grace she gets close, Charlotte can just disappear and reposition herself more favorably. LS only helps with restraining or choking out someone who has a higher AP than you, neither of which she can do to Charlotte.

Her acrobatics are mitigated due to the sheer scale of which Charlotte’s smelting affects (or sum like that), basically those with comparable Acrobatics to Rachel still can’t reliably cross the giant chunks of rock without the need of flight/pseudo-flight. Doesn’t help that Charlotte could just shoot her out of the air at anytime.

Her Electric Spear is negated by the fact that Charlotte can just ABSORB it and use it as fuel for herself, and if she doesn’t do that, she can turn into one herself, and make hundreds of copies and send them right back at Rachel.

And all of this along with the fact that Charlotte’s Info Analysis would tell her nearly if not EVERYTHING about Rachel, so she’d know not to get close while also knowing that she’d need to kill Rachel as quickly as possible.
 
Furthermore, Rachel's spear has another ability: the electric spear not only discharges electricity but also generates immense thermal energy, capable of instantly incinerating giant creatures and even melting sea sand into glass (this requires temperatures above 1600°C). ~~I forgot to add this ability for her due to oversight~~. Although Charlotte has high internal heat resistance, her overheating weakness is triggered by the leakage of internal energy during combat.
Also, you’ve got it backwards. The leakage of Charlotte’s Portal Energy is caused BY overheating, not the other way around. The heat Rachel’s Electric Spear emits isn’t enough to actually do anything to Charlotte, since she has a CRISP 38,000,000°C Heat Resistance.
 
I just wake up. I could still comment, but if I keep going, nothing will get us anywhere, because I still have countless different arguments in the document.
Because the situation is already 3 votes vs 1 vote. I'm about to go crazy too. So yeah
Grace can start
I'm leaving now
 
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