• This forum is strictly intended to be used by members of the VS Battles wiki. Please only register if you have an autoconfirmed account there, as otherwise your registration will be rejected. If you have already registered once, do not do so again, and contact Antvasima if you encounter any problems.

    For instructions regarding the exact procedure to sign up to this forum, please click here.
  • We need Patreon donations for this forum to have all of its running costs financially secured.

    Community members who help us out will receive badges that give them several different benefits, including the removal of all advertisements in this forum, but donations from non-members are also extremely appreciated.

    Please click here for further information, or here to directly visit our Patreon donations page.
  • Please click here for information about a large petition to help children in need.

A Relatively Small TenSura CRT

Messages
598
Reaction score
674

Introduction

Hello, everyone.
This suddenly came to mind, so I thought about making a CRT. It's only about a single ability. So, I guess it's relatively minor CRT overall.

Verse: Tensei Shitara Slime Datta Ken

Content

So basically, in this thread, the Weapon Destruction skill was accepted as Corrosion Inducement due to its weapon and shield destroying effects. But this, well, is wrong.

To begin with, if I had to say, it was never even indicated to function like corrosion. The only thing we know about it is that it allows your attacks to break weapons or shields (no mechanism is given). The second point, and the definitive one, is that the Weapon Destruction skill is indicated within the verse itself to be different from corrosion.

He landed on the ground, away from the shield, and used his momentum to launch another back kick. That was enough to shatter Geld’s shield for good. His Berserker unique skill had the special effect of breaking the weapons of his opponents. Of course, a unique piece of equipment was hard to break with one or two strikes—that was why Shogo was acting like he had no strategy but was actually attacking the same spot over and over again. He might have looked like a simpleton, but Shogo had a uniquely honed talent for battle—and that skill was perfectly suited for his martial-arts approach.
Quickly closing the distance, Shogo launched a frontal punch. The power from his toes upward ran through his navel and focused itself upon a single point in his fist. He called it the Tornado Punch, and it mixed Berserker’s weapon-breaking and Adamantine Body properties to unleash a torrent of force—and as it smashed through Geld’s shield, Shogo felt assured of victory.
Once he saw that direct attacks wouldn’t work, Geld opted to change direction. One-shot finishers—anything involving slashing his foe or landing a telling blow—were now off the table. Instead, he added more weight to each of his smaller attacks. Whenever Garasha’s shield hit against his Meat Cleaver, he invoked Rot to pile on some extra fatigue.

In other words, Geld saw that Garasha was using her shield to block his strikes, so he started attacking it directly, hoping to break it. He didn’t have any weapon-breaking skills, but there was still a purpose to this. If Garasha kept taking those blows, it’d damage her arm soon enough. She was trying to parry the strikes to avoid that, but Geld wasn’t about to let her.
Summary: Weapon Destruction is an effect of the Unique Skill Berserker and is a skill in itself. Geld, despite having Rot (corrosion), is explicitly stated to lack the Weapon Destruction skill and instead uses Rot as an alternative.

So yeah, the rating of it being Corrosion Inducement should go.

So What Exactly is Weapon Destruction?

Well, my original thought was to classify it as Deconstruction, but now that I think about it, it may be something different. Basically, skills are a synthesized version of magic. Magic is all about manipulating the laws of the world. Magic turns a non-physical phenomenon, namely, a desired effect into reality through the manipulation of those laws. For example, ice magic is about bringing the effect of "sapping away heat" into reality, while fire magic is about bringing the effect of "burning" into reality. The ice or fire produced by the magic is merely the medium through which that effect is transferred.
The laws of this world were established by Veldanava, but it seems that anyone with the right administrative power can influence those laws.

Even if you don’t have that power, you can still rewrite the laws to some extent by intervening with your wish in magicules. In other words, this was the concept of magic, a kind of power.


A Skill is something that has been systematized to a certain extent so that it can influence these laws.
—Next, the difference between Unique Skills and Ultimate Skills are not absolute. The strength of an acquired Skill is easily affected by the owner’s ego. A strong will is needed to make it more effective. A Skill is the power to influence the laws of the world simply by wishing for it. In order to exercise such a fundamental power, it is impossible to do so with a half-hearted willpower. When you look at it in this way, it’s clear that the most important thing is willpower. This is followed by a thorough understanding of the nature of the Skill and exploring how to use it properly.
The reason was surprisingly simple. Casting magic wasn’t about acting upon your surroundings with a phenomenon—it was more like picturing something, then creating it in real life. I was, in a way, launching a bolt of energy that had the effect of robbing the target of its heat.

That bolt happened to take the form of an energy-sapping ice pillar, but it wasn’t the ice that made it work. It was the energy inside. Thus, it applied damage to a salamander, whose own energy took the form of heat and flame.
“Still, I can perform research into it. And what I found was that in this world, magic is the power to interfere with the laws of nature. There’s a mysterious set of laws to this world—people call them the World Language—and when you earn a new power, or the value of your life rises in some way, like when you evolve, then that’s how nature tells you about it. Magic runs under the same rules as this World Language; when you cast the spell, it turns that nonphysical phenomenon into real life. And if you look at it the other way…”
Oh, hang on. Magic was simply the embodiment of whatever you pictured in your mind. If the Icicle Lance was the embodiment of taking heat from the body, fireballs had to be all about burning something. Meanwhile, Modelwill—one of the arts I’d learned—took your aura (your fighting force) and converted it directly into offensive power.
Summary of the proposal: It's fairly simple. Since Weapon Destruction is a skill whose effect is explicitly the destruction of weapons, it should bring that effect into reality through the manipulation of the world's laws.

As such, the Weapon Destruction skill would gain the following ability:

Equipment Destruction (redirect to Durability Negation page): Via the <Weapon Destruction> skill, which has the effect of breaking weapons and shields. A skill is the power to bring a non-physical phenomenon or desired effect into reality by manipulating or rewriting the very laws of the world through one's will.
Likewise, since Unique-grade equipment is shown to be resistant to its effects to some extent, it should receive the following resistances as well.
Resistance to Law Manipulation (3 layers), Subjective Reality(3 layers), Reality warping (3 layers) and Conceptual Manipulation (Type 1—3 layers; Unique-grade weapons are shown to resist the effect of Weapon Destruction to a certain degree due to their quality.
The reasoning behind the layer can be found here.
 
Last edited:
Kinda agree?

Weapon destruction has always been weird, honestly
How are you so fast..
You can just add Corrosion as an addition to Dura Neg? Because it's similar in a way
Sorry, but could you rephrase that? What exactly are you asking? Do you want me to add Corrosion Inducement alongside Durability Negation, or do you want the Durability Negation link to redirect to Corrosion Inducement? Because if it's the latter, I disagree.
 
How are you so fast..
I actually saw your CRT, then played a game of chess and only then replied...
Sorry, but could you rephrase that? What exactly are you asking? Do you want me to add Corrosion Inducement alongside Durability Negation, or do you want the Durability Negation link to redirect to Corrosion Inducement? Because if it's the latter, I disagree.
The former
 
images
images
 
Back
Top