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Avoid them.How can a train deal with soul magic
How cant when sans using telekinesis and gravity manipAvoid them.
oh yeah, and A-Train already spawns inside Sans' range in this situation, since Sans definetely is not struggling to use his kit in 30mSans reaction speed is even faster than his combat speed so the difference in speed is pretty much non existent when Sans' attacks are all tought based
even if Sans couldn't avoid one of A Train's attack, Sans would still be able to simply teleport A Train back to start.
This is again besides the fact that any of Sans' attacks is basically a one shot via Karma dura neg
So overall, i don’t see how this isn't a stomp (Sans first move is soul based telekinesis/ gravity crush)
A train is not 3x faster than sans, sans has way higher reaction speed then his own value he definitly reacting a train.Dunno if it'd call it a stomp. Put the sans fight at x0.33 speed, most of his attacks aren't THAT crazy.
1: A Train doesn't have any danmaky dodging experience or any skill feats at allDunno if it'd call it a stomp. Put the sans fight at x0.33 speed, most of his attacks aren't THAT crazy.
You don't need to be x6 faster than your opponent to consistently dodge them, his reactions have nothing really that puts them anywhere near A-Train's speed.A train is not 3x faster than sans, sans has way higher reaction speed then his own value he definitly reacting a train.
Wouldn't the way sans' dura neg works (It just stacking 1 damage over and over again) let faster lads survive it for longer, from their perspective at least.A train can't get hit by any attacks, unlike Frisk who could take on several
if A-Train could somewhat stand soul damage, yeahWouldn't the way sans' dura neg works (It just stacking 1 damage over and over again) let faster lads survive it for longer, from their perspective at least.
Like the 1 damage stacking would be slower from their perspective.
Karma bullds up extremely quickly and A Train will be pinned to the ground and killed instantlyWouldn't the way sans' dura neg works (It just stacking 1 damage over and over again) let faster lads survive it for longer, from their perspective at least.
Like the 1 damage stacking would be slower to them.
Hes reactions is enough to react a trains speed,hes reaction is far faster than his own value , you cant hit sans even onceYou don't need to be x6 faster than your opponent to consistently dodge them, his reactions have nothing really that puts them anywhere near A-Train's speed.
The TK is pretty good advantage sans has, but it doesn't take a genius to figure out that laying on the ground is probably a bad idea.
The poison can't kill and probably is too slow to be much of a factor here.Karma bullds up extremely quickly and A Train will be pinned to the ground and killed instantly
Someone who sees your attacks coming even at just x0.5 speed is going to have a wayyy easier time dodging them, especially when Frisk can only attack up close.Hes reactions is enough to react a trains speed,hes reaction is far faster than his own value , you cant hit sans even once
And 3 x difference is not enough to blitz
A train can dodge sans but he cant dodge something undodgable like sans telekinesisThe poison can't kill and probably is too slow to be much of a factor here.
Dunno if I'd use "pinned" too. Makes it sound like sans would TK lock A-Train in place when really he just uses it to slam us down before trying to hit us with an attack from the ground. Actually won't it send A-Train flying, cause of his momentum and junk?
Someone who sees your attacks coming even at just x0.5 speed is going to have a wayyy easier time dodging them, especially when Frisk can only attack up close.
Do we even have an accepted gap for what constitutes a speed blitz? Not that it really matters, rn Naoya is perception blitzing people with like barely twice their speed.
9-B TK slams aren't doing anything to the 8-C yoJust tell me what can a train do if sans uses his telekinesis and start to slam a train to the ground and walls like how he did against in the end of his special attack?
İm sure a train cant even move after slaming on the ground like ten times
Karma would decrease a 20 HP soul to 1 in seconds and it doesn't matter since A train isn't aurviving the first attackThe poison can't kill and probably is too slow to be much of a factor here
Sans first attack would slam A Train to the ground and aoul based bones spaw on top of A Train instantly after, the match is over alreadyDunno if I'd use "pinned" too. Makes it sound like sans would TK lock A-Train in place when really he just uses it to slam us down before trying to hit us with an attack from the ground. Actually won't it send A-Train flying, cause of his momentum and junk?
Frisk has actual danmaku dodging Feats and the player sees the game in 2d and thus can see all attacks that are coming in any direction, A Train has neither of thoseSomeone who sees your attacks coming even at just x0.5 speed is going to have a wayyy easier time dodging them, especially when Frisk can only attack up close.
1: While we don't have a value, the difference for a perception blitz should be the same as normal human reaction speed to a sub-sonic attackDo we even have an accepted gap for what constitutes a speed blitz? Not that it really matters, rn Naoya is perception blitzing people with like barely twice their speed.
The slams might not do anything but the bones that spaws instantly after you get slamed would pretty much Insta kill A Train via soul dura neg9-B TK slams aren't doing anything to the 8-C yo
(Also that wasn't his special attack, his special attack is right afterwards)
Mmmm bones give 6 KR on first hit (blasters give 10) and 1 per 1/30 of a second after that. Sans's regular damage is already enough to kill a 20 HP SOUL in 0.66 seconds, of course. KR is hardly a factor when his base damage outperforms it at low HP like this because of how the draining mechanic works.Karma would decrease a 20 HP soul to 1 in seconds and it doesn't matter since A train isn't aurviving the first attack
Slaming isnt about ap you know right?9-B TK slams aren't doing anything to the 8-C yo
(Also that wasn't his special attack, his special attack is right afterwards)
Are we deadass arguing the guy who can do at max 1 damage to other 9-Bs with their telekinesis slams would somehow manage to harm someone several tiers above them? He doesn't even use them to harm the opponent until the very end of his fight.Slaming isnt about ap you know right?
İts about speed and the mass of the person
So a train would pretty affected by it
Again, telekinesis slams has nothing to do with ap its about speed and lsAre we deadass arguing the guy who can do at max 1 damage to other 9-Bs with their telekinesis slams would somehow manage to harm someone several tiers above them? He doesn't even use them to harm the opponent until the very end of his fight.
In Undertale match ups, it is acepted that if a oponent doesn't resist soul hax, their soul will be treated as a 20 HP soul.Bumping that was agreed soul hax doesn't one-shot immediately.
A-Train's speed advantage basically makes him have the equivalent of 60HP cause the damage stacking is going to be slower from his perspective.Sans pretty much Insta kills 20 hp
mfs just type and praywhat if A-Train throws like a rock at Sans
nah bruh a train throwing speed diffs trust me :3mfs just type and pray
I mean A-Train should be able to just outrun the danmakuhey, assuming A-Train avoids being pinned due to being somehow faster than Sans' reaction speed, Sans can danmaku which A-Train has no reaction to
Tell meis it a criiiiiiiiime?how would A-Train avoid not dying against that affecting his soul directly without prior experience?
outrunning danmaku, which is completely different from anything he experienced before and the soul manip?I mean A-Train should be able to just outrun the danmaku
does soul manip even matter if sans can't hit A-Train? A-Train's not gonna stand still while Sans is launching attacks from him.outrunning danmaku, which is completely different from anything he experienced before and the soul manip?